Removes AO multiplier as a duplicate way to adjust AO, makes it closer to PBR.

Differential Revision: https://code.wildfiregames.com/D4361
This was SVN commit r26038.
This commit is contained in:
Vladislav Belov 2021-12-08 18:28:42 +00:00
parent 22a21e4bd9
commit b53c454e3e
42 changed files with 41 additions and 42 deletions

View File

@ -8,5 +8,5 @@
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model_transparent"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -8,5 +8,5 @@
<required_texture name="baseTex"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model_transparent"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -9,5 +9,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model_transparent"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -7,7 +7,7 @@
<define name="USE_SPECULAR_MAP" value="1"/>
<define name="USE_SELF_LIGHT" value="1"/>
<define name="USE_WIND" value="1"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
<renderquery name="sim_time"/>
<required_texture name="baseTex"/>
<shader effect="model_transparent"/>

View File

@ -3,5 +3,5 @@
<required_texture name="baseTex"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 25.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 25.0 0.0075"/>
</material>

View File

@ -7,5 +7,5 @@
<required_texture name="baseTex"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model_transparent"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -10,5 +10,5 @@
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model_transparent"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -7,5 +7,5 @@
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model_transparent"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -8,5 +8,5 @@
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<shader effect="model_transparent"/>
<uniform name="effectSettings" value="1.0 50.0 0 0"/>
<uniform name="effectSettings" value="1.0 50.0 0"/>
</material>

View File

@ -9,5 +9,5 @@
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<shader effect="model_transparent"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -7,5 +7,5 @@
<required_texture name="baseTex"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model_transparent"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -10,5 +10,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<shader effect="model_transparent"/>
<uniform name="windData" value="1.0 1.0"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.0"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -4,5 +4,5 @@
<required_texture name="baseTex"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -7,5 +7,5 @@
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -5,5 +5,5 @@
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -5,5 +5,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1 50 0 0"/>
<uniform name="effectSettings" value="1 50 0"/>
</material>

View File

@ -6,5 +6,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -6,5 +6,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -4,5 +4,5 @@
<required_texture name="baseTex"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -4,5 +4,5 @@
<required_texture name="baseTex"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -5,5 +5,5 @@
<required_texture name="baseTex"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.6"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -7,5 +7,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.6"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -8,5 +8,5 @@
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.6"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -7,5 +7,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -6,5 +6,5 @@
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1 50 0 0"/>
<uniform name="effectSettings" value="1 50 0"/>
</material>

View File

@ -5,5 +5,5 @@
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.75"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -7,5 +7,5 @@
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -6,5 +6,5 @@
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 10.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 10.0 0.0075"/>
</material>

View File

@ -5,5 +5,5 @@
<required_texture name="baseTex"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>

View File

@ -5,5 +5,5 @@
<required_texture name="baseTex"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 10.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 10.0 0.0075"/>
</material>

View File

@ -8,5 +8,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="model"/>
<uniform name="effectSettings" value="5.0 50.0 0.0075 0.85"/>
<uniform name="effectSettings" value="5.0 50.0 0.0075"/>
</material>

View File

@ -8,5 +8,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="aoTex" define="USE_AO"/>
<shader effect="model"/>
<uniform name="effectSettings" value="1.0 10.0 0.0075 0.85"/>
<uniform name="effectSettings" value="1.0 10.0 0.0075"/>
</material>

View File

@ -4,5 +4,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="terrain_grass"/>
<uniform name="effectSettings" value="1.0 15.0 0.0 0.0"/>
<uniform name="effectSettings" value="1.0 15.0 0.0"/>
</material>

View File

@ -3,5 +3,5 @@
<required_texture name="baseTex"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="terrain_grass"/>
<uniform name="effectSettings" value="1.0 15.0 0.0 0.0"/>
<uniform name="effectSettings" value="1.0 15.0 0.0"/>
</material>

View File

@ -4,5 +4,5 @@
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="1.0 15.0 0.0 0.0"/>
<uniform name="effectSettings" value="1.0 15.0 0.0"/>
</material>

View File

@ -5,5 +5,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="1.0 15.0 0.0 0.0"/>
<uniform name="effectSettings" value="1.0 15.0 0.0"/>
</material>

View File

@ -5,5 +5,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="2.0 15.0 0.0 0.0"/>
<uniform name="effectSettings" value="2.0 15.0 0.0"/>
</material>

View File

@ -4,5 +4,5 @@
<required_texture name="baseTex"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="1.0 15.0 0.0 0.0"/>
<uniform name="effectSettings" value="1.0 15.0 0.0"/>
</material>

View File

@ -4,5 +4,5 @@
<define name="USE_TRIPLANAR" value="1"/>
<required_texture name="baseTex"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="1.0 15.0 0.0 0.0"/>
<uniform name="effectSettings" value="1.0 15.0 0.0"/>
</material>

View File

@ -5,5 +5,5 @@
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="1.0 15.0 0.0 0.0"/>
<uniform name="effectSettings" value="1.0 15.0 0.0"/>
</material>

View File

@ -6,5 +6,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="1.0 15.0 0.0 0.0"/>
<uniform name="effectSettings" value="1.0 15.0 0.0"/>
</material>

View File

@ -156,7 +156,6 @@ void main()
#if (USE_INSTANCING || USE_GPU_SKINNING) && USE_AO
float ao = texture2D(aoTex, v_tex2).r;
ao = mix(1.0, ao * 2.0, effectSettings.w);
#else
float ao = 1.0;
#endif