Tweaking Barracks actor.
This was SVN commit r11058.
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@ -1,15 +1,14 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="barracks">
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<mesh>structural/rome_barracks.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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</props>
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<texture>structural/rome_struct_2.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -6,11 +6,18 @@
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<stone>200</stone>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="28.0" depth="28.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Identity>
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<Civ>rome</Civ>
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<SpecificName>Armamentarium</SpecificName>
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<History>Romans specialised in the building of military camps and forts. A few of them still survive.</History>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="24.0"/>
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</Obstruction>
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<TrainingQueue>
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<Entities datatype="tokens">
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units/rome_infantry_swordsman_b
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@ -20,6 +27,7 @@
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</Entities>
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</TrainingQueue>
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<VisualActor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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<Actor>structures/romans/barracks.xml</Actor>
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</VisualActor>
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</Entity>
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