Update the water height slider if the water height is set using the picker.
Patch by: @phosit Fixes: #6424 Differential Revision: https://code.wildfiregames.com/D4576 This was SVN commit r26727.
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@ -210,6 +210,7 @@
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{ "nick": "pcpa", "name": "Paulo Andrade" },
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{ "nick": "Pendingchaos" },
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{ "nick": "PeteVasi", "name": "Pete Vasiliauskas" },
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{ "nick": "phosit" },
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{ "nick": "pilino1234" },
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{ "nick": "PingvinBetyar", "name": "Schronk Tamás" },
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{ "nick": "plugwash", "name": "Peter Michael Green" },
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@ -1,4 +1,4 @@
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -29,13 +29,8 @@ class PickWaterHeight : public StateDrivenTool<PickWaterHeight>
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{
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DECLARE_DYNAMIC_CLASS(PickWaterHeight);
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// Uses a workaround to notify the environment settings directly, because
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// we don't have any way to update them on the engine state change.
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EnvironmentSidebar* m_Sidebar;
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public:
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PickWaterHeight()
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: m_Sidebar(nullptr)
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{
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SetState(&Waiting);
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}
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@ -45,22 +40,20 @@ public:
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StateDrivenTool<PickWaterHeight>::Init(initData, scenarioEditor);
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wxASSERT(initData);
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m_Sidebar = static_cast<EnvironmentSidebar*>(initData);
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}
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void OnDisable()
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{
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if (m_Sidebar)
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m_Sidebar->UpdateEnvironmentSettings();
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Waiting.m_Sidebar = static_cast<EnvironmentSidebar*>(initData);
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}
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struct sWaiting : public State
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{
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// Uses a workaround to notify the environment settings directly, because
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// we don't have any way to update them on the engine state change.
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EnvironmentSidebar* m_Sidebar = nullptr;
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bool OnMouse(PickWaterHeight* WXUNUSED(obj), wxMouseEvent& evt)
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{
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if (evt.LeftDown())
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if (evt.LeftDown() && m_Sidebar)
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{
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POST_COMMAND(PickWaterHeight, (evt.GetPosition()));
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m_Sidebar->UpdateEnvironmentSettings();
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return true;
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}
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return false;
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