New epic Greek temple, primarily for eye candy. UV mapped by Amish.

This was SVN commit r8459.
This commit is contained in:
Michael D. Hafer 2010-10-25 04:10:25 +00:00
parent 6373c2cfcb
commit b680e95e25
20 changed files with 140 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/parth_antefixes.dae</mesh>
<texture>props/hele_props_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/parth_props.dae</mesh>
<texture>props/hele_props_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/parth_roof.dae</mesh>
<texture>props/hele_wonder_rooftile.png</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/parth_steps.dae</mesh>
<texture>props/hele_tile_c.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/parth_walls.dae</mesh>
<texture>structural/hele_blocks.png</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Epic Greek Temple">
<mesh>structural/parth_struct.dae</mesh>
<props>
<prop actor="props/structures/hellenes/parth_steps.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_roof.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_walls.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/parth_antefixes.xml" attachpoint="root"/>
</props>
<texture>structural/hele_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant>
<mesh>props/ring.dae</mesh>
<texture>temp/wallring.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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binaries/data/mods/public/maps/scenarios/Miletus.xml (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="structures/hele_temple">
<Identity>
<Civ>hele</Civ>
<SpecificName>Naos</SpecificName>
<History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History>
</Identity>
<Cost>
<BuildTime>160</BuildTime>
</Cost>
<Health>
<Max>5000</Max>
</Health>
<VisualActor>
<Actor>structures/hellenes/temple_epic.xml</Actor>
</VisualActor>
<Footprint>
<Square width="28.0" depth="58.0"/>
<Height>12.0</Height>
</Footprint>
<Obstruction>
<Static width="27.0" depth="57.0"/>
</Obstruction>
</Entity>