Add seagulls on top of fish to make them easier to spot.
This was SVN commit r25857.
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@ -8,12 +8,13 @@
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<animation file="other/fish_generic_idle_b.dae" name="Idle" speed="50"/>
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<animation file="other/fish_generic_idle_c.dae" name="Idle" speed="35"/>
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</animations>
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<props>
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<prop actor="fauna/seagull_circle.xml" attachpoint="root"/>
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</props>
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<mesh>skeletal/fish_generic.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="generic texture">
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<textures><texture file="skeletal/animal_fish_generic.png" name="baseTex"/></textures>
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<textures>
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<texture file="skeletal/animal_fish_generic.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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17
binaries/data/mods/public/art/actors/fauna/seagull.xml
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17
binaries/data/mods/public/art/actors/fauna/seagull.xml
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant name="Seagull" frequency="1">
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<animations>
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<animation file="other/seagull_flight.dae" name="Idle" speed="150"/>
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</animations>
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<textures>
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<texture file="skeletal/animal_seagull.png" name="baseTex"/>
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</textures>
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<mesh>skeletal/seagull.dae</mesh>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@ -0,0 +1,39 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100" name="fish mesh">
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<animations>
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<animation file="others/bird_circle_idle_01.dae" name="Idle" speed="100"/>
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</animations>
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<mesh>skeletal/bird_circle.dae</mesh>
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<textures>
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<texture file="null_white.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Variant A">
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<props>
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<prop actor="fauna/seagull.xml" attachpoint="fish_01"/>
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<prop actor="fauna/seagull.xml" attachpoint="fish_09"/>
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<prop actor="fauna/seagull.xml" attachpoint="fish_19"/>
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</props>
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</variant>
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<variant frequency="100" name="Variant B">
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<props>
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<prop actor="fauna/seagull.xml" attachpoint="fish_02"/>
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<prop actor="fauna/seagull.xml" attachpoint="fish_10"/>
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<prop actor="fauna/seagull.xml" attachpoint="fish_20"/>
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</props>
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</variant>
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<variant frequency="100" name="Variant C">
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<props>
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<prop actor="fauna/seagull.xml" attachpoint="fish_05"/>
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<prop actor="fauna/seagull.xml" attachpoint="fish_20"/>
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</props>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@ -28,11 +28,8 @@
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<prop actor="fauna/tuna.xml" attachpoint="fish_18"/>
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<prop actor="fauna/tuna.xml" attachpoint="fish_19"/>
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<prop actor="fauna/tuna.xml" attachpoint="fish_20"/>
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<prop actor="fauna/seagull_circle.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="generic texture">
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<textures>
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<texture file="null_white.dds" name="baseTex"/>
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</textures>
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BIN
binaries/data/mods/public/art/animation/other/seagull_flight.dae
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binaries/data/mods/public/art/animation/other/seagull_flight.dae
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binaries/data/mods/public/art/animation/others/bird_circle_idle_01.dae
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binaries/data/mods/public/art/animation/others/bird_circle_idle_01.dae
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binaries/data/mods/public/art/meshes/skeletal/bird_circle.dae
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binaries/data/mods/public/art/meshes/skeletal/bird_circle.dae
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binaries/data/mods/public/art/meshes/skeletal/seagull.dae
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binaries/data/mods/public/art/meshes/skeletal/seagull.dae
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binaries/data/mods/public/art/textures/skins/skeletal/animal_seagull.png
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binaries/data/mods/public/art/textures/skins/skeletal/animal_seagull.png
(Stored with Git LFS)
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