Adds header for forward declarations of CStr.

This was SVN commit r25905.
This commit is contained in:
Vladislav Belov 2021-09-09 17:39:08 +00:00
parent a5c82a4ef6
commit 96708cc6a5
23 changed files with 61 additions and 45 deletions

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@ -1,4 +1,4 @@
/* Copyright (C) 2020 Wildfire Games.
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -21,6 +21,7 @@
#include "graphics/SColor.h"
#include "maths/Vector3D.h"
#include "maths/Vector4D.h"
#include "ps/CStrForward.h"
// Simple defines for 3 and 4 component floating point colors - just map to
// corresponding vector types.
@ -37,8 +38,6 @@ extern SColor4ub (*ConvertRGBColorTo4ub)(const RGBColor& src);
*/
extern void ColorActivateFastImpl();
class CStr8;
struct CColor
{
CColor() : r(-1.f), g(-1.f), b(-1.f), a(1.f) {}

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@ -1,4 +1,4 @@
/* Copyright (C) 2020 Wildfire Games.
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -26,11 +26,11 @@
#include "graphics/SColor.h"
#include "maths/Fixed.h"
#include "maths/Vector3D.h"
#include "ps/CStr.h"
class CPatch;
class CMiniPatch;
class CFixedVector3D;
class CStr8;
class CBoundingBoxAligned;
///////////////////////////////////////////////////////////////////////////////

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@ -22,12 +22,13 @@
#ifndef INCLUDED_UNITMANAGER
#define INCLUDED_UNITMANAGER
#include "ps/CStrForward.h"
#include <vector>
#include <set>
class CUnit;
class CObjectManager;
class CStrW;
///////////////////////////////////////////////////////////////////////////////
// CUnitManager: simple container class holding all units within the world

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@ -23,6 +23,7 @@
#include "graphics/Texture.h"
#include "lib/res/handle.h"
#include "maths/Rect.h"
#include "ps/CStrForward.h"
#include "ps/CStrIntern.h"
#include <map>
@ -31,7 +32,6 @@
class CCanvas2D;
class CGUI;
class CGUISprite;
class CStr8;
struct CGUIColor;
struct SGUIImage;

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@ -18,11 +18,12 @@
#ifndef INCLUDED_IGUISCROLLBAROWNER
#define INCLUDED_IGUISCROLLBAROWNER
#include "ps/CStrForward.h"
#include <memory>
#include <vector>
class CCanvas2D;
class CStr8;
struct SGUIMessage;
struct SGUIScrollBarStyle;
class IGUIScrollBar;

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@ -33,6 +33,7 @@ GUI Object Base - Text Owner
#include "gui/CGUISetting.h"
#include "gui/SettingTypes/EAlign.h"
#include "maths/Rect.h"
#include "ps/CStrForward.h"
#include <vector>
@ -43,7 +44,6 @@ class CGUIText;
class CGUIString;
class IGUIObject;
class CStrW;
class CVector2D;
/**

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@ -19,9 +19,9 @@
#define INCLUDED_GUICOLOR
#include "graphics/Color.h"
#include "ps/CStrForward.h"
class CGUI;
class CStr8;
/**
* Same as the CColor class, but this one can also parse colors predefined in the GUI page (such as "yellow").

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@ -19,10 +19,9 @@
#define INCLUDED_CGUISIZE
#include "maths/Rect.h"
#include "ps/CStrForward.h"
#include "scriptinterface/ScriptForward.h"
class CStr8;
/**
* This class represents a rectangle relative to a parent rectangle
* The value can be initialized from a string or JS object.

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@ -20,9 +20,7 @@
#include "lib/types.h"
#include "maths/Sqrt.h"
class CStr8;
class CStrW;
#include "ps/CStrForward.h"
#ifndef NDEBUG
#define USE_FIXED_OVERFLOW_CHECKS

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@ -19,10 +19,11 @@
#ifndef STUNCLIENT_H
#define STUNCLIENT_H
#include "ps/CStrForward.h"
#include <string>
typedef struct _ENetHost ENetHost;
class CStr8;
namespace StunClient
{

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@ -50,11 +50,10 @@ enum PS_TRIM_MODE
#define CSTR_H_A
#endif
#include <string>
#include "ps/utf16string.h"
#include "ps/CStrForward.h"
class CStr8;
class CStrW;
#include <string>
/**
* The base class of all strings
@ -351,4 +350,4 @@ struct hash<CStr>
};
}
#endif
#endif // INCLUDED_CSTR

24
source/ps/CStrForward.h Normal file
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@ -0,0 +1,24 @@
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CSTR_FORWARD
#define INCLUDED_CSTR_FORWARD
class CStr8;
class CStrW;
#endif // INCLUDED_CSTR_FORWARD

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@ -31,11 +31,9 @@
#define INCLUDED_FILEPACKER
#include "lib/file/vfs/vfs_path.h"
#include "ps/Filesystem.h" // WriteBuffer
#include "ps/CStrForward.h"
#include "ps/Errors.h"
class CStr8;
#include "ps/Filesystem.h" // WriteBuffer
ERROR_GROUP(File);
ERROR_TYPE(File, OpenFailed);

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@ -21,11 +21,9 @@
#include "lib/file/file.h"
#include "lib/file/io/write_buffer.h"
#include "lib/file/vfs/vfs_util.h"
#include "ps/CStrForward.h"
#include "ps/Errors.h"
class CStr8;
extern PIVFS g_VFS;
extern bool VfsFileExists(const VfsPath& pathname);

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@ -1,4 +1,4 @@
/* Copyright (C) 2013 Wildfire Games.
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -18,7 +18,7 @@
#ifndef INCLUDED_GUID
#define INCLUDED_GUID
class CStr8;
#include "ps/CStr.h"
CStr8 ps_generate_guid(void);

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@ -18,7 +18,7 @@
#ifndef INCLUDED_HASHING
#define INCLUDED_HASHING
class CStr8;
#include "ps/CStr.h"
/**
* Hash a string in a cryptographically secure manner.

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@ -1,4 +1,4 @@
/* Copyright (C) 2017 Wildfire Games.
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -20,8 +20,7 @@
// Need SDLK_* enum values.
#include "lib/external_libraries/libsdl.h"
class CStr8;
#include "ps/CStr.h"
extern SDL_Scancode FindScancode(const CStr8& keyname);
// Map a scancode to a locale-independent scancode name.

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@ -19,10 +19,9 @@
#define INCLUDED_VISUAL_REPLAY
#include "lib/os_path.h"
#include "ps/CStrForward.h"
#include "scriptinterface/ScriptTypes.h"
class CStrW;
class ScriptInterface;
/**

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@ -24,6 +24,7 @@
#ifndef INCLUDED_WORLD
#define INCLUDED_WORLD
#include "ps/CStrForward.h"
#include "ps/Errors.h"
#ifndef ERROR_GROUP_GAME_DEFINED
@ -36,7 +37,6 @@ ERROR_TYPE(Game_World, MapLoadFailed);
class CGame;
class CUnitManager;
class CTerrain;
class CStrW;
class CMapReader;
class ScriptContext;

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@ -27,10 +27,12 @@
#ifndef INCLUDED_RENDERINGOPTIONS
#define INCLUDED_RENDERINGOPTIONS
class CStr8;
#include "ps/CStr.h"
class CRenderer;
enum RenderPath {
enum RenderPath
{
// If no rendering path is configured explicitly, the renderer
// will choose the path when Open() is called.
DEFAULT,

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@ -1,4 +1,4 @@
/* Copyright (C) 2020 Wildfire Games.
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -20,9 +20,9 @@
#include "lib/config2.h"
#include "lib/file/vfs/vfs_path.h"
#include "ps/CStr.h"
#include "simulation2/system/Entity.h"
class CStr8;
class CVector3D;
class ISoundManager

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@ -29,6 +29,7 @@
#include "lib/external_libraries/openal.h"
#include "lib/file/vfs/vfs_path.h"
#include "ps/CStr.h"
#include "ps/Profiler2.h"
#include "simulation2/system/Entity.h"
@ -36,8 +37,6 @@
#include <mutex>
#include <vector>
class CStr8;
#define AL_CHECK CSoundManager::al_check(__func__, __LINE__)
struct ALSourceHolder

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@ -1,4 +1,4 @@
/* Copyright (C) 2020 Wildfire Games.
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -18,14 +18,13 @@
#ifndef INCLUDED_ACTORVIEWER
#define INCLUDED_ACTORVIEWER
#include "ps/CStrForward.h"
#include "simulation2/helpers/Player.h"
#include "simulation2/system/Entity.h"
struct ActorViewerImpl;
struct SColor4ub;
class CSimulation2;
class CStr8;
class CStrW;
class ActorViewer
{