House cleaning.

This was SVN commit r10971.
This commit is contained in:
Michael D. Hafer 2012-01-28 00:32:51 +00:00
parent 6480ea0c2d
commit a17eccae68
36 changed files with 107 additions and 337 deletions

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/hele_cc.dae</mesh>
<props/>
<texture>props/hele_prop_1_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/hele_ff.dae</mesh>
<props/>
<texture>props/hele_prop_1_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/hele_hc.dae</mesh>
<props/>
<texture>props/hele_prop_1_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/hele_ho_1.pmd</mesh>
<props/>
<texture>props/hele_prop_1_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/hele_ho_2.pmd</mesh>
<props/>
<texture>props/hele_prop_1_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/hele_ho_3.pmd</mesh>
<props/>
<texture>props/hele_prop_1_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/hele_mc.dae</mesh>
<props/>
<texture>props/hele_prop_1_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/hele_tc.dae</mesh>
<props/>
<texture>props/hele_prop_1_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/l_oak1.dae</mesh>
<props/>
<texture>gaia/wrld_med_tree.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/l_oak2.dae</mesh>
<props/>
<texture>gaia/wrld_med_tree.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/l_oak3.dae</mesh>
<props/>
<texture>gaia/oak-trees.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/palm_a.dae</mesh>
<props/>
<texture>gaia/wrld_palm.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/palm_b.dae</mesh>
<props/>
<texture>gaia/wrld_palm.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/palm_c.dae</mesh>
<props/>
<texture>gaia/wrld_palm.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,27 +1,22 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<animations>
<animation file="gaia/tree_pine_idle_01.dae" name="idle" speed="10"/>
</animations>
<mesh>gaia/tree_pine_01.dae</mesh>
<texture>gaia/pine_a.dds</texture>
</variant>
</group>
<group>
<variant name="Death">
<animations>
<animation file="gaia/tree_pine_death_01.dae" name="death" speed="20"/>
</animations>
<mesh>gaia/tree_pine_01a.dae</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<animations>
<animation file="gaia/tree_pine_idle_01.dae" name="idle" speed="10"/>
</animations>
<mesh>gaia/tree_pine_01.dae</mesh>
<texture>gaia/pine.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Death">
<animations>
<animation file="gaia/tree_pine_death_01.dae" name="death" speed="20"/>
</animations>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="straight_a">
<mesh>gaia/cliff_a.dae</mesh>
</variant>
<variant name="corner_inside">
<mesh>gaia/cliff_a_corner_inside.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>gaia/cliff_desert_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/wonder_colosseum_details.dae</mesh>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/wonder_colosseum_interior.dae</mesh>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/wonder_colosseum_roof.dae</mesh>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>temp/l_shoulder.dae</mesh>
<texture>props/rome_legion_shldr.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>temp/r_shoulder.dae</mesh>
<texture>props/rome_legion_shldr.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/wonder_colosseum_main.dae</mesh>
<props>
<prop actor="props/structures/miscellaneous/colosseum_details.xml" attachpoint="root"/>
<prop actor="props/structures/miscellaneous/colosseum_interior.xml" attachpoint="root"/>
<prop actor="props/structures/miscellaneous/colosseum_roof.xml" attachpoint="root"/>
</props>
<texture>null_white.dds</texture>
</variant>
</group>
</actor>

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@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="100"/>
<animation file="biped/inf_salute_a.psa" name="Idle" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>

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@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/not used/inf_salute_b.psa" name="Idle" speed="100"/>
<animation file="biped/inf_salute_b.psa" name="Idle" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>

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@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="100"/>
<animation file="biped/inf_salute_c.psa" name="Idle" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>

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@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/not used/inf_salute_d.psa" name="Idle" speed="100"/>
<animation file="biped/inf_salute_d.psa" name="Idle" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>

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@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/not used/inf_salute_e.psa" name="Idle" speed="100"/>
<animation file="biped/inf_salute_e.psa" name="Idle" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>

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@ -1,31 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="75"/>
<animation file="biped/walk_spearshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_centurio.xml" attachpoint="shield"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/xpack/imp_rome_su1_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/poly.dae</mesh>
<props/>
<texture>props/testtexture2.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/trans.dae</mesh>
<props/>
<texture>props/testtexture.dds</texture>
</variant>
</group>
</actor>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="a">
<mesh>structural/celt_ho_a.pmd</mesh>
<props>
<prop actor="props/structures/celts/house_a.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1_snow.dds</texture>
</variant>
<variant name="b">
<mesh>structural/celt_ho_b.pmd</mesh>
<props>
<prop actor="props/structures/celts/house_b.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1_snow.dds</texture>
</variant>
<variant name="c">
<mesh>structural/celt_ho_c.pmd</mesh>
<props>
<prop actor="props/structures/celts/house_c.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1_snow.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Identity>
<SpecificName>Pine Tree</SpecificName>
<History>The pine is an evergreen conifer.</History>
<Icon>gaia/flora_tree_pine.png</Icon>
</Identity>
<VisualActor>
<Actor>flora/trees/pine_animated.xml</Actor>
</VisualActor>
</Entity>

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@ -25,6 +25,8 @@
<Civ>rome</Civ>
<GenericName>Siege Wall</GenericName>
<SpecificName>Murus Latericius</SpecificName>
<Icon>gaia/special_palisade.png</Icon>
<Tooltip>A wooden and turf palisade buildable in enemy and neutral territories.</Tooltip>
<History>Quick building, but expensive wooden and earthen walls used to surround and siege an enemy town or fortified position. The most famous examples are the Roman sieges of the Iberian stronghold of Numantia and the Gallic stronghold of Alesia.</History>
</Identity>
<Obstruction>