This was SVN commit r4030.

This commit is contained in:
Michael D. Hafer 2006-06-25 04:00:58 +00:00
parent e9c9d47add
commit 96d230114e

View File

@ -5,31 +5,27 @@
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations> <animations>
<!-- Class Specific --> <animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/> <animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/> <animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/> <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/> <animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<!-- Stamina Specific --> <animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/> <animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/> <animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/> <animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<!-- Citzen Soldier Specific --> <animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/chop.psa" name="gather_wood" speed="100"/> <animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/> <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/> <animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/> <animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/> <animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<!-- Shared --> <animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/> <animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/> <animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/> <animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/> <animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations> </animations>
<mesh>skeletal/m_tunic_a.pmd</mesh> <mesh>skeletal/m_tunic_a.pmd</mesh>
<props> <props>
@ -38,7 +34,15 @@
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/> <prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props> </props>
<texture>skeletal/hele_isp_e.dds</texture> </variant>
</group>
<group>
<variant name="armour-var-a">
<texture>skeletal/hele_isp_e_a.dds</texture>
</variant>
<variant name="armour-var-b">
<texture>skeletal/hele_isp_e_b.dds</texture>
</variant> </variant>
</group> </group>