Tweaked ship health and Super Dock health.
Disabled <TerritoryDecay> for some miscellaneous things. This was SVN commit r10144.
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@ -5,8 +5,8 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="700"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="700"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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</variant>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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@ -18,7 +18,6 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Horse-Texture-Plain">
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<texture>skeletal/horse_kart_cjv_b_1.dds</texture>
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@ -30,7 +29,6 @@
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<texture>skeletal/horse_kart_cjv_b_3.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-gray">
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<colour>238 232 204</colour>
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@ -42,7 +40,5 @@
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<colour>254 214 129</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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BIN
binaries/data/mods/public/maps/scenarios/Carthaginians Sandbox.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Carthaginians Sandbox.xml
(Stored with Git LFS)
Binary file not shown.
@ -38,6 +38,7 @@
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<StatusBars>
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<HeightOffset>6.0</HeightOffset>
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</StatusBars>
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<TerritoryDecay disable=""/>
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<Vision>
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<Range>4</Range>
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<RetainInFog>true</RetainInFog>
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@ -38,6 +38,7 @@
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<StatusBars>
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<HeightOffset>6.0</HeightOffset>
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</StatusBars>
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<TerritoryDecay disable=""/>
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<Vision>
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<Range>4</Range>
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<RetainInFog>true</RetainInFog>
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@ -35,6 +35,7 @@
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<StatusBars>
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<HeightOffset>6.0</HeightOffset>
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</StatusBars>
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<TerritoryDecay disable=""/>
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<Vision>
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<Range>4</Range>
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<RetainInFog>true</RetainInFog>
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@ -9,6 +9,7 @@
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<SpecificName>Wheat Field</SpecificName>
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<History>A farmer's field.</History>
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</Identity>
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<TerritoryDecay disable=""/>
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<VisualActor>
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<Actor>structures/plot_field_new.xml</Actor>
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<FoundationActor>structures/plot_field_new.xml</FoundationActor>
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@ -32,6 +32,7 @@
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<Obstruction>
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<Static width="4.0" depth="4.0"/>
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</Obstruction>
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<TerritoryDecay disable=""/>
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<Vision>
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<Range>12</Range>
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<RetainInFog>true</RetainInFog>
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@ -39,6 +39,7 @@
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<TerritoryDecay disable=""/>
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<Vision>
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<Range>72</Range>
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<RetainInFog>true</RetainInFog>
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@ -39,6 +39,7 @@
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<TerritoryDecay disable=""/>
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<Vision>
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<Range>40</Range>
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<RetainInFog>true</RetainInFog>
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@ -38,6 +38,7 @@
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<StatusBars>
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<HeightOffset>6.0</HeightOffset>
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</StatusBars>
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<TerritoryDecay disable=""/>
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<Vision>
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<Range>4</Range>
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<RetainInFog>true</RetainInFog>
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@ -38,6 +38,7 @@
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<StatusBars>
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<HeightOffset>6.0</HeightOffset>
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</StatusBars>
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<TerritoryDecay disable=""/>
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<Vision>
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<Range>4</Range>
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<RetainInFog>true</RetainInFog>
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@ -15,7 +15,7 @@
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</Identity>
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<Cost>
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<PopulationBonus>10</PopulationBonus>
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<BuildTime>400</BuildTime>
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<BuildTime>500</BuildTime>
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<Resources>
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<wood>400</wood>
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<stone>400</stone>
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@ -26,7 +26,7 @@
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Max>4000</Max>
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<Max>5000</Max>
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</Health>
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<Obstruction>
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<Static width="42.0" depth="58.0"/>
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@ -35,7 +35,7 @@
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<Health>
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<Max>300</Max>
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<Max>600</Max>
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</Health>
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<Identity>
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<GenericName>Light Warship</GenericName>
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@ -18,7 +18,7 @@
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<Health>
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<Max>200</Max>
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<Max>400</Max>
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</Health>
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<Identity>
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<GenericName>Merchantman</GenericName>
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@ -35,7 +35,7 @@
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<Health>
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<Max>500</Max>
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<Max>1000</Max>
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</Health>
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<Identity>
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<GenericName>Heavy Warship</GenericName>
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@ -39,7 +39,7 @@
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<Health>
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<Max>400</Max>
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<Max>800</Max>
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</Health>
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<Identity>
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<GenericName>Medium Warship</GenericName>
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