moved generic parent template

moved (four) specific structures
corrected ai file(s) accordingly
corrected appropiate map files (five scenarios and one skirmish)
moved one sound
moved an icon
moved the remaining art files for consistency.

Based on a patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2543
This was SVN commit r23347.
This commit is contained in:
Stan 2020-01-09 08:56:29 +00:00
parent ed54ad3486
commit bc43a1a66e
122 changed files with 480 additions and 468 deletions

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Theater decor">
<mesh>props/athen_theater_decor.dae</mesh>
<textures>
<texture file="props/hele_decor.png" name="baseTex"/>
<texture file="props/hele_decor_norm.png" name="normTex"/>
<texture file="props/hele_decor_spec.png" name="specTex"/>
<texture file="structural/ao/athen_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Theater marble">
<mesh>props/athen_theater_marble.dae</mesh>
<textures>
<texture file="props/marble.png" name="baseTex"/>
<texture file="props/marble_norm.png" name="normTex"/>
<texture file="props/marble_spec.png" name="specTex"/>
<texture file="structural/ao/athen_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Theater nature">
<mesh>props/athen_theater_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Theater props">
<mesh>props/athen_theater_props_a.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/athen_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Theater tiles">
<mesh>props/athen_theater_tile_c.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
<texture file="structural/ao/athen_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron decor">
<mesh>props/athen_theatron_decor.dae</mesh>
<textures>
<texture file="props/hele_decor.png" name="baseTex"/>
<texture file="props/hele_decor_norm.png" name="normTex"/>
<texture file="props/hele_decor_spec.png" name="specTex"/>
<texture file="structural/ao/athen_theatron.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron marble">
<mesh>props/athen_theatron_marble.dae</mesh>
<textures>
<texture file="props/marble.png" name="baseTex"/>
<texture file="props/marble_norm.png" name="normTex"/>
<texture file="props/marble_spec.png" name="specTex"/>
<texture file="structural/ao/athen_theatron.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron props">
<mesh>props/athen_theatron_props_a.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/athen_theatron.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron tiles">
<mesh>props/athen_theatron_tile_c.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
<texture file="structural/ao/athen_theatron.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -4,8 +4,8 @@
<variant frequency="1" name="Base">
<decal angle="90" depth="37" offsetx="0" offsetz="0" width="37"/>
<textures>
<texture file="props/decal_struct_gaul_theatron.png" name="baseTex"/>
<texture file="props/decal_struct_gaul_theatron_norm.png" name="normTex"/>
<texture file="props/decal_struct_gaul_theater.png" name="baseTex"/>
<texture file="props/decal_struct_gaul_theater_norm.png" name="normTex"/>
</textures>
</variant>
</group>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_theatron">
<variant frequency="1" name="Stonehenge Dirt Decal">
<decal angle="0" depth="65" offsetx="0" offsetz="0" width="65"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_theatron">
<variant name="decal_dirt_theater">
<decal angle="0" depth="60" offsetx="0" offsetz="0" width="60"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron nature">
<mesh>props/mace_theatron_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/gaul_theater_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/gaul_theatron_roof.dae</mesh>
<mesh>props/gaul_theater_roof.dae</mesh>
<textures>
<texture file="structural/gaul_tile_mossy.png" name="baseTex"/>
<texture file="structural/gaul_tile_norm.png" name="normTex"/>

View File

@ -5,7 +5,7 @@
<variant frequency="100" name="Base">
<mesh>props/gaul_standard_boar.dae</mesh>
<props>
<prop actor="props/structures/gauls/theatron_standard_post.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/theater_standard_post.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/helmet/celt_boar_norm.png" name="normTex"/>

View File

@ -5,7 +5,7 @@
<variant frequency="100" name="Base">
<mesh>props/gaul_standard_raven.dae</mesh>
<props>
<prop actor="props/structures/gauls/theatron_standard_post.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/theater_standard_post.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/helmet/celt_raven_norm.png" name="normTex"/>

View File

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/gaul_theatron_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -2,8 +2,8 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron decor">
<mesh>structural/hele_theatron_decor.dae</mesh>
<variant frequency="100" name="theater decor">
<mesh>structural/hele_theater_decor.dae</mesh>
<textures>
<texture file="props/hele_decor.png" name="baseTex"/>
</textures>

View File

@ -2,12 +2,12 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron marble">
<mesh>structural/hele_theatron_marble.dae</mesh>
<variant frequency="100" name="theater marble">
<mesh>structural/hele_theater_marble.dae</mesh>
<textures>
<texture file="props/marble.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>default.xml</material>
</actor>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron nature">
<mesh>props/spart_theatron_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Theater nature">
<mesh>structural/hele_theater_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theater props">
<mesh>structural/hele_theater_propsa.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Theater props">
<mesh>structural/hele_theater_tilec.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron nature">
<mesh>structural/hele_theatron_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron props">
<mesh>structural/hele_theatron_propsa.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron props">
<mesh>structural/hele_theatron_tilec.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theater decor">
<mesh>props/mace_theater_decor.dae</mesh>
<textures>
<texture file="props/hele_decor.png" name="baseTex"/>
<texture file="props/hele_decor_norm.png" name="normTex"/>
<texture file="props/hele_decor_spec.png" name="specTex"/>
<texture file="structural/ao/mace_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theater marble">
<mesh>props/mace_theater_marble.dae</mesh>
<textures>
<texture file="props/marble.png" name="baseTex"/>
<texture file="props/marble_norm.png" name="normTex"/>
<texture file="props/marble_spec.png" name="specTex"/>
<texture file="structural/ao/mace_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,12 +2,12 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron nature">
<mesh>props/athen_theatron_nature.dae</mesh>
<variant frequency="100" name="Theater nature">
<mesh>props/mace_theater_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
</textures>
</variant>
</group>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theater props">
<mesh>props/mace_theater_props_a.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/mace_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theater tiles">
<mesh>props/mace_theater_tile_c.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
<texture file="structural/ao/mace_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron decor">
<mesh>props/mace_theatron_decor.dae</mesh>
<textures>
<texture file="props/hele_decor.png" name="baseTex"/>
<texture file="props/hele_decor_norm.png" name="normTex"/>
<texture file="props/hele_decor_spec.png" name="specTex"/>
<texture file="structural/ao/mace_theatron.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron marble">
<mesh>props/mace_theatron_marble.dae</mesh>
<textures>
<texture file="props/marble.png" name="baseTex"/>
<texture file="props/marble_norm.png" name="normTex"/>
<texture file="props/marble_spec.png" name="specTex"/>
<texture file="structural/ao/mace_theatron.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron props">
<mesh>props/mace_theatron_props_a.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/mace_theatron.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron tiles">
<mesh>props/mace_theatron_tile_c.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
<texture file="structural/ao/mace_theatron.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theater decor">
<mesh>props/spart_theater_decor.dae</mesh>
<textures>
<texture file="props/hele_decor.png" name="baseTex"/>
<texture file="props/hele_decor_norm.png" name="normTex"/>
<texture file="props/hele_decor_spec.png" name="specTex"/>
<texture file="structural/ao/spart_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theater marble">
<mesh>props/spart_theater_marble.dae</mesh>
<textures>
<texture file="props/marble.png" name="baseTex"/>
<texture file="props/marble_norm.png" name="normTex"/>
<texture file="props/marble_spec.png" name="specTex"/>
<texture file="structural/ao/spart_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theater nature">
<mesh>props/spart_theater_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theater props">
<mesh>props/spart_theater_props_a.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/spart_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Theater tiles">
<mesh>props/spart_theater_tile_c.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
<texture file="structural/ao/spart_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron decor">
<mesh>props/spart_theatron_decor.dae</mesh>
<textures>
<texture file="props/hele_decor.png" name="baseTex"/>
<texture file="props/hele_decor_norm.png" name="normTex"/>
<texture file="props/hele_decor_spec.png" name="specTex"/>
<texture file="structural/ao/spart_theatron.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron marble">
<mesh>props/spart_theatron_marble.dae</mesh>
<textures>
<texture file="props/marble.png" name="baseTex"/>
<texture file="props/marble_norm.png" name="normTex"/>
<texture file="props/marble_spec.png" name="specTex"/>
<texture file="structural/ao/spart_theatron.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron props">
<mesh>props/spart_theatron_props_a.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/spart_theatron.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron tiles">
<mesh>props/spart_theatron_tile_c.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
<texture file="structural/ao/spart_theatron.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Athenian theater">
<mesh>structural/athen_theater_struct.dae</mesh>
<props>
<prop actor="props/structures/athenians/theater_marble.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theater_props.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theater_decor.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theater_tile.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theater_nature.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="athenian theatron">
<mesh>structural/athen_theatron_struct.dae</mesh>
<props>
<prop actor="props/structures/athenians/theatron_marble.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theatron_props.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theatron_decor.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theatron_tile.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/theatron_nature.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_theatron.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,12 +2,8 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="foundation theatron">
<variant frequency="1" name="Stonehenge Foundation">
<mesh>structural/found_stonehenge.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Base">
<props>
<prop actor="props/special/eyecandy/box.xml" attachpoint="box001" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/box.xml" attachpoint="box002" maxheight="20" minheight="-20"/>

View File

@ -2,8 +2,8 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="foundation theatron">
<mesh>structural/found_theatron.dae</mesh>
<variant frequency="1" name="foundation theater">
<mesh>structural/found_theater.dae</mesh>
</variant>
</group>
<group>
@ -38,7 +38,7 @@
<prop actor="props/special/eyecandy/delimitator.xml" attachpoint="delimitator_06" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/delimitator.xml" attachpoint="delimitator_07" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/delimitator.xml" attachpoint="delimitator_08" maxheight="20" minheight="-20"/>
<prop actor="props/structures/decals/dirt_theatron.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_theater.xml" attachpoint="root"/>
<prop actor="props/special/eyecandy/handcart_1.xml" attachpoint="cart01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/handcart_1.xml" attachpoint="cart02" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/handcart_1.xml" attachpoint="cart03" maxheight="20" minheight="-20"/>
@ -52,11 +52,11 @@
<variant frequency="1" name="alive"/>
<variant name="scaffold">
<props>
<prop actor="props/structures/decals/dirt_theatron.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_theater.xml" attachpoint="root"/>
<prop actor="props/structures/construction/scaf_4x4.xml" attachpoint="root"/>
<prop actor="particle/construction_dust.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
<material>default.xml</material>
</actor>

View File

@ -2,17 +2,17 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="New">
<mesh>structural/gaul_theatron.dae</mesh>
<variant frequency="100" name="Assembly of Princes">
<mesh>structural/gaul_theater.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6_gaul_theatron.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/theatron_roof.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/theatron_nature.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/theatron_standard_boar.xml" attachpoint="standard_boar01"/>
<prop actor="props/structures/gauls/theatron_standard_boar.xml" attachpoint="standard_boar02"/>
<prop actor="props/structures/gauls/theatron_standard_boar.xml" attachpoint="standard_boar03"/>
<prop actor="props/structures/gauls/theatron_standard_raven.xml" attachpoint="standard_raven01"/>
<prop actor="props/structures/gauls/theatron_standard_raven.xml" attachpoint="standard_raven02"/>
<prop actor="props/structures/decals/dirt_6x6_gaul_theater.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/theater_roof.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/theater_nature.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/theater_standard_boar.xml" attachpoint="standard_boar01"/>
<prop actor="props/structures/gauls/theater_standard_boar.xml" attachpoint="standard_boar02"/>
<prop actor="props/structures/gauls/theater_standard_boar.xml" attachpoint="standard_boar03"/>
<prop actor="props/structures/gauls/theater_standard_raven.xml" attachpoint="standard_raven01"/>
<prop actor="props/structures/gauls/theater_standard_raven.xml" attachpoint="standard_raven02"/>
<prop actor="props/units/shields/gaul_shield_spear_hex_a_01.xml" attachpoint="shield01" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield02" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_spear_hex_a_02.xml" attachpoint="shield03" maxheight="20" minheight="-20"/>
@ -35,7 +35,7 @@
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_theatron.png" name="aoTex"/>
<texture file="structural/ao/gaul_theater.png" name="aoTex"/>
</textures>
</variant>
</group>
@ -49,7 +49,13 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death"/>
<variant name="death">
<props>
<prop actor="props/structures/decals/dirt_6x6_gaul_theater.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/theater_roof.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/theater_nature.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,10 +2,10 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<variant frequency="1" name="Iberian Wonder">
<mesh>structural/iber_wonder.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_theatron.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_theater.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="dirt"/>
<prop actor="props/flora/bush_desert_dry_a.xml" attachpoint="plant_1" maxheight="20" minheight="-20"/>
<prop actor="props/flora/bush_dry_a.xml" attachpoint="plant_2" maxheight="20" minheight="-20"/>
@ -35,6 +35,7 @@
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="props/structures/decals/dirt_theater.xml" attachpoint="root"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>

View File

@ -2,21 +2,21 @@
<actor version="1">
<castshadow/>
<group>
<variant name="macedonian theatron">
<mesh>structural/mace_theatron_struct.dae</mesh>
<variant frequency="1" name="Macedonian theater">
<mesh>structural/mace_theater_struct.dae</mesh>
<props>
<prop actor="props/structures/macedonians/theatron_marble.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/theatron_props.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/theatron_decor.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/theatron_tile.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/theatron_nature.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/theater_marble.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/theater_props.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/theater_decor.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/theater_tile.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/theater_nature.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/mace_theatron.png" name="aoTex"/>
<texture file="structural/ao/mace_theater.png" name="aoTex"/>
</textures>
</variant>
</group>

View File

@ -11,5 +11,5 @@
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/complete/building</Path>
<Sound>complete_theatre.ogg</Sound>
<Sound>complete_theater.ogg</Sound>
</SoundGroup>

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@ -57,7 +57,7 @@ PETRA.Config = function(difficulty, behavior)
{
"default": [],
"athen": ["structures/{civ}_gymnasium", "structures/{civ}_prytaneion",
"structures/{civ}_theatron", "structures/{civ}_royal_stoa"],
"structures/{civ}_theater", "structures/{civ}_royal_stoa"],
"brit": ["structures/{civ}_rotarymill"],
"cart": ["structures/{civ}_embassy_celtic", "structures/{civ}_embassy_iberian",
"structures/{civ}_embassy_italiote"],
@ -65,13 +65,13 @@ PETRA.Config = function(difficulty, behavior)
"iber": ["structures/{civ}_monument"],
"kush": ["structures/{civ}_pyramid_large", "structures/{civ}_blemmye_camp",
"structures/{civ}_nuba_village"],
"mace": ["structures/{civ}_library", "structures/{civ}_theatron"],
"mace": ["structures/{civ}_library", "structures/{civ}_theater"],
"maur": ["structures/{civ}_pillar_ashoka"],
"pers": ["structures/{civ}_apadana", "structures/{civ}_hall"],
"ptol": ["structures/{civ}_library"],
"rome": ["structures/{civ}_army_camp"],
"sele": ["structures/{civ}_library"],
"spart": ["structures/{civ}_syssiton", "structures/{civ}_theatron",
"spart": ["structures/{civ}_syssiton", "structures/{civ}_theater",
"structures/{civ}_royal_stoa"]
};

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special_theater">
<Identity>
<Civ>athen</Civ>
<SpecificName>Theatron</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/athenians/theater.xml</Actor>
<FoundationActor>structures/fndn_theater.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special_theatron">
<Identity>
<Civ>athen</Civ>
<SpecificName>Theatron</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/athenians/theatron.xml</Actor>
<FoundationActor>structures/fndn_theatron.xml</FoundationActor>
</VisualActor>
</Entity>

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