Updates shadows camera frustum after its recalculation.
This was SVN commit r27493.
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@ -620,6 +620,7 @@ void ShadowMap::PrepareCamera(
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CCamera camera = m->SavedViewCamera;
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camera.SetProjection(m->Cascades[cascade].LightProjection);
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camera.GetOrientation() = m->InvLightTransform;
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camera.UpdateFrustum();
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g_Renderer.GetSceneRenderer().SetViewCamera(camera);
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const SViewPort& cascadeViewPort = m->Cascades[cascade].ViewPort;
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