This was SVN commit r4575.

This commit is contained in:
Michael D. Hafer 2006-10-18 01:56:57 +00:00
parent da5a80b755
commit 9a7b8b60cb
4 changed files with 12 additions and 12 deletions

View File

@ -8,9 +8,9 @@
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="18"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="200"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="200"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

View File

@ -6,14 +6,14 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="cavalry/rider_gallop.psa" name="run" speed="18"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="melee" speed="250"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>

View File

@ -8,9 +8,9 @@
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="18"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="200"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="200"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

View File

@ -6,10 +6,10 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/rider_gallop.psa" name="run" speed="100"/>
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation file="cavalry/rider_gallop.psa" name="run" speed="18"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Attack" speed="250"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>