Caspian Sea skirmish map.
Clouds. This was SVN commit r14065.
This commit is contained in:
parent
1fa2fc9739
commit
c1c45bd7c8
10
binaries/data/mods/public/art/actors/particle/cloud.xml
Normal file
10
binaries/data/mods/public/art/actors/particle/cloud.xml
Normal file
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<float/>
|
||||
<group>
|
||||
<variant name="Base">
|
||||
<particles file="cloud.xml"/>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
@ -25,6 +25,11 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
|
@ -5,7 +5,7 @@
|
||||
<variant frequency="100" name="camel">
|
||||
<animations>
|
||||
<animation file="quadraped/camel_walk.dae" name="Walk" speed="50"/>
|
||||
<animation file="quadraped/camel_run.dae" name="Run" speed="30"/>
|
||||
<animation file="quadraped/camel_run.dae" name="Run" speed="20"/>
|
||||
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
|
||||
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
|
||||
@ -25,6 +25,11 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
|
@ -25,6 +25,11 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
|
@ -24,8 +24,11 @@
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<textures><texture file="skeletal/rome_su3_marian_legion.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="skeletal/rome_su3_marian_legion.dds" name="baseTex"/>
|
||||
<texture file="skeletal/rome_su3_marian_legion_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
20
binaries/data/mods/public/art/particles/cloud.xml
Normal file
20
binaries/data/mods/public/art/particles/cloud.xml
Normal file
@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<particles>
|
||||
|
||||
<texture>art/textures/particles/cloud_1_512.png</texture>
|
||||
<blend mode="over"/>
|
||||
|
||||
<start_full/>
|
||||
|
||||
<constant name="emissionrate" value="0.1"/>
|
||||
<uniform name="lifetime" min="50.0" max="75.0"/>
|
||||
<constant name="position.y" value="85.0"/>
|
||||
|
||||
<uniform name="angle" min="-10" max="10"/>
|
||||
|
||||
<uniform name="velocity.x" min="2.0" max="2.5"/>
|
||||
<uniform name="velocity.angle" min="-0.05" max="0.05"/>
|
||||
|
||||
<uniform name="size" min="25.0" max="60.0"/>
|
||||
|
||||
</particles>
|
BIN
binaries/data/mods/public/art/textures/particles/cloud_1_512.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/particles/cloud_1_512.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/rome_su3_marian_legion_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/rome_su3_marian_legion_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Caspian Sea (2v2).pmp
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/maps/skirmishes/Caspian Sea (2v2).pmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Caspian Sea (2v2).xml
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/maps/skirmishes/Caspian Sea (2v2).xml
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Cycladic Archipelago - 2 Players.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Cycladic Archipelago - 2 Players.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Libyan Oasis - 2 Players.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Libyan Oasis - 2 Players.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Punbjab (2).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Punbjab (2).xml
(Stored with Git LFS)
Binary file not shown.
@ -1,5 +1,5 @@
|
||||
{
|
||||
"affects":["Ship"],
|
||||
"affectedPlayers":["Player","MutualAlly"],
|
||||
"modifications":[{"value":"UnitMotion/WalkSpeed","multiply":1.2}]
|
||||
"modifications":[{"value":"UnitMotion/WalkSpeed","multiply":1.5}]
|
||||
}
|
||||
|
@ -13,10 +13,9 @@
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "shields_generic_gold.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Infantry Spearmen +1 Pierce Armor Levels, but -10% Walk Speed.",
|
||||
"tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
|
||||
"modifications": [
|
||||
{"value": "Armour/Pierce", "add": 1.0},
|
||||
{"value":"UnitMotion/WalkSpeed", "multiply": 0.9}],
|
||||
{"value": "Armour/Pierce", "add": 1.0}],
|
||||
"affects": ["Infantry Spear"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"genericName": "Trade Convoys",
|
||||
"description": "Increases movement rate of traders.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "wheel.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Traders +25% Walk Speed.",
|
||||
"modifications": [{"value": "UnitMotion/WalkSpeed", "multiply": 1.25}],
|
||||
"affects": ["Trader"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -11,7 +11,7 @@
|
||||
<GenericName>Themistocles</GenericName>
|
||||
<SpecificName>Themistoklês</SpecificName>
|
||||
<Tooltip>Classes: Hero Infantry Melee Sword.
|
||||
"Naval Architect" Aura: When garrisoned in a ship, his ship is 20% faster. Ships are also built 20% faster during his lifespan.
|
||||
"Naval Commander" Aura: When garrisoned in a ship, his ship is +50% faster. Ships are also built +20% faster during his lifespan.
|
||||
Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers and Elephants.
|
||||
Countered by: Archers, Cavalry Archers.
|
||||
</Tooltip>
|
||||
|
@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/ptol_cavalry_archer_b">
|
||||
<Armour>
|
||||
<Hack>6</Hack>
|
||||
<Pierce>8</Pierce>
|
||||
<Crush>9</Crush>
|
||||
<Hack>2</Hack>
|
||||
<Pierce>4</Pierce>
|
||||
<Crush>2</Crush>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
@ -41,6 +41,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/persians/cavalry_archer_a.xml</Actor>
|
||||
<Actor>units/ptolemies/cavalry_archer_a.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -17,7 +17,13 @@ Countered by: Skirmishers and Elephants.
|
||||
<Promotion>
|
||||
<Entity>units/ptol_cavalry_archer_a</Entity>
|
||||
</Promotion>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>8.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>18.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/persians/cavalry_archer_b.xml</Actor>
|
||||
<Actor>units/ptolemies/cavalry_archer_b.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/ptol_cavalry_archer_a">
|
||||
<Armour>
|
||||
<Hack>7</Hack>
|
||||
<Pierce>9</Pierce>
|
||||
<Crush>10</Crush>
|
||||
<Hack>3</Hack>
|
||||
<Pierce>5</Pierce>
|
||||
<Crush>3</Crush>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
@ -29,6 +29,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/persians/cavalry_archer_e.xml</Actor>
|
||||
<Actor>units/ptolemies/cavalry_archer_e.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
Loading…
Reference in New Issue
Block a user