Cleaning unused waypoint flag files and adding new animations
This was SVN commit r10713.
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@ -5,6 +5,9 @@
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<group>
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<variant frequency="100">
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<mesh>props/waypoint_flag.dae</mesh>
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<animations>
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<animation file="mechanical/waypoint_flag_idle.dae" name="Idle" speed="30"/>
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</animations>
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</variant>
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</group>
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<group>
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@ -1,11 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/wrld_waypoint_flag.pmd</mesh>
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<texture>props/wrld_waypoint_flag.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -3,9 +3,9 @@
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<castshadow/>
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<group>
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<variant frequency="100">
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<mesh>props/waypoint_flag_idle.dae</mesh>
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<mesh>props/waypoint_flag.dae</mesh>
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<animations>
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<animation file="mechanical/waypoint_flag_idle.dae" name="Idle" speed="20"/>
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<animation file="mechanical/waypoint_flag_idle.dae" name="Idle" speed="30"/>
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</animations>
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</variant>
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</group>
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BIN
binaries/data/mods/public/art/animation/mechanical/waypoint_flag_idle.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/animation/mechanical/waypoint_flag_idle.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/waypoint_flag.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/waypoint_flag.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/waypoint_flag_idle.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/waypoint_flag_idle.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/wrld_waypoint_flag.pmd
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/wrld_waypoint_flag.pmd
(Stored with Git LFS)
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