Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.

This was SVN commit r8822.
This commit is contained in:
Michael D. Hafer 2010-12-08 21:26:08 +00:00
parent 549a4fc51a
commit be4b262919
5 changed files with 30 additions and 10 deletions

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/projectile-bolt.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/wood_b.png</texture>
</variant>
<variant>
<texture>props/wood_c.png</texture>
</variant>
</group>
</actor>

View File

@ -7,11 +7,11 @@
<props>
<prop actor="props/structures/hellenes/gate_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
<prop actor="units/hellenes/xenophon.xml" attachpoint="gar01"/>
<prop actor="units/hellenes/infantry_javelinist_a.xml" attachpoint="gar02"/>
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="gar03"/>
<prop actor="units/hellenes/infantry_javelinist_b.xml" attachpoint="gar04"/>
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="gar05"/>
<prop actor="" attachpoint="gar01"/>
<prop actor="" attachpoint="gar02"/>
<prop actor="" attachpoint="gar03"/>
<prop actor="" attachpoint="gar04"/>
<prop actor="" attachpoint="gar05"/>
</props>
<texture>structural/hele_struct_b.dds</texture>
</variant>

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@ -1,13 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_sp.pmd</mesh>
<props>
<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
</props>
<texture>structural/hele_siege.dds</texture>
</variant>
</group>
</actor>

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@ -28,7 +28,7 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>75.0</Pierce>
<Pierce>100.0</Pierce>
<Crush>25.0</Crush>
<MaxRange>60</MaxRange>
<MinRange>8.0</MinRange>