stomped various lint warnings:

- /* */ -> //
- clarified expressions
- add casts
- func() -> func(void)
- signed/unsigned

This was SVN commit r1772.
This commit is contained in:
janwas 2005-01-23 17:45:25 +00:00
parent 4360c501d8
commit a43205148b
8 changed files with 34 additions and 29 deletions

View File

@ -43,17 +43,17 @@ struct TexInfo
{
Handle hm; // H_Mem handle to loaded file
size_t ofs; // offset to image data in file
u32 w : 16;
u32 h : 16;
u32 bpp : 16;
u32 flags : 16;
uint w : 16;
uint h : 16;
uint bpp : 16;
uint flags : 16;
};
extern int tex_load(const char* fn, TexInfo* ti);
extern int tex_load_mem(Handle hm, const char* fn, TexInfo* t);
extern int tex_free(TexInfo* ti);
extern int tex_write(const char* fn, int w, int h, int bpp, int flags, void* img);
extern int tex_write(const char* fn, uint w, uint h, uint bpp, uint flags, void* img);
extern int tex_is_known_fmt(void* p, size_t size_t);

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@ -69,7 +69,7 @@ extern int vfs_mount(const char* v_mount_point, const char* p_real_dir, int flag
// dir_watch reports changes; can also be called from the console after a
// rebuild command. there is no provision for updating single VFS dirs -
// it's not worth the trouble.
extern int vfs_rebuild();
extern int vfs_rebuild(void);
// unmount a previously mounted item, and rebuild the VFS afterwards.
extern int vfs_unmount(const char* name);
@ -80,7 +80,7 @@ extern int vfs_unmount(const char* name);
extern int vfs_make_vfs_path(const char* path, char* vfs_path);
// write a representation of the VFS tree to stdout.
extern void vfs_display();
extern void vfs_display(void);
//
@ -236,6 +236,6 @@ extern int vfs_unmap(Handle hf);
extern void vfs_enable_file_listing(bool want_enabled);
extern void vfs_shutdown();
extern void vfs_shutdown(void);
#endif // #ifndef __VFS_H__

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@ -1,3 +1,6 @@
#ifndef GFX_H__
#define GFX_H__
// useful for choosing a video mode.
// if we fail, outputs are unchanged (assumed initialized to defaults)
@ -15,4 +18,6 @@ extern char gfx_drv_ver[GFX_DRV_VER_LEN]; // default: ""
// attempt to detect graphics card without OpenGL (in case ogl init fails,
// or we want more detailed info). gfx_card[] is unchanged on failure.
extern void get_gfx_info();
extern void get_gfx_info(void);
#endif // #ifndef GFX_H__

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@ -27,7 +27,7 @@
extern double _ceil(double);
extern u64 rdtsc();
extern u64 rdtsc(void);
#ifndef _MCW_PC
@ -39,7 +39,7 @@ extern u64 rdtsc();
extern uint _control87(uint new_cw, uint mask);
extern void ia32_debug_break();
extern void ia32_debug_break(void);
@ -72,7 +72,7 @@ enum CpuCap
extern bool ia32_cap(CpuCap cap);
extern void ia32_get_cpu_info();
extern void ia32_get_cpu_info(void);
#endif // #ifndef IA32_H

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@ -6,4 +6,4 @@ extern size_t tot_mem;
extern size_t avl_mem;
// updates *_mem above
extern void get_mem_status();
extern void get_mem_status(void);

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@ -43,8 +43,8 @@ WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC, HGLRC, UINT);
WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC, int);
WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC);
WINGDIAPI HGLRC WINAPI wglGetCurrentContext();
WINGDIAPI HDC WINAPI wglGetCurrentDC();
WINGDIAPI HGLRC WINAPI wglGetCurrentContext(void);
WINGDIAPI HDC WINAPI wglGetCurrentDC(void);
WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC, HGLRC);
WINGDIAPI BOOL WINAPI wglShareLists(HGLRC, HGLRC);

View File

@ -68,7 +68,7 @@ void CConsole::SetVisible( bool visible )
void CConsole::FlushBuffer(void)
{
/* Clear the buffer and set the cursor and length to 0 */
// Clear the buffer and set the cursor and length to 0
memset(m_szBuffer, '\0', sizeof(wchar_t) * CONSOLE_BUFFER_SIZE);
m_iBufferPos = m_iBufferLength = 0;
}
@ -97,8 +97,8 @@ void CConsole::Trim(wchar_t* szMessage, const wchar_t cChar, uint iSize)
wchar_t szChar[2] = { cChar, 0 };
/* Find the first point at which szChar does not */
/* exist in the message */
// Find the first point at which szChar does not
// exist in the message
size_t ofs = wcsspn(szMessage, szChar);
if(ofs == 0) // no leading <cChar> chars - we're done
return;
@ -176,13 +176,13 @@ void CConsole::Render()
void CConsole::DrawWindow(void)
{
/* TODO: Add texturing */
// TODO: Add texturing
glDisable(GL_TEXTURE_2D);
glPushMatrix();
/* Draw Background */
/* Set the color to a translucent blue */
// Draw Background
// Set the color to a translucent blue
glColor4f(0.0f, 0.0f, 0.5f, 0.6f);
glBegin(GL_QUADS);
glVertex2f(0.0f, 0.0f);
@ -191,8 +191,8 @@ void CConsole::DrawWindow(void)
glVertex2f(0.0f, m_fHeight-1.0f);
glEnd();
/* Draw Border */
/* Set the color to a translucent yellow */
// Draw Border
// Set the color to a translucent yellow
glColor4f(0.5f, 0.5f, 0.0f, 0.6f);
glBegin(GL_LINE_LOOP);
glVertex2f(0.0f, 0.0f);
@ -301,7 +301,7 @@ void CConsole::InsertChar(const int szChar, const wchar_t cooked )
return;
case '\t':
/* Auto Complete */
// Auto Complete
return;
case '\b':
@ -364,7 +364,7 @@ void CConsole::InsertChar(const int szChar, const wchar_t cooked )
if (m_iBufferPos != m_iBufferLength) m_iBufferPos++;
return;
/* BEGIN: Buffer History Lookup */
// BEGIN: Buffer History Lookup
case SDLK_UP:
if (m_deqBufHistory.size() && iHistoryPos != (int)m_deqBufHistory.size() - 1)
{
@ -380,9 +380,9 @@ void CConsole::InsertChar(const int szChar, const wchar_t cooked )
SetBuffer(m_deqBufHistory.at(iHistoryPos).data());
else FlushBuffer();
return;
/* END: Buffer History Lookup */
// END: Buffer History Lookup
/* BEGIN: Message History Lookup */
// BEGIN: Message History Lookup
case SDLK_PAGEUP:
if (m_iMsgHistPos != (int)m_deqMsgHistory.size()) m_iMsgHistPos++;
return;
@ -390,7 +390,7 @@ void CConsole::InsertChar(const int szChar, const wchar_t cooked )
case SDLK_PAGEDOWN:
if (m_iMsgHistPos != 1) m_iMsgHistPos--;
return;
/* END: Message History Lookup */
// END: Message History Lookup
default: //Insert a character
if (IsFull()) return;

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@ -127,7 +127,7 @@ bool CNetServer::AddNewPlayer(CNetServerSession *pSession)
{
// First two players are Gaia and Server player, so assign new player
// ID's starting from 2
uint newPlayerID=2+m_PlayerSessions.size();
uint newPlayerID=2+(uint)m_PlayerSessions.size();
m_PlayerSessions.push_back(pSession);
pSession->m_pPlayer=m_pGame->GetPlayer(newPlayerID);
pSession->m_pPlayer->SetName(pSession->GetName());