Fixed whale hunting thanks to philip.
This was SVN commit r10752.
This commit is contained in:
parent
12fa398bc1
commit
b9351306b6
@ -4,7 +4,9 @@
|
||||
<group>
|
||||
<variant frequency="100" name="fish mesh">
|
||||
<animations>
|
||||
<animation file="other/fish_generic.dae" name="Idle" speed="30"/>
|
||||
<animation file="other/fish_generic.dae" name="Idle" speed="40"/>
|
||||
<animation file="other/fish_generic.dae" name="Idle" speed="50"/>
|
||||
</animations>
|
||||
<mesh>skeletal/fish_generic.dae</mesh>
|
||||
</variant>
|
||||
|
BIN
binaries/data/mods/public/maps/scenarios/Cycladic Archipelago II.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Cycladic Archipelago II.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Cycladic Archipelago II.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Cycladic Archipelago II.xml
(Stored with Git LFS)
Binary file not shown.
@ -5,11 +5,7 @@
|
||||
<Height>2.5</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<DeathType>corpse</DeathType>
|
||||
<Max>500</Max>
|
||||
<RegenRate>1</RegenRate>
|
||||
<Healable>false</Healable>
|
||||
<Repairable>false</Repairable>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>gaia</Civ>
|
||||
|
@ -3,6 +3,9 @@
|
||||
<Health>
|
||||
<Max>100</Max>
|
||||
<DeathType>remain</DeathType>
|
||||
<RegenRate>1</RegenRate>
|
||||
<Healable>false</Healable>
|
||||
<Repairable>false</Repairable>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Classes datatype="tokens">SeaCreature</Classes>
|
||||
|
Loading…
Reference in New Issue
Block a user