Convert all remaining entity template data to new file format.

Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
This commit is contained in:
Ykkrosh 2010-05-15 21:07:52 +00:00
parent ae08adc55d
commit cdcee291cf
404 changed files with 3200 additions and 547 deletions

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@ -24,11 +24,6 @@
<Health>
<Max>125</Max>
</Health>
<Stamina>
<Max>0</Max>
<BarHeight>0</BarHeight>
<Bar_Size>0</Bar_Size>
</Stamina>
</Traits>
<Actions>
<Attack>
@ -40,11 +35,7 @@
</Attack>
<Move>
<Speed>6.5</Speed>
<Run>
<Range>0</Range>
<Speed>0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/spartan_pikeman.xml</Actor>
</Entity>
</Entity>

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@ -11,8 +11,6 @@
<Civ>Romans</Civ>
<History></History>
</Id>
<Footprint>

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@ -3,6 +3,8 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Centurio</SpecificName>
<Rollover>Swordsman. Bonused vs. Infantry Spearmen and Elephants. Pilum Ranged Attack Bonused vs. Infantry Swordsmen and Infantry Javelinists. Small Weakness vs. All Germanic Units.</Rollover>
<History>A Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armour and attack, these professions are the bulwark of any Imperial Roman army.</History>
</Identity>
<Cost>
<BuildTime>40</BuildTime>
@ -21,11 +23,21 @@
</Armour>
<UnitMotion>
<WalkSpeed>5.0</WalkSpeed>
<Run>
<Speed>15.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Hack>31.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Melee>
<Hack>31.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>75.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Charge>
</Attack>
<VisualActor>
<Actor>temp/imp_rome_su1.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Legionnaire</SpecificName>
<History>The Imperial Legionnaire.</History>
</Identity>
<VisualActor>
<Actor>units/romans/super_unit_4_imp_legion.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Legionnaire</SpecificName>
<History>The Marian Legionnaire.</History>
</Identity>
<VisualActor>
<Actor>units/romans/super_unit_3.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Triumphal Arch</SpecificName>
<History>An arch dedicated to Mars, the Roman god of war.</History>
</Identity>
<VisualActor>
<Actor>props/structures/romans/arch.xml</Actor>

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@ -4,6 +4,8 @@
<Civ>hele</Civ>
<SpecificName>Spartan Phalangite</SpecificName>
<IconCell>13</IconCell>
<Tooltip>Bonused vs. Cavalry and Infantry. Weak vs. Ranged Units. Uses the Syntagma Formation.</Tooltip>
<History>The 3rd Century BC saw the brief rise of a resurgent Sparta. Eager to regain past glory, the Spartan kings Agis and Cleomenes briefly resurrected the ancient Spartan laws and nearly reconquered the Peloponese. If not for the intervention of the Macedonians in both insurrections Sparta would have reigned victorious. This soldier here is a Spartan armed in the 'Macedonian fashion' with a small round pelta shield and the line pike, or "Sarissa" for use in the Syntagma phalanx formation.</History>
</Identity>
<Cost>
<Resources>
@ -24,9 +26,11 @@
<WalkSpeed>6.5</WalkSpeed>
</UnitMotion>
<Attack>
<Hack>9.0</Hack>
<Pierce>28.0</Pierce>
<MaxRange>7.25</MaxRange>
<Melee>
<Hack>9.0</Hack>
<Pierce>28.0</Pierce>
<MaxRange>7.25</MaxRange>
</Melee>
</Attack>
<VisualActor>
<Actor>units/hellenes/spartan_pikeman.xml</Actor>

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@ -4,6 +4,7 @@
<Civ>gaia</Civ>
<GenericName>Fence</GenericName>
<SpecificName>Long Wooden Fence</SpecificName>
<History>A split rail wooden fence.</History>
</Identity>
<Health>
<DeathType>vanish</DeathType>
@ -21,4 +22,8 @@
<Square width="0.8" depth="13.0"/>
<Height>4.0</Height>
</Footprint>
<Vision>
<Range>1</Range>
<RetainInFog>true</RetainInFog>
</Vision>
</Entity>

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@ -4,6 +4,7 @@
<Civ>gaia</Civ>
<GenericName>Fence</GenericName>
<SpecificName>Short Wooden Fence</SpecificName>
<History>A split rail wooden fence.</History>
</Identity>
<Health>
<DeathType>vanish</DeathType>
@ -21,4 +22,8 @@
<Square width="0.8" depth="6.5"/>
<Height>4.0</Height>
</Footprint>
<Vision>
<Range>1</Range>
<RetainInFog>true</RetainInFog>
</Vision>
</Entity>

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@ -3,6 +3,7 @@
<Identity>
<Civ>hele</Civ>
<SpecificName>Demetrius</SpecificName>
<History>One of the Diadochi, king of Macedonia (294 BC - 288 BC), Demetrius was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophtalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 BC. Losing his Asian possessions after the battle of Ipsus, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrius, the other Diadochi united against him and defeated him.</History>
</Identity>
<VisualActor>
<Actor>temp/demetrius_the_ripper.xml</Actor>

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@ -2,6 +2,7 @@
<Entity parent="template_gaia_flora_tree">
<Identity>
<SpecificName>Pine Tree</SpecificName>
<History>The pine is an evergreen conifer.</History>
</Identity>
<VisualActor>
<Actor>flora/trees/pine_animated.xml</Actor>

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@ -13,10 +13,19 @@
</Armour>
<UnitMotion>
<WalkSpeed>7.25</WalkSpeed>
<Run>
<Speed>14.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Hack>17.0</Hack>
<Pierce>8.5</Pierce>
<Melee>
<Hack>17.0</Hack>
<Pierce>8.5</Pierce>
</Melee>
<Charge>
<Hack>35.0</Hack>
<Pierce>17.0</Pierce>
</Charge>
</Attack>
<VisualActor>
<Actor>temp/sword_hoplite_1.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>hele</Civ>
<SpecificName>Spartiate with Xiphos</SpecificName>
<History>The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they never lost a battle in spite of their small numbers. Ironically enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the end of the domination of the phalanx.</History>
</Identity>
<VisualActor>
<Actor>temp/hele_su1_sword.xml</Actor>

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@ -3,8 +3,15 @@
<Identity>
<Civ>hele</Civ>
<SpecificName>Themistocles the Killer</SpecificName>
<History>The general whom persuaded the Athenians to invest their income from silver mines in a war navy of 200 Triremes. A key figure during the Persian Wars, he commanded the victorious Athenian navy at the decisive battle of Salamis in 479 BC. Later, he pursued an active policy against the Persians in the Aegean, thereby laying the foundations of future Athenian power. Ostracised by the Athenians, he was forced to flee to the protection of the Persians.</History>
</Identity>
<VisualActor>
<Actor>temp/themistocles_the_killer.xml</Actor>
</VisualActor>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>10</Bonus>
</Courage>
</Auras>
</Entity>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Mahaneh</SpecificName>
<History>The Carthaginians incorporated stables and barracks into their city walls.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/barracks.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Merkaz</SpecificName>
<History>Carthiginian's History</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/civil_centre.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Réfet</SpecificName>
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of –5% per animal corralled appropriate to kind.</History>
</Identity>
<VisualActor>
<Actor>structures/plot_corral.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Namel</SpecificName>
<History>The structure is based upon the centre ?island? of skidways and sheds (including shops and admiral?s headquarters) of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/dock.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Ahuzah</SpecificName>
<History>Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ?almost enslaved? Liby-Phoenicians, Numidians, and whomever they could get.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/farmstead.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Sadéh</SpecificName>
<History>A farmer's field.</History>
</Identity>
<ResourceSupply>
<Amount>2000</Amount>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Mecudah</SpecificName>
<History>The Carthaginians built a number of rather 'monolithic' blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ?civilised? territories under their direct control.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/fortress.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Bayit</SpecificName>
<History>Housing was generally built of adobe or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/house.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Šuq</SpecificName>
<History>Carthaginian markets were probably just big sheds or structures surrounding a ?market? area or in a wharf area of a port.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/market.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Mehcabah</SpecificName>
<History>Resources and building materials were kept in warehouses.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/mill.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Migdal</SpecificName>
<History>Sturdy stone outposts used to keep an eye on desert nomad tribes along the Carthaginian North African frontier.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/scout_tower.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Miqdáš</SpecificName>
<History>What little we know of the Carthaginian religion has be pieced together from scattered sources. Tanit, a fertility goddess, was one of two principle gods in the Carthaginian pantheon, the other being her consort Ba'al, a deity of Phoenician origin.</History>
</Identity>
<Cost>
<Resources>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Homah</SpecificName>
<History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_long.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Migdal-shacar</SpecificName>
<History>The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_gate.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Homah</SpecificName>
<History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_long.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Homah</SpecificName>
<History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_med.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Homah</SpecificName>
<History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_short.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Migdál</SpecificName>
<History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_tower_end_left.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Migdál</SpecificName>
<History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_tower_end_right.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Migdál</SpecificName>
<History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_tower_middle.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Cuartel</SpecificName>
<History>To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/barracks.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Oppidum</SpecificName>
<History>The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/civil_centre.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Corral</SpecificName>
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse functions similarly to a relic as in AoK.. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) is reduced by a fixed amount of -5% per animal corralled.</History>
</Identity>
<VisualActor>
<Actor>structures/plot_corral.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Puerto</SpecificName>
<History>No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians / Carthaginians had such broad influence on the peninsula for a half millennium before the timeframe of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/dock.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Hacienda</SpecificName>
<History>The Hacienda is adopted as being a farm centre that would typically house more than a single family, or an extended family, involved in all manner of agricultural pursuit required of the times.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/farmstead.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Castro</SpecificName>
<History>The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/fortress.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Casa</SpecificName>
<History>Iberian structures of the time were typically built either entirely of stone or with stone stub walls with 'adobe' up to the roof lines above them. Roofs were then, depending on the economic status of individuals, covered with a composite of mud and binding vegetable and waterproofing asphaltic materials, or slate stone, or in many cases in the region, with so-called Spanish roofing tiles.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/house.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Mercado</SpecificName>
<History>The trade centres or marketplaces of the Iberians may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/market.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Centro de Recursos</SpecificName>
<History>There was no such thing as an Iberians resource centre during the time frame although there may have been camps. However as a game construct we show one to serve purpose of supporting lumbering and mining operations.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/mill.xml</Actor>

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@ -3,6 +3,8 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Monumento Venerado</SpecificName>
<Rollover>All units within LOS of this monument will fight harder. Build limit: 1 per map.</Rollover>
<History>The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/sb_1.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Torre Iberica</SpecificName>
<History>These towers were quite large, high and monolithic stonework; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/scout_tower.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Templo</SpecificName>
<History>The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshipped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovelico, as the male represented by a boar, and Ataecina, the female counterpart as represented by a goat.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/temple.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Muro Ancho</SpecificName>
<History>High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/wall.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Puerta Mortal</SpecificName>
<History>One of the central attributes of the Iberians civ is that it was a highly defensive one that constantly gave the Carthaginians trouble in their bid to conquer the peninsula (which they never really did) and took the Romans another 200 years to subdue, along with incredibly large cumulative loss of Roman soldier's lives. This doubled gate has been found incorporated into walls surrounding Iberian villages, Oppidum, and fortresses, Castros. It presents rather formidable aspects with its 4 towers, 2 gates, and a courtyard-like interior wherein enemy forces could become entrapped between the two gates, combined with a monolithically strong stone structure. The concept comes from archeologist and paleontologist descriptions of the remains of such gates at various locations scattered about the Iberian Peninsula.</History>
</Identity>
<VisualActor>
<Actor>structures/iberians/wall_gate.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Apadana</SpecificName>
<History>The vassal and subject peoples sent representatives to deliver annual tribute to the Great King in Persepolis; the King accepted them in the Apadana ('Audience Hall').</History>
</Identity>
<VisualActor>
<Actor>structures/persians/barracks.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Satrapy</SpecificName>
<History>Possibly of Median origin, the word 'satrapy' means province. Soon after coming to the throne, Darius the Great carried out a vast administrative reform, dividing the huge empire into 20 satrapies governed by satraps.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/civil_centre.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Janvargah</SpecificName>
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corraled animals, which generate food, the Corraled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units or horse-mounted units (as appropriate) is reduced by a fixed amount.</History>
</Identity>
<VisualActor>
<Actor>structures/plot_corral.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Langargah</SpecificName>
<History>Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbours, the oustanding example being Tyre, which was situated on an island close to the shore.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/dock.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Jowgah</SpecificName>
<History>Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/farmstead.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Agros</SpecificName>
<History>A farmer's field.</History>
</Identity>
<ResourceSupply>
<Amount>2000</Amount>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Dura</SpecificName>
<History>The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/fortress.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Pairidaeza</SpecificName>
<History>Apart from the Great King and his close relatives, the satraps resided in splendid spacious residences, which included palaces, pavilions and gardens.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/house.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Bazaar</SpecificName>
<History>Traders from all distant parts of the huge empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centres.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/market.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Asiyah</SpecificName>
<History>The Persian kings kept the huge annual tribute received by their subject nations in specific buildings in Persepolis and Susa. In the provinces, the satraps were responsible for the establishment of similar foundations, where local taxes and public funds were kept.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/mill.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Kakh</SpecificName>
<History>The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/sb1_new.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Padgan</SpecificName>
<History>The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/scout_tower.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>(Insert Name)</SpecificName>
<History>(Insert History)</History>
</Identity>
<VisualActor>
<Actor>structures/persians/temple.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Divar</SpecificName>
<History>These were the massive walls that Nebuchadnezzar built to protect the city. It is said that two four-horse chariots could easily pass by each other. Babylon, although not an official royal residence (there were 4 of them all together), was a preferred place for holidays.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/wall.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Darvaze</SpecificName>
<History>The several ceremonial entrances to the great city of Babylon were furnished with magnificent gates, the gate of Ishtar being the most splendid of all.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/wall_gate.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Borj</SpecificName>
<History>When Cyrus the Great campaigned in the north and chose to establish the river Jaxartes as a boundary, he constructed a mighty fortress to protect his territories from Scythian raids. It was called Cyropolis and was situated close to the place where Alexander the Great later built his Alexandria Eschatae.</History>
</Identity>
<VisualActor>
<Actor>structures/persians/wall_tower.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Castra</SpecificName>
<History>Romans specialised in the building of military camps and forts. A few of them still survive.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/barracks.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Municipium</SpecificName>
<History>(Roman History goes here)</History>
</Identity>
<VisualActor>
<Actor>structures/romans/civic_centre.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Saeptum</SpecificName>
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.</History>
</Identity>
<VisualActor>
<Actor>structures/plot_corral.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Portus</SpecificName>
<History>Being an inland city, Rome was still connected to the port of Ostia through means of the Tiber. Merchant ships from all over the Mediterranean arrived at Ostia, bringing all kinds of luxurious goods. The construction of a reliable harbour was planned by Julius Caesar and carried out by Claudius.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/dock.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Villa</SpecificName>
<History>As Rome grew more and more affluent, many of the rich senators built lavish villas throughout Italy. Most of them emulated earlier Hellenistic examples; remains can be seen even today at Pompeii.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/farmstead.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Fortis</SpecificName>
<History>Fortified city.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/fortress.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Atrium</SpecificName>
<History>The early Atrium initially included one big room with a fireplace in the middle. A garden by the house was later included under Hellenistic influence.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/house.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Forum</SpecificName>
<History>The Forum was the most important place in Rome, for it was there that important speeches were held and decisions taken. Starting with Julius Caesar, the great emperors Vespasian, Nerva and Trajan built their magnificent forums.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/market.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Receptaculum</SpecificName>
<History>Resources and building materials were kept in warehouses.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/mill.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Camp</SpecificName>
<History>Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/camp.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Murus Latericius</SpecificName>
<History>It has a turf wall, and it's surrounded by a canal filled with water whenever possible for extra defence. Many towns started up as bigger military camps to evolve to more complicated cities.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/murus_latericius.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Turris Lignea</SpecificName>
<History>For use by the Romans to keep an eye over surrounding hostile territory.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/scout_tower.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Circummunitio</SpecificName>
<History>Quick building, but expensive wooden and earthen walls used to surround and siege an enemy town or fortified position. The most famous examples are the Roman sieges of the Iberian stronghold of Numantia and the Gallic stronghold of Alesia.</History>
</Identity>
<Cost>
<Resources>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Porta Circummunitio</SpecificName>
<History>(Insert History Here)</History>
</Identity>
<Cost>
<Resources>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Turris Circummunitio</SpecificName>
<History>(Insert history here)</History>
</Identity>
<Cost>
<Resources>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Nosocomium</SpecificName>
<History>The Roman pantheon consisted of Latinized Etruscan and Hellenic deities. Cheif among them were Jupiter, king of the gods, Minerva, goddess of wisdom, and Mars, the Roman god of war.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/temple_new.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Nosocomium</SpecificName>
<History>(Insert History)</History>
</Identity>
<VisualActor>
<Actor>structures/romans/temple_vesta.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Moenia</SpecificName>
<History>Quick building, but expensive wooden and earthen walls used to surround and siege an enemy town or fortified position. The most famous examples are the Roman sieges of the Iberian stronghold of Numantia and the Gallic stronghold of Alesia.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/siege_wall.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Porta</SpecificName>
<History>(Insert History Here)</History>
</Identity>
<VisualActor>
<Actor>structures/romans/wall_gate.xml</Actor>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>rome</Civ>
<SpecificName>Turris Lapidea</SpecificName>
<History>(Insert history here)</History>
</Identity>
<VisualActor>
<Actor>structures/romans/wall_tower.xml</Actor>

View File

@ -1,5 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/cart_cavalry_javelinist_b">
<Promotion>
<Entity>cart_cavalry_javelinist_e</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/cavalry_javelinist_a.xml</Actor>
</VisualActor>

View File

@ -3,7 +3,11 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Iš Kidón Rakhúv</SpecificName>
<History>The Carthaginians possessed the greatest light cavalry of the ancient world in the Numidians. Tough and hardy like their mounts, the Numidians were famous for their ability to ride bareback and without bridles. Riders controlled their horses through a combination of voice commands, knee pressure, and a rope around the animals’ necks. Used mostly for pursuing defeated opponents, the Numidians’ favored weapon was a javelin that could be used for close combat if necessary.</History>
</Identity>
<Promotion>
<Entity>cart_cavalry_javelinist_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/cavalry_javelinist_b.xml</Actor>
</VisualActor>

View File

@ -1,5 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/cart_cavalry_spearman_b">
<Promotion>
<Entity>cart_cavalry_spearman_e</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/cavalry_spearman_a.xml</Actor>
</VisualActor>

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@ -3,7 +3,11 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Iš Rómah Rakhúv</SpecificName>
<History>The Samnites were one of the southern Italian tribes who defected to Hannibal’s army during the Second Punic War. While known for their light infantry, the Samnites produced the greatest horsemen in Italy, armed with light spears that could be thrown or used over arm. Swords were plentiful near the coast, but were not often worn in central Samnium. Armor was plentiful, if light, including the peculiar bronze anklets worn by some Samnite horsemen.</History>
</Identity>
<Promotion>
<Entity>cart_cavalry_spearman_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/cavalry_spearman_b.xml</Actor>
</VisualActor>

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@ -1,5 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/cart_cavalry_swordsman_b">
<Promotion>
<Entity>cart_cavalry_swordsman_e</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/cavalry_swordsman_a.xml</Actor>
</VisualActor>

View File

@ -3,7 +3,11 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Iš Hérev Rakhúv Meguyás</SpecificName>
<History>Along with the Gauls, Iberians formed the Carthaginian heavy cavalry, closing with their opponents at every opportunity. Armed with long-bladed spears and short curved sabers known as falcata, the Iberians were no strangers to fighting on horseback. On many occasions they routed opposing cavalry but usually did not pursue them, preferring to remain close to the main army.</History>
</Identity>
<Promotion>
<Entity>cart_cavalry_swordsman_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/cavalry_swordsman_b.xml</Actor>
</VisualActor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Hamilcar Barca</SpecificName>
<History>Hamilcar Barca, father of Hannibal, and conqueror of Iberia.</History>
</Identity>
<VisualActor>
<Actor>units/carthaginians/hero_hamilcar_horse.xml</Actor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Hannibal Barca</SpecificName>
<History>TBA</History>
</Identity>
<Cost>
<Population>3</Population>
@ -21,10 +22,19 @@
</Armour>
<UnitMotion>
<WalkSpeed>8.0</WalkSpeed>
<Run>
<Speed>13.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Hack>27.0</Hack>
<Crush>30.0</Crush>
<Melee>
<Hack>27.0</Hack>
<Crush>30.0</Crush>
</Melee>
<Charge>
<Hack>75.0</Hack>
<Crush>90.0</Crush>
</Charge>
</Attack>
<VisualActor>
<Actor>units/carthaginians/hero_hannibal_mount.xml</Actor>
@ -33,4 +43,7 @@
<Circle radius="2.8"/>
<Height>9.0</Height>
</Footprint>
<Vision>
<Range>25</Range>
</Vision>
</Entity>

View File

@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Maharbal</SpecificName>
<History>Maharbal was Hannibal Barca's "brash young cavalry commander" during the 2nd Punic War. He is credited with turning the wing of the legions at Cannae resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as significant contributions to the winning of many other battles during the 2nd Punic War. He is known for having said, after the battle of Cannae, "Hannibal, you know how to win the victory; just not what to do with it."</History>
</Identity>
<VisualActor>
<Actor>units/carthaginians/hero_maharbal_horse.xml</Actor>

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@ -1,5 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/cart_infantry_javelinist_b">
<Promotion>
<Entity>cart_infantry_javelinist_e</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/infantry_javelinist_a.xml</Actor>
</VisualActor>

View File

@ -3,7 +3,11 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Is Kidon Meguyas</SpecificName>
<History>While Iberians had often served as mercenaries in earlier times, after Carthage’s conquest of Spain they were often called up as levies. After the Celts they were considered the most expendable of all the troops in the Carthaginian army, used to dull the force of a charging formation. Armed with a javelin that could have a bundle of burning grass attached at the end for torching buildings, the Iberians could also wear light breastplates called pectorals in addition to their distinctive sinew caps.</History>
</Identity>
<Promotion>
<Entity>cart_infantry_javelinist_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/infantry_javelinist_b.xml</Actor>
</VisualActor>

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@ -1,5 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/cart_infantry_slinger_b">
<Promotion>
<Entity>cart_infantry_slinger_e</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/infantry_slinger_a.xml</Actor>
</VisualActor>

View File

@ -3,7 +3,11 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Qalac</SpecificName>
<History>Levied from the Balearic Islands off Spain, these slingers proved to be the greatest the world ever produced, capable of hurling jagged rocks over distances that archers could not match. It was a Balearic slinger that heavily wounded the Roman consul Paullus at the beginning of the bloody battle at Cannae. Stones flung from slings were able to crush and puncture through armor at long ranges, be it iron or bronze.</History>
</Identity>
<Promotion>
<Entity>cart_infantry_slinger_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/infantry_slinger_b.xml</Actor>
</VisualActor>

View File

@ -1,5 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/cart_infantry_spearman_b">
<Promotion>
<Entity>cart_infantry_spearman_e</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/infantry_spearman_a.xml</Actor>
</VisualActor>

View File

@ -3,7 +3,11 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Iš Hanít Arukáh Meguyás</SpecificName>
<History>The core of the Carthaginian army was made up of Liby-Phoenicians, Africans with Phoenician ancestors. The wealthy residents of Carthage recruited the non-citizen Liby-Phoenicians as heavy infantry, fighting in the Macedonian phalanx armed with the long sarissa. Armor could range from chain mail hauberks to bronze cuirasses and helmets often included the latest Hellenistic types. Although armed with a shield and a sword, Carthaginian swordsmen were woefully ill-trained compared to their Roman or Iberian counterparts in fencing.</History>
</Identity>
<Promotion>
<Entity>cart_infantry_spearman_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/infantry_spearman_b.xml</Actor>
</VisualActor>

View File

@ -1,5 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/cart_infantry_swordsman_b">
<Promotion>
<Entity>cart_infantry_swordsman_e</Entity>
</Promotion>
<VisualActor>
<Actor>units/carthaginians/infantry_swordsman_a.xml</Actor>
</VisualActor>

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