int to GLint
This was SVN commit r4235.
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@ -47,9 +47,9 @@ const DrawCalls& DrawCalls::operator=(const DrawCalls&)
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// Implementations of graphical effects:
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const int TexScale1[3] = { 1, 1, 1 };
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const int TexScale2[3] = { 2, 2, 2 };
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const int TexScale4[3] = { 4, 4, 4 };
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const GLint TexScale1[3] = { 1, 1, 1 };
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const GLint TexScale2[3] = { 2, 2, 2 };
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const GLint TexScale4[3] = { 4, 4, 4 };
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class Effect_AddColor : public IGLState
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{
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