This was SVN commit r5995.

This commit is contained in:
Michael D. Hafer 2008-05-31 19:09:29 +00:00
parent 9f3c3df49c
commit aa185909f4
48 changed files with 297 additions and 47 deletions

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard-small">
<mesh>props/head_beard_small.pmd</mesh>
</variant>
<variant frequency="1" name="beard-large">
<mesh>props/head_beard_large.pmd</mesh>
</variant>
<variant frequency="1" name="beard-wide">
<mesh>props/head_beard_wide.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="healer-face">
<texture>props/head/hele_healer_a.dds</texture>
</variant>
</group>
</actor>

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@ -12,10 +12,14 @@
<mesh>props/helmet/hele_helmet_t.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Boeotian-Tinned">
<variant frequency="2" name="Helmet-Boeotian-Tinned-Wreath">
<mesh>props/helmet/hele_helmet_u.pmd</mesh>
<texture>props/helmet/hele_a2.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Boeotian-Plume-Tinned">
<mesh>props/helmet/hele_helmet_u.pmd</mesh>
<texture>props/helmet/hele_a4.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Attic-Hellenic">
<mesh>props/helmet/hele_helmet_i.pmd</mesh>
<texture>props/helmet/hele_h1.dds</texture>

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@ -8,10 +8,14 @@
<mesh>props/helmet/hele_helmet_p.pmd</mesh>
<texture>props/helmet/hele_su1.dds</texture>
</variant>
<variant frequency="5" name="helmet-spartan-vertical">
<variant frequency="5" name="helmet-spartan-vertical-1">
<mesh>props/helmet/hele_helmet_o.pmd</mesh>
<texture>props/helmet/hele_su1.dds</texture>
</variant>
<variant frequency="2" name="helmet-spartan-vertical-2">
<mesh>props/helmet/hele_helmet_n.pmd</mesh>
<texture>props/helmet/hele_su1.dds</texture>
</variant>
<variant frequency="1" name="helmet-spartan-champion">
<mesh>props/helmet/hele_helmet_f.pmd</mesh>
<texture>props/helmet/hele_su1_laurel.dds</texture>

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@ -34,7 +34,7 @@
</variant>
<variant frequency="1" name="helmet-pilos">
<mesh>props/helmet/hele_helmet_a.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture>
<texture>props/helmet/hele_a3.dds</texture>
</variant>
</group>

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@ -14,7 +14,7 @@
<group>
<variant name="h">
<texture>props/shield/hele_round_o.dds</texture>
<texture>props/shield/hele_round_z.dds</texture>
</variant>
</group>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_b_f.pmd</mesh>
<props>
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/shield/pict_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,96 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation event="0.6" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/test_skyth_scaled.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -30,7 +30,7 @@
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/kart_ijv_a_1.dds</texture>
</variant>

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@ -38,16 +38,26 @@
</group>
<group>
<variant name="Tattoos-1">
<variant frequency="1" name="Tattoos-1">
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
<variant name="Tattoos-2">
<variant frequency="1" name="Tattoos-2">
<texture>skeletal/celt_ijv_e_02.dds</texture>
</variant>
<variant frequency="1" name="Tattoos-3">
<texture>skeletal/kart_isw_a_01.dds</texture>
</variant>
<variant frequency="1" name="Tattoos-4">
<texture>skeletal/kart_isw_a_02.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant frequency="100" name="Idle">
<props>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>

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@ -57,7 +57,7 @@
<variant frequency="1" name="Clothes-7">
<texture>skeletal/celt_isw_a_07.dds</texture>
</variant>
<variant frequency="1" name="Clothes-8">
<variant frequency="3" name="Clothes-8">
<texture>skeletal/celt_isw_a_08.dds</texture>
</variant>
<variant frequency="1" name="Clothes-9">

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@ -37,10 +37,10 @@
</group>
<group>
<variant frequency="1" name="Body Armour-1">
<variant frequency="1" name="Chain Mail-1">
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant frequency="1" name="Body Armour-2">
<variant frequency="1" name="Chain Mail-2">
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>

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@ -23,7 +23,7 @@
<group>
<variant>
<texture>skeletal/hele_iar_e.dds</texture>
<texture>skeletal/hele_isp_e_a.dds</texture>
</variant>
</group>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_dress_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_hele_healer.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_healer_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -62,6 +62,10 @@
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/hele_isp_e_f.dds</texture>
</variant>
<variant frequency="1" name="armour-var-g">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/hele_isp_e_g.dds</texture>
</variant>
</group>
<group>

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@ -6,7 +6,7 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
@ -21,7 +21,7 @@
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/verutum.xml" attachpoint="l_hand"/>
<prop actor="props/units/shields/iber_scutum_variato.xml" attachpoint="shield"/>
<prop actor="props/units/shields/iber_round_variato.xml" attachpoint="shield"/>
<prop actor="props/units/cape_iber_variato.xml" attachpoint="back"/>
</props>
</variant>

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@ -25,8 +25,8 @@
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
@ -37,10 +37,7 @@
</group>
<group>
<variant name="uniform-1">
<texture>skeletal/pers_iar_e_1.dds</texture>
</variant>
<variant name="uniform-2">
<variant frequency="1" name="scale mail">
<texture>skeletal/pers_iar_e_2.dds</texture>
</variant>
</group>

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@ -1,6 +1,9 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_military_barracks">
<Actor>structures/hellenes/barracks.xml</Actor>
<Traits>
<Id>
@ -15,8 +18,6 @@
</Traits>
<Actor>structures/hellenes/barracks.xml</Actor>
<Actions>
<Create>
<List>

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@ -20,6 +20,16 @@
</Footprint>
</Traits>
<Actions>
<Create>
<List>
<Train>
<Support_Healer />
</Train>
</List>
</Create>
</Actions>
<Actor>structures/hellenes/temple.xml</Actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_military"
>
<Entity Parent="template_structure_military">
<Traits>
<Id>

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@ -21,7 +21,7 @@
</Footprint>
<Health>
<RegenRate>0.2</RegenRate>
<RegenRate>0.1</RegenRate>
</Health>
<Stamina>

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@ -16,7 +16,7 @@
</Armour>
<Health>
<RegenRate>0.2</RegenRate>
<RegenRate>0.1</RegenRate>
</Health>
<Loot>
@ -69,12 +69,13 @@
<Food>
<Fruit>8</Fruit>
<Grain>8</Grain>
<Fish>10</Fish>
<Meat>5</Meat>
<Fish>8</Fish>
<Milk>8</Milk>
</Food>
<Wood>14</Wood>
<Stone>15</Stone>
<Metal>14</Metal>
<Wood>11</Wood>
<Stone>13</Stone>
<Metal>12</Metal>
</Resource>
<AffectedByAllure>true</AffectedByAllure>
<Range>1.2</Range>

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@ -94,7 +94,7 @@
</Build>
<Move>
<Speed>8.0</Speed>
<Speed>7.5</Speed>
<TurningRadius>0.8</TurningRadius>
<Run>

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@ -12,6 +12,7 @@
<Classes>Foot</Classes>
</Id>
<Creation>
<Resource>
<Metal>120</Metal>
@ -26,7 +27,7 @@
<Health>
<Max>85</Max>
<RegenRate>0.5</RegenRate>
<RegenRate>0.3</RegenRate>
</Health>
<Auras>
@ -49,7 +50,7 @@
<Actions>
<Move>
<Speed>8.0</Speed>
<Speed>7.5</Speed>
<TurningRadius>0.8</TurningRadius>
</Move>
</Actions>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_support_healer"
>
<Traits>
<Id>
<Specific>Akaestor</Specific>
<Civ>Hellenes</Civ>
<History>The art of medicine was widely practised in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead.</History>
</Id>
</Traits>
<Actor>units/hellenes/healer.xml</Actor>
</Entity>

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@ -7,7 +7,7 @@
<Id>
<Specific>Poles</Specific>
<Specific>Emporos</Specific>
<Civ>Hellenes</Civ>

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