#Celt Hero balancing.

This was SVN commit r6513.
This commit is contained in:
Michael D. Hafer 2008-11-23 07:55:32 +00:00
parent b721a909b6
commit afc7f779a9
16 changed files with 46 additions and 91 deletions

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@ -27,7 +27,7 @@
<props>
<prop actor="props/units/weapons/jav_gold.xml" attachpoint="loaded-r_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/jav_gold.xml" attachpoint="projectile"/>
</props>
</variant>
</group>

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@ -6,11 +6,11 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="female/f_chariot_idle_01.dae" name="Idle" speed="200"/>
<animation file="female/f_chariot_idle_01.dae" name="Walk" speed="10"/>
<animation file="female/f_chariot_run_01.dae" name="Run" speed="15"/>
<animation file="female/f_death_01.dae" name="Death" speed="200"/>
<animation file="female/f_jav_atk_01.dae" name="melee" speed="200"/>
<animation file="female/f_chariot_idle_01.dae" name="Idle" speed="10"/>
<animation file="female/f_chariot_idle_01.dae" name="Walk" speed="20"/>
<animation file="female/f_chariot_run_01.dae" name="Run" speed="10"/>
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
<animation file="female/f_jav_atk_01.dae" name="melee" speed="100"/>
</animations>
<mesh>skeletal/f_tunic.dae</mesh>
<props>

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@ -7,9 +7,7 @@
<Generic>Hero</Generic>
<Classes>Hero, Military, Organic</Classes>
</Id>
<Creation>
<Time>60</Time>
<Resource>
@ -17,7 +15,6 @@
<Metal>250</Metal>
</Resource>
</Creation>
<Population>
<Rem>1</Rem>
</Population>

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@ -11,6 +11,7 @@
</Id>
<Creation>
<Time>80</Time>
<Resource>
<Food>150</Food>
<Metal>300</Metal>

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@ -11,6 +11,7 @@
</Id>
<Creation>
<Time>60</Time>
<Resource>
<Food>100</Food>
<Metal>250</Metal>

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@ -7,10 +7,9 @@
<Generic>Hero</Generic>
<Classes>Hero, Military, Organic</Classes>
</Id>
<Creation>
<Time>60</Time>
<Resource>
<Food>100</Food>
<Wood>500</Wood>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_hero">
<Entity Parent="template_unit_hero_ranged">
<Traits>
<Id>
<Specific>Boudicca</Specific>
@ -29,8 +29,8 @@
<Speed>500</Speed>
<Duration>3</Duration>
<Crush>50.0</Crush>
<Hack>50.0</Hack>
<Crush>60.0</Crush>
<Hack>60.0</Hack>
<Pierce>0.0</Pierce>
<r>1.0</r>
@ -57,7 +57,7 @@
<Hack>0.0</Hack>
<Pierce>50.0</Pierce>
<Crush>0.0</Crush>
<MinRange>12.0</MinRange>
<MinRange>0.0</MinRange>
<Range>30</Range>
<Speed>2000</Speed>
<ProjectileSpeed>30.0</ProjectileSpeed>

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@ -47,6 +47,15 @@
<b>0.2</b>
<a>0.05</a>
</Trample>
<Heal>
<Radius>25</Radius>
<Rate>5</Rate>
<Speed>1000</Speed>
<r>1.0</r>
<g>1.0</g>
<b>0.0</b>
<a>0.6</a>
</Heal>
</Auras>
<Vision>
<Los>17.0</Los>

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@ -1,20 +1,14 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_mechanical_ship_trireme"
>
<Entity Parent="template_unit_mechanical_ship_trireme">
<Traits>
<Id>
<Specific>Venetic Ponti</Specific>
<Civ>Celts</Civ>
<History>The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man’s thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons.</History>
<Tooltip>Massive ship that can transport soldiers far across the sea.</Tooltip>
</Id>
</Traits>
<Actor>structures/celts/trireme.xml</Actor>

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@ -8,77 +8,28 @@
<Civ>Celts</Civ>
<History>Celtic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believe Gallic women were quite large and very strong compared to most men. They were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband’s died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors.</History>
</Id>
<Creation>
<Resource>
<Food>55</Food>
</Resource>
</Creation>
<Auras>
<Allure>
<Radius>27</Radius>
<r>0.9</r>
<g>0.8</g>
<b>1.1</b>
<a>0.6</a>
</Allure>
</Auras>
<Armour>
<Hack>1.4</Hack>
<Pierce>1.4</Pierce>
<Crush>2.4</Crush>
</Armour>
<Health>
<Max>75</Max>
<RegenRate>0.5</RegenRate>
</Health>
<Vision>
<Los>12</Los>
</Vision>
</Traits>
<Actions>
<Create>
<List>
<StructCiv>
<Civil_Centre />
<Farmstead />
<Field />
<House />
<Market />
<Mill />
<Temple />
<Sb1 />
</StructCiv>
</List>
</Create>
<Gather>
<Resource>
<Food>
<Fruit>8.4</Fruit>
<Grain>8.4</Grain>
<Meat>2.9</Meat>
<Fish>6.4</Fish>
</Food>
<Wood>4.4</Wood>
<Metal>2.4</Metal>
<Stone>2.4</Stone>
</Resource>
<Range>2.4</Range>
<Speed>3010</Speed>
</Gather>
<Repair>
<Rate>0.9</Rate>
<Speed>1010</Speed>
</Repair>
<Build>
<Rate>1.4</Rate>
<Speed>1010</Speed>
</Build>
<Move>
<Speed>6.0</Speed>
<Run>
<Speed>12.45</Speed>
</Run>
</Move>
</Create>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>4.0</Range>
<Speed>1000</Speed>
</Melee>
</Attack>
</Actions>
<Actor>units/celts/female_citizen.xml</Actor>
</Entity>

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