Changes female citizen actors to use a material with norm and spec textures.
This was SVN commit r27361.
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@ -13,6 +13,8 @@
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<mesh>skeletal/new/f_dress.dae</mesh>
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<textures>
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<texture file="skeletal/cart/dress_female_01.dds" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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@ -50,5 +52,5 @@
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<variant file="biped/female_build.xml"/>
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<variant file="biped/female_build_farm.xml"/>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@ -10,6 +10,7 @@
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</props>
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<textures>
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<texture file="skeletal/ninja_female.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/ninja_female_spec.png" name="specTex"/>
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</textures>
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</variant>
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@ -42,5 +43,5 @@
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<variant file="biped/female_build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<material>basic_specmap.xml</material>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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@ -9,6 +9,7 @@
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</props>
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<textures>
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<texture file="skeletal/spart/female_03.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/spart/female_03_spec.png" name="specTex"/>
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</textures>
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</variant>
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@ -47,5 +48,5 @@
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<variant file="biped/female_build.xml"/>
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<variant file="biped/female_build_farm.xml"/>
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</group>
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<material>player_trans_spec.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@ -35,6 +35,7 @@
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<mesh>skeletal/new/f_tunic_short.dae</mesh>
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<textures>
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<texture file="skeletal/maur/female_01_01.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/maur/female_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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@ -42,6 +43,7 @@
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<mesh>skeletal/new/f_dress.dae</mesh>
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<textures>
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<texture file="skeletal/maur/female_dress_01_01.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/maur/female_dress_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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@ -49,6 +51,7 @@
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<mesh>skeletal/new/f_tunic_short.dae</mesh>
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<textures>
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<texture file="skeletal/maur/female_topless_01.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/maur/female_topless_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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@ -56,6 +59,7 @@
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<mesh>skeletal/new/f_tunic_short.dae</mesh>
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<textures>
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<texture file="skeletal/maur/female_topless_02_01.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/maur/female_topless_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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@ -63,6 +67,7 @@
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<mesh>skeletal/new/f_naked.dae</mesh>
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<textures>
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<texture file="skeletal/maur/female_naked_01_01.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/maur/female_naked_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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@ -101,5 +106,5 @@
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<variant file="biped/female_build.xml"/>
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<variant file="biped/female_build_farm.xml"/>
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</group>
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<material>player_trans_spec.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@ -13,12 +13,16 @@
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<mesh>skeletal/new/f_dress.dae</mesh>
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<textures>
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<texture file="skeletal/pers/dress_female_01_01.dds" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Dress-02">
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<mesh>skeletal/new/f_dress.dae</mesh>
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<textures>
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<texture file="skeletal/pers/dress_female_01_02.dds" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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@ -56,5 +60,5 @@
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<variant file="biped/female_build.xml"/>
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<variant file="biped/female_build_farm.xml"/>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@ -10,6 +10,7 @@
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</props>
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<textures>
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<texture file="skeletal/ptol/dress_female_01.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/hele/dress_female_spec.png" name="specTex"/>
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</textures>
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</variant>
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@ -48,5 +49,5 @@
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<variant file="biped/female_build.xml"/>
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<variant file="biped/female_build_farm.xml"/>
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</group>
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<material>player_trans_spec.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@ -13,6 +13,8 @@
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<variant frequency="1" name="Dress-playercolor">
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<textures>
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<texture file="skeletal/imp/support_citizen_female_01.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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@ -50,5 +52,5 @@
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<variant file="biped/female_build.xml"/>
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<variant file="biped/female_build_farm.xml"/>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@ -9,6 +9,7 @@
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</props>
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<textures>
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<texture file="skeletal/ptol/dress_female_01.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/hele/dress_female_spec.png" name="specTex"/>
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</textures>
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</variant>
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@ -47,5 +48,5 @@
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<variant file="biped/female_build.xml"/>
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<variant file="biped/female_build_farm.xml"/>
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</group>
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<material>player_trans_spec.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@ -13,12 +13,14 @@
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<variant frequency="1" name="female_01">
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<textures>
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<texture file="skeletal/spart/female_01.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/spart/female_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="female_02">
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<textures>
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<texture file="skeletal/spart/female_02.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/spart/female_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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@ -26,6 +28,7 @@
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<mesh>skeletal/new/f_dress.dae</mesh>
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<textures>
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<texture file="skeletal/spart/female_03.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/spart/female_03_spec.png" name="specTex"/>
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</textures>
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</variant>
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@ -64,5 +67,5 @@
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<variant file="biped/female_build.xml"/>
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<variant file="biped/female_build_farm.xml"/>
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</group>
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<material>player_trans_spec.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@ -9,6 +9,7 @@
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</props>
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<textures>
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<texture file="skeletal/spart/female_gorgo_01.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/spart/female_gorgo_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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@ -39,5 +40,5 @@
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<variant file="biped/female_build.xml"/>
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<variant file="biped/female_build_farm.xml"/>
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</group>
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<material>player_trans_spec.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@ -14,16 +14,22 @@
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<variant frequency="1" name="tunic_fur_01_01">
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<textures>
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<texture file="skeletal/hele/tunic_fur_01_01.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic_fur_01_02">
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<textures>
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<texture file="skeletal/hele/tunic_fur_01_02.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic_fur_01_03">
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<textures>
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<texture file="skeletal/hele/tunic_fur_01_03.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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@ -61,5 +67,5 @@
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<variant file="biped/female_build.xml"/>
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<variant file="biped/female_build_farm.xml"/>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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