Tweaking Barracks actor.

This was SVN commit r11058.
This commit is contained in:
Michael D. Hafer 2012-02-13 02:02:46 +00:00
parent 25cd83f2ed
commit cba82eec2f
2 changed files with 12 additions and 5 deletions

View File

@ -1,15 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="barracks">
<mesh>structural/rome_barracks.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
<texture>structural/rome_struct_2.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -6,11 +6,18 @@
<stone>200</stone>
</Resources>
</Cost>
<Footprint>
<Square width="28.0" depth="28.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>rome</Civ>
<SpecificName>Armamentarium</SpecificName>
<History>Romans specialised in the building of military camps and forts. A few of them still survive.</History>
</Identity>
<Obstruction>
<Static width="24.0" depth="24.0"/>
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">
units/rome_infantry_swordsman_b
@ -20,6 +27,7 @@
</Entities>
</TrainingQueue>
<VisualActor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
<Actor>structures/romans/barracks.xml</Actor>
</VisualActor>
</Entity>