House cleaning.
This was SVN commit r10971.
This commit is contained in:
parent
6480ea0c2d
commit
a17eccae68
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations/>
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||||
<mesh>props/hele_cc.dae</mesh>
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||||
<props/>
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||||
<texture>props/hele_prop_1_winter.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
</actor>
|
@ -1,13 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations/>
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||||
<mesh>props/hele_ff.dae</mesh>
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||||
<props/>
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||||
<texture>props/hele_prop_1_winter.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
</actor>
|
@ -1,13 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations/>
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||||
<mesh>props/hele_hc.dae</mesh>
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||||
<props/>
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||||
<texture>props/hele_prop_1_winter.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
</actor>
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@ -1,13 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations/>
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||||
<mesh>props/hele_ho_1.pmd</mesh>
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||||
<props/>
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<texture>props/hele_prop_1_winter.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
</actor>
|
@ -1,13 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations/>
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||||
<mesh>props/hele_ho_2.pmd</mesh>
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<props/>
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<texture>props/hele_prop_1_winter.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
</actor>
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@ -1,13 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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<group>
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<variant frequency="100" name="Base">
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||||
<animations/>
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<mesh>props/hele_ho_3.pmd</mesh>
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<props/>
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<texture>props/hele_prop_1_winter.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
</actor>
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@ -1,13 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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<group>
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<variant frequency="100" name="Base">
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||||
<animations/>
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||||
<mesh>props/hele_mc.dae</mesh>
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<props/>
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<texture>props/hele_prop_1_winter.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
</actor>
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@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations/>
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||||
<mesh>props/hele_tc.dae</mesh>
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<props/>
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<texture>props/hele_prop_1_winter.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>gaia/l_oak1.dae</mesh>
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<props/>
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<texture>gaia/wrld_med_tree.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>gaia/l_oak2.dae</mesh>
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<props/>
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<texture>gaia/wrld_med_tree.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>gaia/l_oak3.dae</mesh>
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<props/>
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<texture>gaia/oak-trees.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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||||
<variant frequency="100" name="Base">
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<animations/>
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<mesh>gaia/palm_a.dae</mesh>
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<props/>
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<texture>gaia/wrld_palm.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>gaia/palm_b.dae</mesh>
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<props/>
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<texture>gaia/wrld_palm.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>gaia/palm_c.dae</mesh>
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<props/>
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<texture>gaia/wrld_palm.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,27 +1,22 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<animations>
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<animation file="gaia/tree_pine_idle_01.dae" name="idle" speed="10"/>
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</animations>
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<mesh>gaia/tree_pine_01.dae</mesh>
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<texture>gaia/pine_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="Death">
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<animations>
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<animation file="gaia/tree_pine_death_01.dae" name="death" speed="20"/>
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</animations>
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<mesh>gaia/tree_pine_01a.dae</mesh>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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||||
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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||||
<group>
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<variant name="Base">
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<animations>
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<animation file="gaia/tree_pine_idle_01.dae" name="idle" speed="10"/>
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</animations>
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<mesh>gaia/tree_pine_01.dae</mesh>
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<texture>gaia/pine.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<animations>
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<animation file="gaia/tree_pine_death_01.dae" name="death" speed="20"/>
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</animations>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="straight_a">
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<mesh>gaia/cliff_a.dae</mesh>
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</variant>
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<variant name="corner_inside">
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<mesh>gaia/cliff_a_corner_inside.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>gaia/cliff_desert_a.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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||||
<group>
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<variant>
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<mesh>structural/wonder_colosseum_details.dae</mesh>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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||||
</group>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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||||
<group>
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<variant>
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<mesh>structural/wonder_colosseum_interior.dae</mesh>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,11 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant>
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||||
<mesh>structural/wonder_colosseum_roof.dae</mesh>
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||||
<texture>structural/hele_struct_1.dds</texture>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans.xml</material>
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||||
</actor>
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@ -1,13 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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<variant frequency="100" name="Base">
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||||
<mesh>temp/l_shoulder.dae</mesh>
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<texture>props/rome_legion_shldr.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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</actor>
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@ -1,13 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<mesh>temp/r_shoulder.dae</mesh>
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||||
<texture>props/rome_legion_shldr.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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</actor>
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@ -0,0 +1,15 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/wonder_colosseum_main.dae</mesh>
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<props>
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<prop actor="props/structures/miscellaneous/colosseum_details.xml" attachpoint="root"/>
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<prop actor="props/structures/miscellaneous/colosseum_interior.xml" attachpoint="root"/>
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<prop actor="props/structures/miscellaneous/colosseum_roof.xml" attachpoint="root"/>
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</props>
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<texture>null_white.dds</texture>
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</variant>
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</group>
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</actor>
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@ -4,7 +4,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="100"/>
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<animation file="biped/inf_salute_a.psa" name="Idle" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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@ -4,7 +4,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/not used/inf_salute_b.psa" name="Idle" speed="100"/>
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<animation file="biped/inf_salute_b.psa" name="Idle" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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@ -4,7 +4,7 @@
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<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="100"/>
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<animation file="biped/inf_salute_c.psa" name="Idle" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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||||
<props>
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@ -4,7 +4,7 @@
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<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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<animation file="biped/not used/inf_salute_d.psa" name="Idle" speed="100"/>
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||||
<animation file="biped/inf_salute_d.psa" name="Idle" speed="100"/>
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</animations>
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||||
<mesh>skeletal/m_tunic_long.dae</mesh>
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||||
<props>
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||||
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@ -4,7 +4,7 @@
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="biped/not used/inf_salute_e.psa" name="Idle" speed="100"/>
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||||
<animation file="biped/inf_salute_e.psa" name="Idle" speed="100"/>
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||||
</animations>
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||||
<mesh>skeletal/m_tunic_long.dae</mesh>
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||||
<props>
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||||
|
@ -1,31 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="Base">
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||||
<animations>
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||||
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
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||||
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
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||||
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="75"/>
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||||
<animation file="biped/walk_spearshield.psa" name="walk" speed="18"/>
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||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
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||||
</animations>
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||||
<mesh>skeletal/m_tunic_long.dae</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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||||
<prop actor="props/units/shields/rome_scutum_centurio.xml" attachpoint="shield"/>
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||||
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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||||
</props>
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||||
<texture>skeletal/xpack/imp_rome_su1_a.dds</texture>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans.xml</material>
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||||
</actor>
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@ -1,13 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations/>
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||||
<mesh>props/poly.dae</mesh>
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||||
<props/>
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||||
<texture>props/testtexture2.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
</actor>
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@ -1,13 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
|
||||
<animations/>
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||||
<mesh>props/trans.dae</mesh>
|
||||
<props/>
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||||
<texture>props/testtexture.dds</texture>
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||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
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@ -1,28 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<group>
|
||||
<variant name="a">
|
||||
<mesh>structural/celt_ho_a.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/structures/celts/house_a.xml" attachpoint="props_main"/>
|
||||
</props>
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||||
<texture>structural/celt_struct_1_snow.dds</texture>
|
||||
</variant>
|
||||
<variant name="b">
|
||||
<mesh>structural/celt_ho_b.pmd</mesh>
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||||
<props>
|
||||
<prop actor="props/structures/celts/house_b.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/celt_struct_1_snow.dds</texture>
|
||||
</variant>
|
||||
<variant name="c">
|
||||
<mesh>structural/celt_ho_c.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/house_c.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/celt_struct_1_snow.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
BIN
binaries/data/mods/public/art/textures/skins/props/head/misc_fem_ninja.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/head/misc_fem_ninja.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_gaia_flora_tree">
|
||||
<Identity>
|
||||
<SpecificName>Pine Tree</SpecificName>
|
||||
<History>The pine is an evergreen conifer.</History>
|
||||
<Icon>gaia/flora_tree_pine.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>flora/trees/pine_animated.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -25,6 +25,8 @@
|
||||
<Civ>rome</Civ>
|
||||
<GenericName>Siege Wall</GenericName>
|
||||
<SpecificName>Murus Latericius</SpecificName>
|
||||
<Icon>gaia/special_palisade.png</Icon>
|
||||
<Tooltip>A wooden and turf palisade buildable in enemy and neutral territories.</Tooltip>
|
||||
<History>Quick building, but expensive wooden and earthen walls used to surround and siege an enemy town or fortified position. The most famous examples are the Roman sieges of the Iberian stronghold of Numantia and the Gallic stronghold of Alesia.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
|
Loading…
Reference in New Issue
Block a user