Hannibal on his elephant

This was SVN commit r6238.
This commit is contained in:
Michael D. Hafer 2008-07-17 06:19:57 +00:00
parent 86ea20df7b
commit d1cb55d701
20 changed files with 110 additions and 12 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/elephant_tusk_1.pmd</mesh>
<texture>skeletal/kart_hero_hannibal_mount.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_h_f.pmd</mesh>
<texture>props/shield/kart_round_aa.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="base">
<mesh>props/elephant_turret.pmd</mesh>
<props>
<prop actor="units/carthaginians/hero_hannibal_r.xml" attachpoint="turret1"/>
<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="shieldleft"/>
<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="shieldright"/>
</props>
<texture>props/turret_hannibal.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -6,15 +6,20 @@
<group>
<variant frequency="100" name="Mesh">
<animations>
<animation file="quadraped/elephant_idle.psa" name="Idle" speed="100"/>
<animation file="quadraped/elephant_walk.psa" name="walk" speed="15"/>
<animation file="quadraped/elephant_walk.psa" name="run " speed="20"/>
<animation file="quadraped/elephant_idle.psa" name="melee" speed="100"/>
<animation file="cavalry/uber/elephant_idle_01.dae" name="idle" speed="100"/>
<animation file="cavalry/uber/elephant_idle_02.dae" name="idle" speed="100"/>
<animation file="cavalry/uber/elephant_walk_01.dae" name="walk" speed="20"/>
<animation file="cavalry/uber/elephant_run_01.dae" name="run " speed="20"/>
<animation file="cavalry/uber/elephant_attack_01.dae" name="melee" speed="100"/>
<animation file="cavalry/uber/elephant_attack_02.dae" name="melee" speed="100"/>
<animation file="cavalry/uber/elephant_attack_03.dae" name="melee" speed="100"/>
<animation file="cavalry/uber/elephant_death_01.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/elephant_propped.pmd</mesh>
<mesh>skeletal/elephant_asian.pmd</mesh>
<props>
<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
<prop actor="units/carthaginians/hero_hannibal_r.xml" attachpoint="rider2"/>
<prop actor="props/units/turret_hannibal.xml" attachpoint="turret"/>
<prop actor="props/units/heads/elephant_tuskball_1.xml" attachpoint="head"/>
</props>
</variant>
</group>

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@ -6,13 +6,13 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="200"/>
<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="100"/>
<animation file="biped/not used/inf_salute_b.psa" name="Idle" speed="200"/>
<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="200"/>
<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="200"/>
<animation file="biped/not used/inf_salute_e.psa" name="run" speed="250"/>
<animation event="0.5" file="biped/not used/inf_salute_d.psa" name="melee" speed="200"/>
<animation event="0.5" file="biped/not used/inf_salute_e.psa" name="melee" speed="200"/>
<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="100"/>
<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="100"/>
<animation file="biped/not used/inf_salute_e.psa" name="run" speed="100"/>
<animation event="0.5" file="biped/not used/inf_salute_d.psa" name="melee" speed="100"/>
<animation event="0.5" file="biped/not used/inf_salute_e.psa" name="melee" speed="100"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>

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binaries/data/mods/official/maps/scenarios/battle-arena.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/official/maps/scenarios/battle-arena.xml (Stored with Git LFS) Normal file

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