Fixed shields for Carth spearman.
This was SVN commit r10282.
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parent
45aedb2874
commit
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@ -3,9 +3,9 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="1" name="base">
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<variant frequency="1" name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<mesh>props/shield/aspis_sm_f.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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@ -1,17 +1,14 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="1" name="base">
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<variant frequency="1" name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<mesh>props/shield/aspis_sm_f.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant frequency="1" name="kart-shield-d">
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<variant frequency="1" name="kart-shield-d">
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<texture>props/shield/kart_round_d.dds</texture>
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<texture>props/shield/kart_round_d.dds</texture>
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@ -26,7 +23,5 @@
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<texture>props/shield/kart_round_p.dds</texture>
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<texture>props/shield/kart_round_p.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans.xml</material>
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</actor>
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</actor>
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@ -3,9 +3,9 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="1" name="base">
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<variant frequency="1" name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<mesh>props/shield/aspis_sm_f.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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