Improved some variants for the Han. Gave the unused ones to the Han champion cav.

This was SVN commit r26433.
This commit is contained in:
wowgetoffyourcellphone 2022-02-20 03:51:40 +00:00
parent 4571f6865f
commit ba0e642bc6
9 changed files with 33 additions and 51 deletions

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@ -37,42 +37,10 @@
</variant>
</group>
<group>
<variant name="Han-Officer-01">
<textures>
<texture file="skeletal/han/officer_01.png" name="baseTex"/>
<texture file="skeletal/han/officer_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-02">
<textures>
<texture file="skeletal/han/officer_02.png" name="baseTex"/>
<texture file="skeletal/han/officer_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-03">
<textures>
<texture file="skeletal/han/officer_03.png" name="baseTex"/>
<texture file="skeletal/han/officer_03_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-04">
<textures>
<texture file="skeletal/han/officer_04.png" name="baseTex"/>
<texture file="skeletal/han/officer_04_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-05">
<textures>
<texture file="skeletal/han/officer_05.png" name="baseTex"/>
<texture file="skeletal/han/officer_05_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-06">
<textures>
<texture file="skeletal/han/officer_06.png" name="baseTex"/>
<texture file="skeletal/han/officer_06_spec.png" name="specTex"/>
</textures>
</variant>
<variant file="clothes/han/uniform_e_01.xml"/>
<variant file="clothes/han/uniform_e_02.xml"/>
<variant file="clothes/han/uniform_e_03.xml"/>
<variant file="clothes/han/uniform_e_04.xml"/>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" frequency="1" name="Spearman-Fast-Shield-01"/>

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@ -15,7 +15,7 @@
</variant>
</group>
<group>
<variant file="clothes/han/uniform_e_03.xml"/>
<variant file="clothes/han/uniform_e_05.xml"/>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_ready_shield.xml" frequency="1" name="Spearman-Ready"/>

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@ -15,7 +15,7 @@
</variant>
</group>
<group>
<variant file="clothes/han/uniform_e_03.xml"/>
<variant file="clothes/han/uniform_e_05.xml"/>
</group>
<group>
<variant frequency="1" name="open_helmet">

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@ -12,25 +12,43 @@
<prop actor="props/units/weapons/sheath/han_jian_sheath_left_a_e.xml" attachpoint="sheath_L"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/han/lamellar_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Han-Armor-Lamellar-02-Iron-01">
<variant name="Han-Officer-01">
<textures>
<texture file="skeletal/han/lamellar_02_iron_01.png" name="baseTex"/>
<texture file="skeletal/han/officer_01.png" name="baseTex"/>
<texture file="skeletal/han/officer_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Armor-Lamellar-02-Iron-02">
<variant name="Han-Officer-02">
<textures>
<texture file="skeletal/han/lamellar_02_iron_02.png" name="baseTex"/>
<texture file="skeletal/han/officer_02.png" name="baseTex"/>
<texture file="skeletal/han/officer_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Armor-Lamellar-02-Iron-03">
<variant name="Han-Officer-03">
<textures>
<texture file="skeletal/han/lamellar_02_iron_03.png" name="baseTex"/>
<texture file="skeletal/han/officer_03.png" name="baseTex"/>
<texture file="skeletal/han/officer_03_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-04">
<textures>
<texture file="skeletal/han/officer_04.png" name="baseTex"/>
<texture file="skeletal/han/officer_04_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-05">
<textures>
<texture file="skeletal/han/officer_05.png" name="baseTex"/>
<texture file="skeletal/han/officer_05_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-06">
<textures>
<texture file="skeletal/han/officer_06.png" name="baseTex"/>
<texture file="skeletal/han/officer_06_spec.png" name="specTex"/>
</textures>
</variant>
</group>

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@ -2,7 +2,6 @@
<variant frequency="1" name="uni-e-1">
<textures>
<texture file="skeletal/han/uniform_e_01.png" name="baseTex"/>
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
<texture file="skeletal/han/uniform_e_01_spec.png" name="specTex"/>
</textures>
</variant>

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@ -2,7 +2,6 @@
<variant frequency="1" name="uni-e-2">
<textures>
<texture file="skeletal/han/uniform_e_02.png" name="baseTex"/>
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
<texture file="skeletal/han/uniform_e_02_spec.png" name="specTex"/>
</textures>
</variant>

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@ -2,7 +2,6 @@
<variant frequency="1" name="uni-e-3">
<textures>
<texture file="skeletal/han/uniform_e_03.png" name="baseTex"/>
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
<texture file="skeletal/han/uniform_e_03_spec.png" name="specTex"/>
</textures>
</variant>

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@ -2,7 +2,6 @@
<variant frequency="1" name="uni-e-4">
<textures>
<texture file="skeletal/han/uniform_e_04.png" name="baseTex"/>
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
<texture file="skeletal/han/uniform_e_04_spec.png" name="specTex"/>
</textures>
</variant>