Lots of building stuff.
This was SVN commit r8714.
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3c318af2e0
commit
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@ -8,6 +8,16 @@
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<VisualActor>
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<Actor>structures/carthaginians/house.xml</Actor>
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</VisualActor>
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<Cost>
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<PopulationBonus>10</PopulationBonus>
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<BuildTime>120</BuildTime>
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<Resources>
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<wood>150</wood>
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</Resources>
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</Cost>
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<Health>
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<Max>1200</Max>
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</Health>
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<Footprint>
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<Square width="14.5" depth="14.5"/>
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<Height>5.0</Height>
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@ -8,4 +8,14 @@
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<VisualActor>
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<Actor>structures/romans/house.xml</Actor>
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</VisualActor>
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<Cost>
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<PopulationBonus>10</PopulationBonus>
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<BuildTime>120</BuildTime>
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<Resources>
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<wood>150</wood>
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</Resources>
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</Cost>
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<Health>
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<Max>1200</Max>
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</Health>
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</Entity>
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@ -1,13 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/hele_fc_hay.pmd</mesh>
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<variant frequency="1" name="farmstead hay">
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<mesh>props/hele_farmstead_hay.dae</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="farmstead props">
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<mesh>props/hele_farmstead_props.dae</mesh>
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<texture>props/hele_props_a.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="farmstead shield">
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<mesh>props/hele_farmstead_shield.dae</mesh>
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<texture>props/hele_props_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Hellenes Farmstead">
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<mesh>structural/hele_farmstead.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
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</props>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/hele_farmstead_hay.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/hele_farmstead_hay.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/hele_farmstead_props.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/hele_farmstead_props.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/hele_farmstead_shield.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/hele_farmstead_shield.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/meshes/structural/hele_farmstead.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/hele_farmstead.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.dds
(Stored with Git LFS)
Binary file not shown.
@ -12,6 +12,14 @@
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<Max>990</Max>
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</Health>
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<VisualActor>
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<Actor>structures/hellenes/farmstead.xml</Actor>
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<Actor>structures/hellenes/farmstead_new.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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<Footprint>
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<Square width="20.0" depth="18.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="18.0" depth="16.0"/>
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</Obstruction>
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</Entity>
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@ -2,14 +2,18 @@
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<Entity parent="template_structure_civic_house">
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Oikos</SpecificName>
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<SpecificName>Oikon</SpecificName>
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<History>Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia.</History>
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</Identity>
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<Cost>
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<BuildTime>88</BuildTime>
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<PopulationBonus>10</PopulationBonus>
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<BuildTime>120</BuildTime>
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<Resources>
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<wood>150</wood>
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</Resources>
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</Cost>
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<Health>
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<Max>880</Max>
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<Max>1200</Max>
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</Health>
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<VisualActor>
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<Actor>structures/hellenes/house_new.xml</Actor>
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