Add seagulls on top of fish to make them easier to spot.

This was SVN commit r25857.
This commit is contained in:
Stan 2021-08-22 17:11:55 +00:00
parent 54b832b6a6
commit 84c2dc3f15
9 changed files with 78 additions and 9 deletions

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@ -8,12 +8,13 @@
<animation file="other/fish_generic_idle_b.dae" name="Idle" speed="50"/>
<animation file="other/fish_generic_idle_c.dae" name="Idle" speed="35"/>
</animations>
<props>
<prop actor="fauna/seagull_circle.xml" attachpoint="root"/>
</props>
<mesh>skeletal/fish_generic.dae</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="generic texture">
<textures><texture file="skeletal/animal_fish_generic.png" name="baseTex"/></textures>
<textures>
<texture file="skeletal/animal_fish_generic.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant name="Seagull" frequency="1">
<animations>
<animation file="other/seagull_flight.dae" name="Idle" speed="150"/>
</animations>
<textures>
<texture file="skeletal/animal_seagull.png" name="baseTex"/>
</textures>
<mesh>skeletal/seagull.dae</mesh>
</variant>
</group>
<material>default.xml</material>
</actor>

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@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="fish mesh">
<animations>
<animation file="others/bird_circle_idle_01.dae" name="Idle" speed="100"/>
</animations>
<mesh>skeletal/bird_circle.dae</mesh>
<textures>
<texture file="null_white.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Variant A">
<props>
<prop actor="fauna/seagull.xml" attachpoint="fish_01"/>
<prop actor="fauna/seagull.xml" attachpoint="fish_09"/>
<prop actor="fauna/seagull.xml" attachpoint="fish_19"/>
</props>
</variant>
<variant frequency="100" name="Variant B">
<props>
<prop actor="fauna/seagull.xml" attachpoint="fish_02"/>
<prop actor="fauna/seagull.xml" attachpoint="fish_10"/>
<prop actor="fauna/seagull.xml" attachpoint="fish_20"/>
</props>
</variant>
<variant frequency="100" name="Variant C">
<props>
<prop actor="fauna/seagull.xml" attachpoint="fish_05"/>
<prop actor="fauna/seagull.xml" attachpoint="fish_20"/>
</props>
</variant>
</group>
<material>default.xml</material>
</actor>

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@ -28,11 +28,8 @@
<prop actor="fauna/tuna.xml" attachpoint="fish_18"/>
<prop actor="fauna/tuna.xml" attachpoint="fish_19"/>
<prop actor="fauna/tuna.xml" attachpoint="fish_20"/>
<prop actor="fauna/seagull_circle.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="100" name="generic texture">
<textures>
<texture file="null_white.dds" name="baseTex"/>
</textures>

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binaries/data/mods/public/art/meshes/skeletal/seagull.dae (Stored with Git LFS) Normal file

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