Caspian Sea skirmish map.

Clouds.

This was SVN commit r14065.
This commit is contained in:
Michael D. Hafer 2013-11-02 15:28:33 +00:00
parent 1fa2fc9739
commit c1c45bd7c8
20 changed files with 101 additions and 23 deletions

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<float/>
<group>
<variant name="Base">
<particles file="cloud.xml"/>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -25,6 +25,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>

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@ -5,7 +5,7 @@
<variant frequency="100" name="camel">
<animations>
<animation file="quadraped/camel_walk.dae" name="Walk" speed="50"/>
<animation file="quadraped/camel_run.dae" name="Run" speed="30"/>
<animation file="quadraped/camel_run.dae" name="Run" speed="20"/>
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
@ -25,6 +25,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>

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@ -25,6 +25,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>

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@ -24,8 +24,11 @@
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
</props>
<textures><texture file="skeletal/rome_su3_marian_legion.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_su3_marian_legion.dds" name="baseTex"/>
<texture file="skeletal/rome_su3_marian_legion_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<particles>
<texture>art/textures/particles/cloud_1_512.png</texture>
<blend mode="over"/>
<start_full/>
<constant name="emissionrate" value="0.1"/>
<uniform name="lifetime" min="50.0" max="75.0"/>
<constant name="position.y" value="85.0"/>
<uniform name="angle" min="-10" max="10"/>
<uniform name="velocity.x" min="2.0" max="2.5"/>
<uniform name="velocity.angle" min="-0.05" max="0.05"/>
<uniform name="size" min="25.0" max="60.0"/>
</particles>

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@ -1,5 +1,5 @@
{
"affects":["Ship"],
"affectedPlayers":["Player","MutualAlly"],
"modifications":[{"value":"UnitMotion/WalkSpeed","multiply":1.2}]
"modifications":[{"value":"UnitMotion/WalkSpeed","multiply":1.5}]
}

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@ -13,10 +13,9 @@
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "shields_generic_gold.png",
"researchTime": 40,
"tooltip": "Infantry Spearmen +1 Pierce Armor Levels, but -10% Walk Speed.",
"tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
"modifications": [
{"value": "Armour/Pierce", "add": 1.0},
{"value":"UnitMotion/WalkSpeed", "multiply": 0.9}],
{"value": "Armour/Pierce", "add": 1.0}],
"affects": ["Infantry Spear"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

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@ -0,0 +1,13 @@
{
"genericName": "Trade Convoys",
"description": "Increases movement rate of traders.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "wheel.png",
"researchTime": 40,
"tooltip": "Traders +25% Walk Speed.",
"modifications": [{"value": "UnitMotion/WalkSpeed", "multiply": 1.25}],
"affects": ["Trader"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

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@ -11,7 +11,7 @@
<GenericName>Themistocles</GenericName>
<SpecificName>Themistoklês</SpecificName>
<Tooltip>Classes: Hero Infantry Melee Sword.
"Naval Architect" Aura: When garrisoned in a ship, his ship is 20% faster. Ships are also built 20% faster during his lifespan.
"Naval Commander" Aura: When garrisoned in a ship, his ship is +50% faster. Ships are also built +20% faster during his lifespan.
Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers and Elephants.
Countered by: Archers, Cavalry Archers.
</Tooltip>

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@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/ptol_cavalry_archer_b">
<Armour>
<Hack>6</Hack>
<Pierce>8</Pierce>
<Crush>9</Crush>
<Hack>2</Hack>
<Pierce>4</Pierce>
<Crush>2</Crush>
</Armour>
<Attack>
<Ranged>
@ -41,6 +41,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/persians/cavalry_archer_a.xml</Actor>
<Actor>units/ptolemies/cavalry_archer_a.xml</Actor>
</VisualActor>
</Entity>

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@ -17,7 +17,13 @@ Countered by: Skirmishers and Elephants.
<Promotion>
<Entity>units/ptol_cavalry_archer_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>8.0</WalkSpeed>
<Run>
<Speed>18.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/persians/cavalry_archer_b.xml</Actor>
<Actor>units/ptolemies/cavalry_archer_b.xml</Actor>
</VisualActor>
</Entity>

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@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/ptol_cavalry_archer_a">
<Armour>
<Hack>7</Hack>
<Pierce>9</Pierce>
<Crush>10</Crush>
<Hack>3</Hack>
<Pierce>5</Pierce>
<Crush>3</Crush>
</Armour>
<Attack>
<Ranged>
@ -29,6 +29,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/persians/cavalry_archer_e.xml</Actor>
<Actor>units/ptolemies/cavalry_archer_e.xml</Actor>
</VisualActor>
</Entity>