A few actor fixes

This was SVN commit r1469.
This commit is contained in:
Wijitmaker 2004-12-07 05:28:20 +00:00
parent 0f18178fda
commit c5dc84223e
2 changed files with 58 additions and 58 deletions

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Wannabe Roman Dude</Name>
<ModelName>art/meshes/skeletal/dude.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/rome_advanced_2.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="1"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="PropHead" model="Dude Head"> </Prop>
<Prop attachpoint="PropShield" model="Shield Roman Large 4"> </Prop>
<Prop attachpoint="PropRHand" model="Gladus D"> </Prop>
</Props>
</Object>
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Wannabe Roman Dude</Name>
<ModelName>art/meshes/skeletal/dude.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/rome_advanced_2.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="0"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="PropHead" model="Dude Head"> </Prop>
<Prop attachpoint="PropShield" model="Shield Roman Small 8"> </Prop>
<Prop attachpoint="PropRHand" model="Gladus D"> </Prop>
</Props>
</Object>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>The Rider</Name>
<ModelName>art/meshes/skeletal/dude.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/iber_advanced.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="1"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="PropHead" model="Dude Head"> </Prop>
<Prop attachpoint="PropShield" model="Shield Roman Small 6"> </Prop>
<Prop attachpoint="PropRHand" model="Celt Sword A"> </Prop>
</Props>
</Object>
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>The Rider</Name>
<ModelName>art/meshes/skeletal/dude.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/iber_advanced.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="1"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="1"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="0"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="PropHead" model="Dude Head"> </Prop>
<Prop attachpoint="PropShield" model="Shield Roman Small 6"> </Prop>
<Prop attachpoint="PropRHand" model="Celt Sword A"> </Prop>
</Props>
</Object>