fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
This was SVN commit r3234.
This commit is contained in:
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8cbf23f123
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8d3df809bb
@ -1,65 +1,65 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_pants_b.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_01.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_02.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_03.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_04.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_05.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_06.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_07.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_08.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_09.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_10.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_11.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_pants_b.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_01.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_02.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_03.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_04.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_05.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_06.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_07.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_08.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_09.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_10.dds</texture>
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</variant>
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<variant name="1">
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<texture>skeletal/celt_ijv_a_11.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -12,16 +12,18 @@
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
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<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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</props>
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<texture>skeletal/hele_ijv_a.dds</texture>
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</variant>
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@ -12,13 +12,15 @@
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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</props>
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<texture>skeletal/hele_ijv_b.dds</texture>
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</variant>
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@ -12,17 +12,19 @@
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_a.xml" attachpoint="back"/>
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<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
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<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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</props>
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<texture>skeletal/hele_ijv_e.dds</texture>
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</variant>
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BIN
binaries/data/mods/official/maps/scenarios/gathertest2.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/gathertest2.xml
(Stored with Git LFS)
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