This was SVN commit r4030.
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@ -5,31 +5,27 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<!-- Class Specific -->
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<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
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<!-- Stamina Specific -->
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
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<!-- Citzen Soldier Specific -->
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<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<!-- Shared -->
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<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animations>
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<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
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<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
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<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
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<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
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<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
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<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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@ -38,7 +34,15 @@
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<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/hele_isp_e.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="armour-var-a">
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<texture>skeletal/hele_isp_e_a.dds</texture>
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</variant>
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<variant name="armour-var-b">
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<texture>skeletal/hele_isp_e_b.dds</texture>
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</variant>
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</group>
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