upgraded gaul defense towers and celtic storehouse
This was SVN commit r13859.
This commit is contained in:
parent
5fe43a0f21
commit
bb799bdd53
@ -5,10 +5,12 @@
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<variant frequency="1" name="barrels">
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<mesh>props/celt_blacksmith_props_new.dae</mesh>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
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</textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -8,8 +8,9 @@
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_storehouse.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -8,8 +8,9 @@
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<texture file="structural/celt_broch.dds" name="baseTex"/>
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<texture file="structural/celt_broch_norm.png" name="normTex"/>
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<texture file="structural/celt_broch_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_storehouse.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -4,8 +4,13 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_storehouse_shield.dae</mesh>
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<textures><texture file="props/celt_props_new.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_storehouse.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/gaul_outpost2_door.dae</mesh>
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<textures>
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<texture file="props/celt_prop_1.dds" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="shields 1">
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<mesh>props/gaul_outpost2_shields.dae</mesh>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/gaul_outpost2_windows.dae</mesh>
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<textures>
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<texture file="structural/celt_broch.dds" name="baseTex"/>
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<texture file="structural/celt_broch_norm.png" name="normTex"/>
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<texture file="structural/celt_broch_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/gaul_outpost_door.dae</mesh>
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<textures>
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<texture file="props/celt_prop_1.dds" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="shields 1">
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<mesh>props/gaul_outpost_shields.dae</mesh>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/gaul_outpost_windows.dae</mesh>
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<textures>
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<texture file="structural/celt_broch.dds" name="baseTex"/>
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<texture file="structural/celt_broch_norm.png" name="normTex"/>
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<texture file="structural/celt_broch_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,62 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="gaul outpost a">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/gaul_outpost.dae</mesh>
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<props>
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<prop actor="props/structures/gauls/outpost_windows.xml" attachpoint="root"/>
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<prop actor="props/structures/gauls/outpost_door.xml" attachpoint="root"/>
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<prop actor="props/structures/gauls/outpost_shields.xml" attachpoint="root"/>
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<prop actor="units/celts/infantry_javelinist_e.xml" attachpoint="gar01"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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</props>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_scout_tower.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="gaul outpost b">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/gaul_outpost2.dae</mesh>
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<props>
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<prop actor="props/structures/gauls/outpost2_windows.xml" attachpoint="root"/>
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<prop actor="props/structures/gauls/outpost2_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/gauls/outpost2_door.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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</props>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_scout_tower2.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="dust"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="dust"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="dust"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/celt_outpost2_door.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_outpost2_door.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/props/celt_outpost2_shields.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_outpost2_shields.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/props/celt_outpost2_windows.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_outpost2_windows.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_outpost_door.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_outpost_door.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_outpost_shields.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_outpost_shields.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_outpost_windows.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_outpost_windows.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_storehouse_props.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_storehouse_props.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_storehouse_shield.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_storehouse_shield.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_storehouse_silo.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_storehouse_silo.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_outpost2_door.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_outpost2_door.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_outpost2_shields.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_outpost2_shields.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_outpost2_windows.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_outpost2_windows.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_outpost_door.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_outpost_door.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/props/gaul_outpost_shields.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/gaul_outpost_shields.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/props/gaul_outpost_windows.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/props/gaul_outpost_windows.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/celt_outpost.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_outpost.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/celt_outpost2.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_outpost2.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/celt_storehouse.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_storehouse.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/gaul_outpost.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/gaul_outpost.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/gaul_outpost2.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/gaul_outpost2.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/structural/ao/celt_storehouse.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/celt_storehouse.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/structural/ao/gaul_scout_tower.png
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/structural/ao/gaul_scout_tower.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/gaul_scout_tower2.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/gaul_scout_tower2.png
(Stored with Git LFS)
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@ -13,6 +13,6 @@
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<Static width="7.5" depth="7.5"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/celts/scout_tower.xml</Actor>
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<Actor>structures/gauls/scout_tower.xml</Actor>
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</VisualActor>
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</Entity>
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<Static width="7.5" depth="7.5"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/celts/scout_tower.xml</Actor>
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<Actor>structures/gauls/scout_tower.xml</Actor>
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</VisualActor>
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</Entity>
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<Static width="7.5" depth="7.5"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/celts/scout_tower.xml</Actor>
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<Actor>structures/gauls/scout_tower.xml</Actor>
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</VisualActor>
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</Entity>
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