Tweaked the Hellene animation speeds
This was SVN commit r7737.
This commit is contained in:
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6b8924324a
commit
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@ -11,7 +11,7 @@
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
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</animations>
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<colour>0 0 0</colour>
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<mesh>skeletal/horse.pmd</mesh>
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@ -11,7 +11,7 @@
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<animation file="biped/rider_gallop.psa" name="Run" speed="10"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="melee" speed="100"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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@ -7,11 +7,11 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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@ -9,7 +9,7 @@
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
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</animations>
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@ -7,11 +7,11 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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@ -9,7 +9,7 @@
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
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</animations>
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@ -11,7 +11,7 @@
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="225"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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@ -9,7 +9,7 @@
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
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</animations>
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@ -7,9 +7,14 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="120"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="130"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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@ -5,15 +5,15 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
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<animation file="female/f_lumber_01.dae" name="gather_wood" speed="50"/>
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<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation file="female/f_mine_01.dae" name="gather_stone" speed="90"/>
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<animation file="female/f_mine_01.dae" name="gather_metal" speed="90"/>
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<animation file="female/f_build_01.dae" name="Build" speed="50"/>
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<animation file="female/f_death_01.dae" name="Death" speed="100"/>
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<animation file="female/f_mine_01.dae" name="gather_stone" speed="140"/>
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<animation file="female/f_mine_01.dae" name="gather_metal" speed="140"/>
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<animation file="female/f_build_01.dae" name="Build" speed="40"/>
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<animation file="female/f_death_01.dae" name="Death" speed="120"/>
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</animations>
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<props>
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<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
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@ -8,7 +8,7 @@
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<animations>
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<animation file="biped/inf_staff_idle_a.dae" name="Idle" speed="200"/>
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<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="70"/>
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</animations>
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<mesh>skeletal/m_dress_a.pmd</mesh>
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<props>
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@ -5,7 +5,7 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
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<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="90"/>
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<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation event=".23" file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
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@ -16,10 +16,11 @@
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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@ -5,7 +5,7 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Attack" speed="90"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation event="0.23" file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
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@ -16,10 +16,11 @@
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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@ -5,7 +5,7 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
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<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="melee" speed="90"/>
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<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation event="0.23" file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
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@ -16,11 +16,11 @@
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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@ -17,12 +17,13 @@
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<props>
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<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
|
@ -5,22 +5,22 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
|
@ -5,22 +5,22 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
|
@ -5,22 +5,22 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
|
||||
|
@ -5,12 +5,12 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
|
@ -8,7 +8,7 @@
|
||||
<animations>
|
||||
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="240"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
|
||||
</animations>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="17"/>
|
||||
<animation file="biped/rider_gallop.psa" name="run" speed="8"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="Death" speed="230"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="Death" speed="240"/>
|
||||
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
|
@ -7,12 +7,12 @@
|
||||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="350"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="350"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
|
@ -14,12 +14,13 @@
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
|
@ -10,15 +10,15 @@
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="6"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="80"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
|
@ -7,8 +7,8 @@
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="50"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="75"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="70"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_dress_a.pmd</mesh>
|
||||
|
@ -10,10 +10,13 @@
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="walk" speed="40"/>
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="30"/>
|
||||
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="melee" speed="75"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
|
Loading…
Reference in New Issue
Block a user