Added blood to animal deaths. Muahahahahahahaha.
This was SVN commit r8659.
This commit is contained in:
parent
17e580ec42
commit
c6491b1916
@ -1,18 +1,22 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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||||
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/bear.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Fur-Brown">
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<texture>skeletal/animal_bear_brown.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -1,18 +1,22 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Mesh">
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||||
<mesh>skeletal/boar.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_boar.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -7,4 +7,12 @@
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<texture>skeletal/animal_camel.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -17,5 +17,12 @@
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<texture>skeletal/animal_chicken_b.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="base">
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<animations>
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@ -17,7 +15,6 @@
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<texture>skeletal/animal_deer.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="male">
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<animations>
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@ -33,10 +30,8 @@
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</animations>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="normal">
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</variant>
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<variant frequency="100" name="normal"/>
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<variant frequency="0" name="feeding">
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<animations>
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<animation file="quadraped/deer_idle_04.dae" name="idle" speed="20"/>
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@ -44,5 +39,12 @@
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</animations>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -7,4 +7,12 @@
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<texture>skeletal/animal-elephant-base-baby.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -7,4 +7,12 @@
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<texture>skeletal/animal-elephant-base.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -7,4 +7,12 @@
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<texture>skeletal/animal-elephant-base.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -7,4 +7,12 @@
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<texture>skeletal/animal-elephant-base.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -7,4 +7,12 @@
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<texture>skeletal/animal_fox_arctic.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -7,4 +7,12 @@
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<texture>skeletal/animal_fox_red.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -37,4 +37,12 @@
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<texture>skeletal/animal_gazelle_02.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -14,4 +14,12 @@
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<texture>skeletal/animal_giraffeb.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -14,4 +14,12 @@
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<texture>skeletal/animal_giraffeb.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -1,14 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/goat.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Hair-dark">
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<texture>skeletal/animal_goat.dds</texture>
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@ -17,5 +14,12 @@
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<texture>skeletal/animal_goat2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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@ -13,7 +11,6 @@
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<mesh>skeletal/horse.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="16" name="black">
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<texture>skeletal/horse_black_a.dds</texture>
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@ -34,5 +31,12 @@
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<texture>skeletal/horse_tan_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -11,4 +11,12 @@
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<texture>skeletal/animal_lion.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -11,4 +11,12 @@
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<texture>skeletal/animal_lioness.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -1,18 +1,22 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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||||
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/muskox.pmd</mesh>
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</variant>
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||||
</group>
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||||
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_muskox.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -1,13 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>gaia/temppig.pmd</mesh>
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<texture>skeletal/animal_pig_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -1,13 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>gaia/temprabbit.pmd</mesh>
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<texture>skeletal/animal_rabbit_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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||||
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<group>
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<variant frequency="1" name="Sheep-Male">
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<mesh>gaia/temp_sheep1.pmd</mesh>
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@ -11,11 +9,17 @@
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<mesh>gaia/temp_sheep2.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Texture">
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<texture>skeletal/animal_sheep_a.dds</texture>
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||||
</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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|
@ -1,9 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations/>
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||||
@ -12,5 +9,12 @@
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<texture>gaia/ani_sheep_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -1,18 +1,22 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Mesh">
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||||
<mesh>skeletal/tiger.pmd</mesh>
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||||
</variant>
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||||
</group>
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||||
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||||
<group>
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||||
<variant frequency="100" name="texture">
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<texture>skeletal/animal_tiger.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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<group>
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||||
<variant frequency="100" name="Idle"/>
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<variant name="death">
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||||
<props>
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||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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||||
</props>
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</variant>
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</group>
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</actor>
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@ -1,18 +1,22 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Mesh">
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<mesh>skeletal/walrus.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_walrus.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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||||
<props>
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||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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||||
</group>
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</actor>
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@ -1,18 +1,22 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Mesh">
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<mesh>skeletal/whale.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_whale.dds</texture>
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||||
</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
|
@ -14,4 +14,12 @@
|
||||
<texture>skeletal/animal_wildebeest.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
|
@ -1,14 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Mesh">
|
||||
<mesh>skeletal/wolf.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="fur-black">
|
||||
<texture>skeletal/animal_wolf_black.dds</texture>
|
||||
@ -17,5 +14,12 @@
|
||||
<texture>skeletal/animal_wolf_brown.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
|
@ -1,18 +1,22 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Mesh">
|
||||
<mesh>skeletal/wolf.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="fur-white">
|
||||
<texture>skeletal/animal_wolf_white.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
|
@ -7,5 +7,13 @@
|
||||
<texture>skeletal/animal_zebra.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
||||
|
Loading…
Reference in New Issue
Block a user