New f_armor_dress.dae mesh by @Stan with a better UV map

This allows for more accurate textures for female units with intricate
patterns on their long skirts. Boudicca is the first example, provided
here.

This was SVN commit r26508.
This commit is contained in:
wowgetoffyourcellphone 2022-02-28 05:50:27 +00:00
parent 3344324a66
commit 88572c5e80
5 changed files with 12 additions and 7 deletions

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>skeletal/new/f_dress.dae</mesh>
<mesh>skeletal/new/f_armor_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
@ -12,7 +12,7 @@
<prop actor="props/units/capes/rider/cape_long_boudicca.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/brit/dress_female_boudicca.png" name="baseTex"/>
<texture file="skeletal/brit/dress_female_boudicca_02.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant file="biped/base_jav_chariot_ready.xml">
<mesh>skeletal/new/f_dress.dae</mesh>
<mesh>skeletal/new/f_armor_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
@ -12,7 +12,7 @@
<prop actor="props/units/capes/rider/brit_chariot_boudicca.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/brit/dress_female_boudicca.png" name="baseTex"/>
<texture file="skeletal/brit/dress_female_boudicca_02.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -3,16 +3,15 @@
<castshadow/>
<group>
<variant>
<mesh>skeletal/new/f_dress.dae</mesh>
<mesh>skeletal/new/f_armor_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_R"/>
<prop actor="props/units/shields/brit_shield_spear_sq_c_03.xml" attachpoint="shield"/>
<prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/brit/dress_female_boudicca.png" name="baseTex"/>
<texture file="skeletal/brit/dress_female_boudicca_02.png" name="baseTex"/>
</textures>
</variant>
</group>

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