[Petra] Fix han civilisation
This was SVN commit r26574.
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@ -77,6 +77,9 @@ PETRA.Config = function(difficulty = PETRA.DIFFICULTY_MEDIUM, behavior)
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"gaul": [
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"structures/{civ}/assembly"
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],
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"han": [
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"structures/{civ}/academy"
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],
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"iber": [
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"structures/{civ}/monument"
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],
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@ -105,7 +105,7 @@ PETRA.ResearchManager.prototype.researchWantedTechs = function(gameState, techs)
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return { "name": tech[0], "increasePriority": this.CostSum(template.cost) < 400 };
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else if (template.modifications[i].value === "ResourceGatherer/Rates/food.fruit")
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return { "name": tech[0], "increasePriority": this.CostSum(template.cost) < 400 };
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else if (template.modifications[i].value === "ResourceGatherer/Rates/food.grain")
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else if (template.modifications[i].value === "ResourceGatherer/Rates/food.grain" || template.modifications[i].value === "ResourceGatherer/Rates/food.rice")
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return { "name": tech[0], "increasePriority": false };
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else if (template.modifications[i].value === "ResourceGatherer/Rates/wood.tree")
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return { "name": tech[0], "increasePriority": this.CostSum(template.cost) < 400 };
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