Show when a player leaves multiplayer
This was SVN commit r7924.
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@ -27,12 +27,17 @@ function handleNetMessage(message)
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obj.hidden = false;
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// TODO: we need to give players some way to exit
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break;
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default:
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error("Unrecognised netstatus type "+message.status);
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break;
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}
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break;
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case "players":
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// Find and report all leavings
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for (var host in g_PlayerAssignments)
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if (! message.hosts[host])
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addChatMessage({ "type": "disconnect", "username": g_PlayerAssignments[host].name });
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break;
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case "chat":
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addChatMessage({ "type": "message", "username": message.username, "text": message.text });
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break;
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@ -98,7 +103,7 @@ function addChatMessage(msg)
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function removeOldChatMessages()
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{
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clearTimeout(chatTimers[0]);
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clearTimeout(chatTimers[0]); // The timer only needs to be cleared when new messages bump old messages off
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chatTimers.shift();
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chatMessages.shift();
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getGUIObjectByName("chatText").caption = chatMessages.join("\n");
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@ -24,6 +24,8 @@ var g_IsNetworked = false;
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// Cache the basic player data (name, civ, color)
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var g_Players = [];
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var g_PlayerAssignments = {};
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// Cache dev-mode settings that are frequently or widely used
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var g_DevSettings = {
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controlAll: false
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@ -44,6 +46,7 @@ function init(initData, hotloadData)
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if (initData)
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{
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g_IsNetworked = initData.isNetworked; // Set network mode
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g_PlayerAssignments = initData.playerAssignments;
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g_Players = getPlayerData(initData.playerAssignments); // Cache the player data
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}
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else // Needed for autostart loading option
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