Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
This was SVN commit r8822.
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549a4fc51a
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/projectile-bolt.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/wood_b.png</texture>
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</variant>
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<variant>
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<texture>props/wood_c.png</texture>
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</variant>
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</group>
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</actor>
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@ -7,11 +7,11 @@
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<props>
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<prop actor="props/structures/hellenes/gate_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
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<prop actor="units/hellenes/xenophon.xml" attachpoint="gar01"/>
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<prop actor="units/hellenes/infantry_javelinist_a.xml" attachpoint="gar02"/>
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<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="gar03"/>
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<prop actor="units/hellenes/infantry_javelinist_b.xml" attachpoint="gar04"/>
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<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="gar05"/>
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<prop actor="" attachpoint="gar01"/>
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<prop actor="" attachpoint="gar02"/>
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<prop actor="" attachpoint="gar03"/>
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<prop actor="" attachpoint="gar04"/>
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<prop actor="" attachpoint="gar05"/>
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</props>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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@ -1,13 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/hele_sp.pmd</mesh>
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<props>
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<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/hele_siege.dds</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/projectile-bolt.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/projectile-bolt.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -28,7 +28,7 @@
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<Attack>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>75.0</Pierce>
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<Pierce>100.0</Pierce>
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<Crush>25.0</Crush>
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<MaxRange>60</MaxRange>
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<MinRange>8.0</MinRange>
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