Save and load dialog bugfix. Reported by frapstar, refs #4361.
Change a wrong check in the save and load screen that didn't handle the "No saved games found" case. This was SVN commit r18997.
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@ -40,16 +40,13 @@ function init()
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function selectionChanged()
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{
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let gameSelection = Engine.GetGUIObjectByName("gameSelection");
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let selectionEmpty = gameSelection.selected == -1;
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Engine.GetGUIObjectByName("invalidGame").hidden = !selectionEmpty;
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Engine.GetGUIObjectByName("validGame").hidden = selectionEmpty;
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let metadata = g_SavedGamesMetadata[Engine.GetGUIObjectByName("gameSelection").selected];
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Engine.GetGUIObjectByName("invalidGame").hidden = !!metadata;
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Engine.GetGUIObjectByName("validGame").hidden = !metadata;
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if (selectionEmpty)
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if (!metadata)
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return;
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let metadata = g_SavedGamesMetadata[gameSelection.selected];
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Engine.GetGUIObjectByName("savedMapName").caption = translate(metadata.initAttributes.settings.Name);
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let mapData = getMapDescriptionAndPreview(metadata.initAttributes.mapType, metadata.initAttributes.map);
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setMapPreviewImage("savedInfoPreview", mapData.preview);
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@ -4,10 +4,10 @@ var g_SavedGameData;
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function selectDescription()
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{
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let gameSelection = Engine.GetGUIObjectByName("gameSelection");
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if (gameSelection.selected == -1)
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let gameID = gameSelection.list_data[gameSelection.selected];
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if (!gameID)
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return;
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let gameID = gameSelection.list_data[gameSelection.selected];
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Engine.GetGUIObjectByName("deleteGameButton").enabled = true;
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Engine.GetGUIObjectByName("saveGameDesc").caption = g_Descriptions[gameID];
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}
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@ -49,7 +49,7 @@ function saveGame()
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let desc = Engine.GetGUIObjectByName("saveGameDesc").caption;
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let name = gameID || "savegame";
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if (gameSelection.selected == -1)
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if (!gameID)
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{
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reallySaveGame(name, desc, true);
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return;
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