upgraded gaul defense towers and celtic storehouse

This was SVN commit r13859.
This commit is contained in:
Enrique 2013-09-15 21:11:14 +00:00
parent 5fe43a0f21
commit bb799bdd53
37 changed files with 219 additions and 43 deletions

View File

@ -5,10 +5,12 @@
<variant frequency="1" name="barrels">
<mesh>props/celt_blacksmith_props_new.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
</textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -8,8 +8,9 @@
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_storehouse.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -8,8 +8,9 @@
<texture file="structural/celt_broch.dds" name="baseTex"/>
<texture file="structural/celt_broch_norm.png" name="normTex"/>
<texture file="structural/celt_broch_spec.png" name="specTex"/>
<texture file="structural/ao/celt_storehouse.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -4,8 +4,13 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_storehouse_shield.dae</mesh>
<textures><texture file="props/celt_props_new.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/celt_storehouse.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/gaul_outpost2_door.dae</mesh>
<textures>
<texture file="props/celt_prop_1.dds" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="shields 1">
<mesh>props/gaul_outpost2_shields.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/gaul_outpost2_windows.dae</mesh>
<textures>
<texture file="structural/celt_broch.dds" name="baseTex"/>
<texture file="structural/celt_broch_norm.png" name="normTex"/>
<texture file="structural/celt_broch_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/gaul_outpost_door.dae</mesh>
<textures>
<texture file="props/celt_prop_1.dds" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="shields 1">
<mesh>props/gaul_outpost_shields.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/gaul_outpost_windows.dae</mesh>
<textures>
<texture file="structural/celt_broch.dds" name="baseTex"/>
<texture file="structural/celt_broch_norm.png" name="normTex"/>
<texture file="structural/celt_broch_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="gaul outpost a">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/gaul_outpost.dae</mesh>
<props>
<prop actor="props/structures/gauls/outpost_windows.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/outpost_door.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/outpost_shields.xml" attachpoint="root"/>
<prop actor="units/celts/infantry_javelinist_e.xml" attachpoint="gar01"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="gaul outpost b">
<animations>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/gaul_outpost2.dae</mesh>
<props>
<prop actor="props/structures/gauls/outpost2_windows.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/outpost2_shields.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/outpost2_door.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_scout_tower2.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="dust"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="dust"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="dust"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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View File

@ -13,6 +13,6 @@
<Static width="7.5" depth="7.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/scout_tower.xml</Actor>
<Actor>structures/gauls/scout_tower.xml</Actor>
</VisualActor>
</Entity>

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@ -13,6 +13,6 @@
<Static width="7.5" depth="7.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/scout_tower.xml</Actor>
<Actor>structures/gauls/scout_tower.xml</Actor>
</VisualActor>
</Entity>

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@ -13,6 +13,6 @@
<Static width="7.5" depth="7.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/scout_tower.xml</Actor>
<Actor>structures/gauls/scout_tower.xml</Actor>
</VisualActor>
</Entity>