Maiden Guard Archer, until we can combine them into one unit.

This was SVN commit r12789.
This commit is contained in:
Michael D. Hafer 2012-10-27 22:52:08 +00:00
parent 5d960a136a
commit cb8123ffc9
6 changed files with 99 additions and 6 deletions

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@ -4,9 +4,16 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="150"/>
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="125"/>
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_2_hand_sword_ready_c.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
<animation event="0.5" file="biped/inf_2_hand_sword_attack_b.dae" name="melee" speed="150"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>

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@ -0,0 +1,53 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="melee" speed="250"/>
</animations>
<props>
<prop actor="props/units/heads/head_maur_fem.xml" attachpoint="head"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/bow_long_indian.xml" attachpoint="l_hand"/>
<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Skirt-Short">
<mesh>skeletal/f_tunic.dae</mesh>
<textures>
<texture file="skeletal/maur_maiden_guard_1.png" name="baseTex"/>
<texture file="skeletal/maur_maiden_guard_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>

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@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_archer">
<Armour>
<Hack>7.0</Hack>
<Pierce>7.0</Pierce>
<Crush>15.0</Crush>
</Armour>
<Cost>
<Resources>
<food>40</food>
<wood>0</wood>
<metal>80</metal>
</Resources>
</Cost>
<Identity>
<Civ>maur</Civ>
<GenericName>Maiden Guard Archer</GenericName>
<SpecificName>/Unknown/</SpecificName>
<History>.</History>
<Icon>units/pers_support_female_citizen.png</Icon>
</Identity>
<Sound>
<SoundGroups>
<trained>interface/alarm/alarm_create_female.xml</trained>
<select>voice/hellenes/civ/female/civ_female_select.xml</select>
<order_walk>voice/hellenes/civ/female/civ_female_walk.xml</order_walk>
<order_attack>voice/hellenes/civ/female/civ_female_go_out_against.xml</order_attack>
<order_garrison>voice/hellenes/civ/female/civ_female_garrison.xml</order_garrison>
<attack>attack/weapon/sword.xml</attack>
<death>actor/human/death/female_death.xml</death>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>units/mauryans/champion_maiden_guard_archer.xml</Actor>
</VisualActor>
</Entity>

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@ -12,6 +12,7 @@ Hero Aura: "TBD."</Tooltip>
<ProductionQueue>
<Entities datatype="tokens">
units/maur_champion_maiden
units/maur_champion_maiden_archer
</Entities>
</ProductionQueue>
<VisualActor>

View File

@ -9,11 +9,6 @@
Hero Special: "Teacher." TBD.</Tooltip>
<History>TBD.</History>
</Identity>
<ProductionQueue>
<Entities datatype="tokens">
units/maur_champion_maiden
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>units/persians/hero_xerxes.xml</Actor>
</VisualActor>

View File

@ -69,6 +69,7 @@
<ProductionQueue>
<Entities datatype="tokens">
units/maur_champion_maiden
units/maur_champion_maiden_archer
</Entities>
</ProductionQueue>
<UnitMotion>