Made Animal AI default to "PASSIVE" if its type was not found
Added rudimentary fishing for units and merchant ships Adjusted resource gather rates Improved Mountain Pass map This was SVN commit r7799.
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binaries/data/mods/public/maps/scenarios/Mountain-Pass-x8.pmp
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binaries/data/mods/public/maps/scenarios/Mountain-Pass-x8.pmp
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binaries/data/mods/public/maps/scenarios/Mountain-Pass-x8.xml
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binaries/data/mods/public/maps/scenarios/Mountain-Pass-x8.xml
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@ -186,7 +186,12 @@ AnimalAI.prototype.Init = function()
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AnimalAI.prototype.OnCreate = function()
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{
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var startingState = this.template.NaturalBehaviour;
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startingState = startingState.toUpperCase(startingState) + ".FEEDING";
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startingState = startingState.toUpperCase(startingState);
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if (startingState == "SKITTISH")
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startingState = startingState + ".FEEDING";
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else
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startingState = "PASSIVE.FEEDING";
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AnimalFsm.Init(this, startingState);
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};
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@ -3,6 +3,7 @@ function ResourceGatherer() {}
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ResourceGatherer.prototype.Schema =
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"<a:help>Lets the unit gather resources from entities that have the ResourceSupply component.</a:help>" +
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"<a:example>" +
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"<MaxDistance>2.0</MaxDistance>" +
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"<BaseSpeed>1.0</BaseSpeed>" +
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"<Rates>" +
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"<food.fish>1</food.fish>" +
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@ -11,6 +12,9 @@ ResourceGatherer.prototype.Schema =
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"<wood.tree>2</wood.tree>" +
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"</Rates>" +
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"</a:example>" +
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"<element name='MaxDistance' a:help='Max resource-gathering distance'>" +
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"<ref name='positiveDecimal'/>" +
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"</element>" +
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"<element name='BaseSpeed' a:help='Base resource-gathering rate (in resource units per second)'>" +
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"<ref name='positiveDecimal'/>" +
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"</element>" +
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@ -46,7 +50,14 @@ ResourceGatherer.prototype.GetGatherRates = function()
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ResourceGatherer.prototype.GetRange = function()
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{
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return { "max": 2, "min": 0 };
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//this.template
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//warn(this.template);
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return { "max": this.template.MaxDistance, "min": 0 };
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// return { "max": 2, "min": 0 };
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// maybe this should depend on the unit or target or something?
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}
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_fish">
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<Identity>
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<Civ>gaia</Civ>
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<SpecificName>Fish</SpecificName>
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</Identity>
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<VisualActor>
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<Actor>fauna/fish.xml</Actor>
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</VisualActor>
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</Entity>
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@ -7,7 +7,7 @@
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<IconCell>1</IconCell>
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</Identity>
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<ResourceSupply>
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<Amount>5000</Amount>
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<Amount>3000</Amount>
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<Type>metal.treasure</Type>
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</ResourceSupply>
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<VisualActor>
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@ -25,9 +25,10 @@
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<metal>1</metal>
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</Loot>
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<ResourceGatherer>
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<MaxDistance>2.0</MaxDistance>
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<BaseSpeed>1.0</BaseSpeed>
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<Rates>
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<food.meat>20</food.meat>
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<food.meat>12</food.meat>
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<metal.treasure>10000</metal.treasure>
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</Rates>
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</ResourceGatherer>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna">
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<Identity>
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<GenericName>Fish</GenericName>
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</Identity>
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<Position>
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<Altitude>-4.0</Altitude>
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<Floating>true</Floating>
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</Position>
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<UnitMotion disable=""/>
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<AnimalAI disable=""/>
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<ResourceSupply>
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<Amount>500</Amount>
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<Type>food.fish</Type>
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</ResourceSupply>
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</Entity>
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@ -25,12 +25,13 @@
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</Loot>
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<Looter/>
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<ResourceGatherer>
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<MaxDistance>2.0</MaxDistance>
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<BaseSpeed>1.0</BaseSpeed>
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<Rates>
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<food.fish>1</food.fish>
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<food.fish>.8</food.fish>
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<food.fruit>1</food.fruit>
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<food.grain>1</food.grain>
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<food.meat>1</food.meat>
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<food.meat>8</food.meat>
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<metal.ore>3</metal.ore>
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<metal.treasure>10000</metal.treasure>
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<stone.rock>3</stone.rock>
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@ -10,6 +10,14 @@
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<metal>100</metal>
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</Resources>
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</Cost>
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<ResourceGatherer>
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<MaxDistance>12.0</MaxDistance>
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<BaseSpeed>1.0</BaseSpeed>
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<Rates>
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<food.fish>1</food.fish>
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<metal.treasure>10000</metal.treasure>
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</Rates>
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</ResourceGatherer>
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<Armour>
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<Hack>10.0</Hack>
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<Pierce>10.0</Pierce>
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@ -14,12 +14,13 @@
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</Resources>
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</Cost>
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<ResourceGatherer>
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<MaxDistance>2.0</MaxDistance>
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<BaseSpeed>1.0</BaseSpeed>
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<Rates>
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<food.fish>0.8</food.fish>
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<food.fruit>3</food.fruit>
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<food.grain>3</food.grain>
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<food.meat>0.5</food.meat>
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<food.fish>.8</food.fish>
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<food.fruit>2</food.fruit>
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<food.grain>1</food.grain>
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<food.meat>6</food.meat>
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<metal.ore>1</metal.ore>
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<metal.treasure>10000</metal.treasure>
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<stone.rock>1</stone.rock>
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