Hannibal on his elephant
This was SVN commit r6238.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/elephant_tusk_1.pmd</mesh>
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<texture>skeletal/kart_hero_hannibal_mount.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<texture>props/shield/kart_round_aa.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="base">
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<mesh>props/elephant_turret.pmd</mesh>
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<props>
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<prop actor="units/carthaginians/hero_hannibal_r.xml" attachpoint="turret1"/>
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<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="shieldleft"/>
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<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="shieldright"/>
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</props>
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<texture>props/turret_hannibal.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -6,15 +6,20 @@
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<group>
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<variant frequency="100" name="Mesh">
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<animations>
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<animation file="quadraped/elephant_idle.psa" name="Idle" speed="100"/>
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<animation file="quadraped/elephant_walk.psa" name="walk" speed="15"/>
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<animation file="quadraped/elephant_walk.psa" name="run " speed="20"/>
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<animation file="quadraped/elephant_idle.psa" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_idle_01.dae" name="idle" speed="100"/>
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<animation file="cavalry/uber/elephant_idle_02.dae" name="idle" speed="100"/>
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<animation file="cavalry/uber/elephant_walk_01.dae" name="walk" speed="20"/>
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<animation file="cavalry/uber/elephant_run_01.dae" name="run " speed="20"/>
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<animation file="cavalry/uber/elephant_attack_01.dae" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_attack_02.dae" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_attack_03.dae" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_death_01.psa" name="death" speed="200"/>
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</animations>
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<mesh>skeletal/elephant_propped.pmd</mesh>
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<mesh>skeletal/elephant_asian.pmd</mesh>
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<props>
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<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
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<prop actor="units/carthaginians/hero_hannibal_r.xml" attachpoint="rider2"/>
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<prop actor="props/units/turret_hannibal.xml" attachpoint="turret"/>
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<prop actor="props/units/heads/elephant_tuskball_1.xml" attachpoint="head"/>
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</props>
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</variant>
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</group>
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@ -6,13 +6,13 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="100"/>
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<animation file="biped/not used/inf_salute_b.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="200"/>
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<animation file="biped/not used/inf_salute_e.psa" name="run" speed="250"/>
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<animation event="0.5" file="biped/not used/inf_salute_d.psa" name="melee" speed="200"/>
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<animation event="0.5" file="biped/not used/inf_salute_e.psa" name="melee" speed="200"/>
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<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="100"/>
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<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="100"/>
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<animation file="biped/not used/inf_salute_e.psa" name="run" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_salute_d.psa" name="melee" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_salute_e.psa" name="melee" speed="100"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_attack_01.psa
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_attack_01.psa
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_attack_02.psa
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_attack_03.psa
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_death_01.psa
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_idle_01.psa
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_idle_01.psa
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_idle_02.psa
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_idle_02.psa
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_run_01.psa
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_run_01.psa
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_walk_01.psa
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_walk_01.psa
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binaries/data/mods/official/art/meshes/props/elephant_turret.pmd
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binaries/data/mods/official/art/meshes/props/elephant_turret.pmd
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binaries/data/mods/official/art/meshes/props/elephant_tusk_1.pmd
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binaries/data/mods/official/art/meshes/props/elephant_tusk_1.pmd
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binaries/data/mods/official/art/meshes/skeletal/celt_trader.pmd
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binaries/data/mods/official/art/meshes/skeletal/celt_trader.pmd
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binaries/data/mods/official/art/meshes/skeletal/elephant_asian.pmd
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binaries/data/mods/official/art/meshes/skeletal/elephant_asian.pmd
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binaries/data/mods/official/art/textures/skins/props/turret_hannibal.dds
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binaries/data/mods/official/art/textures/skins/props/turret_hannibal.dds
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binaries/data/mods/official/maps/scenarios/battle-arena.pmp
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binaries/data/mods/official/maps/scenarios/battle-arena.pmp
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binaries/data/mods/official/maps/scenarios/battle-arena.xml
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binaries/data/mods/official/maps/scenarios/battle-arena.xml
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