New epic Greek temple, primarily for eye candy. UV mapped by Amish.
This was SVN commit r8459.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/parth_antefixes.dae</mesh>
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<texture>props/hele_props_a.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/parth_props.dae</mesh>
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<texture>props/hele_props_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/parth_roof.dae</mesh>
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<texture>props/hele_wonder_rooftile.png</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/parth_steps.dae</mesh>
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<texture>props/hele_tile_c.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/parth_walls.dae</mesh>
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<texture>structural/hele_blocks.png</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Epic Greek Temple">
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<mesh>structural/parth_struct.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/parth_steps.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/parth_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/parth_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/parth_walls.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/parth_antefixes.xml" attachpoint="root"/>
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</props>
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<texture>structural/hele_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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binaries/data/mods/public/art/actors/temp/wallring.xml
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binaries/data/mods/public/art/actors/temp/wallring.xml
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant>
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<mesh>props/ring.dae</mesh>
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<texture>temp/wallring.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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binaries/data/mods/public/art/meshes/props/parth_antefixes.dae
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binaries/data/mods/public/art/meshes/props/parth_antefixes.dae
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binaries/data/mods/public/art/meshes/props/parth_props.dae
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binaries/data/mods/public/art/meshes/props/parth_props.dae
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binaries/data/mods/public/art/meshes/props/parth_roof.dae
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binaries/data/mods/public/art/meshes/props/parth_roof.dae
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binaries/data/mods/public/art/meshes/props/parth_steps.dae
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binaries/data/mods/public/art/meshes/props/parth_steps.dae
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binaries/data/mods/public/art/meshes/props/parth_walls.dae
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binaries/data/mods/public/art/meshes/props/parth_walls.dae
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binaries/data/mods/public/art/meshes/structural/parth_struct.dae
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binaries/data/mods/public/art/meshes/structural/parth_struct.dae
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binaries/data/mods/public/art/textures/skins/temp/buildring.png
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binaries/data/mods/public/art/textures/skins/temp/buildring.png
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binaries/data/mods/public/art/textures/skins/temp/wallring.dds
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binaries/data/mods/public/art/textures/skins/temp/wallring.dds
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binaries/data/mods/public/maps/scenarios/Miletus.pmp
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binaries/data/mods/public/maps/scenarios/Miletus.pmp
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binaries/data/mods/public/maps/scenarios/Miletus.xml
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binaries/data/mods/public/maps/scenarios/Miletus.xml
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binaries/data/mods/public/maps/scenarios/We are Legion.pmp
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binaries/data/mods/public/maps/scenarios/We are Legion.pmp
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binaries/data/mods/public/maps/scenarios/We are Legion.xml
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binaries/data/mods/public/maps/scenarios/We are Legion.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="structures/hele_temple">
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Naos</SpecificName>
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<History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History>
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</Identity>
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<Cost>
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<BuildTime>160</BuildTime>
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</Cost>
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<Health>
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<Max>5000</Max>
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</Health>
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<VisualActor>
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<Actor>structures/hellenes/temple_epic.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="28.0" depth="58.0"/>
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<Height>12.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="27.0" depth="57.0"/>
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</Obstruction>
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</Entity>
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