Updates shadows camera frustum after its recalculation.

This was SVN commit r27493.
This commit is contained in:
Vladislav Belov 2023-01-26 17:12:57 +00:00
parent e5635a9d7f
commit a3e8fd0fd4

View File

@ -620,6 +620,7 @@ void ShadowMap::PrepareCamera(
CCamera camera = m->SavedViewCamera;
camera.SetProjection(m->Cascades[cascade].LightProjection);
camera.GetOrientation() = m->InvLightTransform;
camera.UpdateFrustum();
g_Renderer.GetSceneRenderer().SetViewCamera(camera);
const SViewPort& cascadeViewPort = m->Cascades[cascade].ViewPort;