New f_armor_dress.dae mesh by @Stan with a better UV map
This allows for more accurate textures for female units with intricate patterns on their long skirts. Boudicca is the first example, provided here. This was SVN commit r26508.
This commit is contained in:
parent
3344324a66
commit
88572c5e80
@ -3,7 +3,7 @@
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>skeletal/new/f_dress.dae</mesh>
|
||||
<mesh>skeletal/new/f_armor_dress.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_celt_boudicca.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
@ -12,7 +12,7 @@
|
||||
<prop actor="props/units/capes/rider/cape_long_boudicca.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/brit/dress_female_boudicca.png" name="baseTex"/>
|
||||
<texture file="skeletal/brit/dress_female_boudicca_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -3,7 +3,7 @@
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_jav_chariot_ready.xml">
|
||||
<mesh>skeletal/new/f_dress.dae</mesh>
|
||||
<mesh>skeletal/new/f_armor_dress.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_celt_boudicca.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
@ -12,7 +12,7 @@
|
||||
<prop actor="props/units/capes/rider/brit_chariot_boudicca.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/brit/dress_female_boudicca.png" name="baseTex"/>
|
||||
<texture file="skeletal/brit/dress_female_boudicca_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -3,16 +3,15 @@
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>skeletal/new/f_dress.dae</mesh>
|
||||
<mesh>skeletal/new/f_armor_dress.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_celt_boudicca.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_R"/>
|
||||
<prop actor="props/units/shields/brit_shield_spear_sq_c_03.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/brit/dress_female_boudicca.png" name="baseTex"/>
|
||||
<texture file="skeletal/brit/dress_female_boudicca_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
BIN
binaries/data/mods/public/art/meshes/skeletal/new/f_armor_dress.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/skeletal/new/f_armor_dress.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/brit/dress_female_boudicca_02.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/brit/dress_female_boudicca_02.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user