Added destruction dust to a bunch of structures.
Made the Parthenon prettier. This was SVN commit r11098.
This commit is contained in:
parent
16d42ad880
commit
ccf1b1290f
@ -7,5 +7,18 @@
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<texture>structural/hele_struct.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -7,5 +7,16 @@
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -11,5 +11,18 @@
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/market.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_6x4.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -11,5 +11,18 @@
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/temple_big.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_3x6.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -15,5 +15,17 @@
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/tophet_palms.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -24,6 +24,19 @@
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic_entry.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -14,4 +14,19 @@
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/market_newest_prop_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/market_newest_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/market_newest_props_wooden.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -24,5 +24,19 @@
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/temple_color.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/temple_palisade.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/temple_prop_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/temple_turf.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/temple_celt_wall.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -11,5 +11,18 @@
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/market.xml" attachpoint="props_main"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Temple B">
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<mesh>structural/hele_temple_b_base.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/temple_b_columns.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/temple_b_struct.xml" attachpoint="root"/>
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</props>
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<texture>props/hele_tile_c.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Temple C">
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<mesh>structural/hele_temple_c_base.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/temple_c_columns.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/temple_b_struct.xml" attachpoint="root"/>
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</props>
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<texture>props/hele_tile_c.dds</texture>
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</variant>
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</group>
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</actor>
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@ -14,5 +14,26 @@
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<texture>structural/hele_struct.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/parth_steps.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/parth_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/parth_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/parth_walls.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/parth_antefixes.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -8,25 +8,19 @@
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<prop actor="props/structures/hellenes/temple_a_columns.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/temple_a_struct.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="Temple B">
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<mesh>structural/hele_temple_b_base.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/temple_b_columns.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/temple_b_struct.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="Temple C">
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<mesh>structural/hele_temple_c_base.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/temple_c_columns.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/temple_b_struct.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/hele_tile_c.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/temple_a_columns.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/temple_a_struct.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -11,5 +11,18 @@
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/iberians/market_01.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -11,4 +11,17 @@
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/iberians/temple.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -17,5 +17,17 @@
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<mesh>structural/pers_market_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -21,6 +21,16 @@
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<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_sb1_mud.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/persians/temple.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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</props>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans.xml</material>
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||||
</actor>
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||||
|
BIN
binaries/data/mods/public/art/meshes/props/parth_antefixes.dae
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binaries/data/mods/public/art/meshes/props/parth_roof.dae
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binaries/data/mods/public/art/meshes/props/parth_steps.dae
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binaries/data/mods/public/art/meshes/props/parth_walls.dae
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binaries/data/mods/public/art/meshes/props/parth_walls.dae
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binaries/data/mods/public/art/meshes/structural/hele_temple_a_struct.dae
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binaries/data/mods/public/art/meshes/structural/hele_temple_a_struct.dae
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binaries/data/mods/public/art/meshes/structural/parth_struct.dae
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binaries/data/mods/public/art/meshes/structural/parth_struct.dae
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binaries/data/mods/public/art/textures/particles/raindrop.png
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binaries/data/mods/public/art/textures/particles/raindrop.png
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Oasis VI.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Oasis VI.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Punjab II.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Punjab II.xml
(Stored with Git LFS)
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@ -1,32 +1,42 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="structures/hele_temple">
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<Cost>
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<BuildTime>300</BuildTime>
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<BuildTime>500</BuildTime>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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<stone>500</stone>
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<stone>1000</stone>
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<metal>500</metal>
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</Resources>
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</Cost>
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<Decay>
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<Inactive/>
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<DelayTime>0.0</DelayTime>
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<SinkRate>2.0</SinkRate>
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<SinkAccel>9.0</SinkAccel>
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</Decay>
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<Footprint>
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<Square width="28.0" depth="58.0"/>
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<Height>12.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>30</Max>
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</GarrisonHolder>
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<Health>
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<Max>5000</Max>
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</Health>
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<Identity>
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<Civ>hele</Civ>
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<GenericName>Epic Temple</GenericName>
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<SpecificName>Naos</SpecificName>
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<SpecificName>Naos Parthenos</SpecificName>
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<History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History>
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<Tooltip>Train healers. Garrison up to 30 units to heal them at a quick rate.</Tooltip>
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</Identity>
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<Loot>
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<xp>50</xp>
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||||
<food>0</food>
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||||
<wood>0</wood>
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<stone>500</stone>
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<stone>200</stone>
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<metal>500</metal>
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</Loot>
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<Obstruction>
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Block a user