This was SVN commit r9068.

This commit is contained in:
Michael D. Hafer 2011-03-17 06:02:34 +00:00
parent e47e916853
commit d3ec3e7c7f
69 changed files with 1327 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/head_longhair.pmd</mesh>
</variant>
</group>
<group>
<variant name="face-1">
<texture>props/head/iber_adv_a.dds</texture>
</variant>
<variant name="face-2">
<texture>props/head/iber_adv_b.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/dude_head.pmd</mesh>
</variant>
</group>
<group>
<variant name="face-1">
<texture>props/head/iber_adv_a_hood.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/dude_head.pmd</mesh>
</variant>
</group>
<group>
<variant name="face-1">
<texture>props/head/iber_basic_a.dds</texture>
</variant>
<variant name="face-2">
<texture>props/head/iber_basic_b.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/head_iber_healer.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Face-01">
<texture>props/head/hele_fem_b_cin.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="color-blonde">
<colour>232 205 123</colour>
</variant>
<variant frequency="1" name="color-red">
<colour>224 120 16</colour>
</variant>
<variant frequency="3" name="color-brown">
<colour>120 114 35</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="iberian_hero_head_1">
<mesh>props/dude_head.pmd</mesh>
<texture>props/head/iber_hero_1.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/head_longhair.pmd</mesh>
<texture>props/head/iber_isp_b_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/dude_head.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="face-1">
<texture>props/head/iber_adv_a.dds</texture>
</variant>
<variant frequency="1" name="face-2">
<texture>props/head/iber_adv_b.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="face-hannibal">
<mesh>props/head_beard_small.pmd</mesh>
<texture>props/head/kart_hannibal.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="face-advanced">
<mesh>props/head_beard_small.pmd</mesh>
<texture>props/head/numid_face_b.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="numidian-face-trimbeard-longhair">
<mesh>props/head_longhair.pmd</mesh>
<texture>props/head/numid_face_a.dds</texture>
</variant>
<variant frequency="1" name="numidian-face-goatee-longhair">
<mesh>props/head_longhair.pmd</mesh>
<texture>props/head/numid_face_b.dds</texture>
</variant>
<variant frequency="1" name="numidian-face-goatee">
<mesh>props/head_goatee.pmd</mesh>
<texture>props/head/numid_face_b.dds</texture>
</variant>
<variant frequency="1" name="numidian-face-beard-wide">
<mesh>props/head_beard_wide.pmd</mesh>
<texture>props/head/numid_face_c.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="face-basic">
<mesh>props/head_longhair.pmd</mesh>
<texture>props/head/numid_face_a.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="face-elite">
<mesh>props/head_beard_large.pmd</mesh>
<texture>props/head/numid_face_c.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="face-beard-small-a">
<mesh>props/head_beard_small.pmd</mesh>
<texture>props/head/pers_face_a.dds</texture>
</variant>
<variant frequency="1" name="face-beard-small-b">
<mesh>props/head_beard_small.pmd</mesh>
<texture>props/head/pers_face_b.dds</texture>
</variant>
<variant frequency="1" name="face-beard-large-a">
<mesh>props/head_beard_large.pmd</mesh>
<texture>props/head/pers_face_a.dds</texture>
</variant>
<variant frequency="1" name="face-beard-large-b">
<mesh>props/head_beard_large.pmd</mesh>
<texture>props/head/pers_face_b.dds</texture>
</variant>
<variant frequency="1" name="face-scrubby-i">
<mesh>props/dude_head.pmd</mesh>
<texture>props/head/pers_face_i.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/dudette_head.pmd</mesh>
</variant>
</group>
<group>
<variant name="face-a">
<texture>props/head/pers_fem_a.dds</texture>
</variant>
<variant name="face-b">
<texture>props/head/pers_fem_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="5" name="hair-black">
<colour>0 0 0</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="3" name="tiara-face-c">
<mesh>props/head_beard_small.pmd</mesh>
<texture>props/head/pers_face_c.dds</texture>
</variant>
<variant frequency="1" name="tiara-face-d">
<mesh>props/head_beard_small.pmd</mesh>
<texture>props/head/pers_face_d.dds</texture>
</variant>
<variant frequency="3" name="tiara-face-h-mouth">
<mesh>props/head_beard_small.pmd</mesh>
<texture>props/head/pers_face_h_mouth.dds</texture>
</variant>
<variant frequency="2" name="tiara-face-e">
<mesh>props/head_beard_small.pmd</mesh>
<texture>props/head/pers_face_e.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/head_beard_small.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="tiara-yellow-f">
<texture>props/head/pers_face_f_y.dds</texture>
</variant>
<variant frequency="1" name="tiara-yellow-g">
<texture>props/head/pers_face_g_y.dds</texture>
</variant>
</group>
</actor>

Binary file not shown.

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet">
<mesh>props/helmet/iberian_01.pmd</mesh>
<texture>props/helmet/iber_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="hairnet">
<mesh>props/helmet/iberian_02.pmd</mesh>
<texture>props/helmet/iber_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="hairnet">
<mesh>props/helmet/iberian_04.pmd</mesh>
<texture>props/helmet/iber_04.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/helmet/iberian_05.pmd</mesh>
<texture>props/helmet/iber_05.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/helmet/iberian_06.pmd</mesh>
<texture>props/helmet/iber_06_10.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet">
<mesh>props/helmet/iberian_07.pmd</mesh>
<texture>props/helmet/iber_07.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet">
<mesh>props/helmet/iberian_08.pmd</mesh>
<texture>props/helmet/iber_08.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="hairnet">
<mesh>props/helmet/iberian_09.dae</mesh>
<texture>props/helmet/iber_09.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet">
<mesh>props/helmet/iberian_10.pmd</mesh>
<texture>props/helmet/iber_06_10.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet">
<mesh>props/helmet/iberian_11.pmd</mesh>
<texture>props/helmet/iber_11.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="helmet hero 01">
<mesh>props/helmet/iber_hero_01.dae</mesh>
<texture>props/helmet/iber_hero_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet hero 02">
<mesh>props/helmet/iber_hero_02.dae</mesh>
<texture>props/helmet/iber_hero_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet hero 03">
<mesh>props/helmet/iber_hero_03.dae</mesh>
<texture>props/helmet/iber_hero_03.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-05">
<mesh>props/helmet/iberian_05.pmd</mesh>
<texture>props/helmet/iber_05.dds</texture>
</variant>
<variant frequency="1" name="helmet-06">
<mesh>props/helmet/iberian_06.pmd</mesh>
<texture>props/helmet/iber_06_10.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-09">
<mesh>props/helmet/iberian_09.dae</mesh>
<texture>props/helmet/iber_09.dds</texture>
</variant>
<variant frequency="1" name="helmet-10">
<mesh>props/helmet/iberian_10.pmd</mesh>
<texture>props/helmet/iber_06_10.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-07">
<mesh>props/helmet/iberian_07.pmd</mesh>
<texture>props/helmet/iber_07.dds</texture>
</variant>
<variant frequency="1" name="helmet-08">
<mesh>props/helmet/iberian_08.pmd</mesh>
<texture>props/helmet/iber_08.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="ridges">
<mesh>props/helmet/iberian_03.pmd</mesh>
<texture>props/helmet/iber_03.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-kart-3">
<mesh>props/helmet/kart_helmet_3.dae</mesh>
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-kart-4">
<mesh>props/helmet/kart_helmet_4.dae</mesh>
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-kart-5">
<mesh>props/helmet/kart_helmet_5.dae</mesh>
<texture>props/helmet/kart_thracian_3.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-thracian-bump">
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-feathers">
<mesh>props/helmet/helmet_thracian_3.dae</mesh>
</variant>
<variant frequency="2" name="helmet-thracian-ridge">
<mesh>props/helmet/helmet_thracian_7.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-thracian-ridge">
<mesh>props/helmet/helmet_thracian_6.dae</mesh>
<texture>props/helmet/kart_thracian_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-d">
<mesh>props/helmet/mace_helmet_d.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-e">
<mesh>props/helmet/mace_helmet_e.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-f">
<mesh>props/helmet/mace_helmet_f.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/kart_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-bump">
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-feathers">
<mesh>props/helmet/helmet_thracian_3.dae</mesh>
</variant>
<variant frequency="1" name="helmet-kart-1">
<mesh>props/helmet/kart_helmet_1.dae</mesh>
</variant>
<variant frequency="1" name="helmet-kart-2">
<mesh>props/helmet/kart_helmet_2.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/dudette_head.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Female-Face-01">
<texture>props/head/misc_fem_ninja.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>props/dude_head.pmd</mesh>
<texture>props/plac_head_celt.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/dude_head.pmd</mesh>
<props/>
<texture>props/plac_head_hele.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/dude_head.pmd</mesh>
<props/>
<texture>props/plac_head_iber.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/head_goatee.pmd</mesh>
<props/>
<texture>props/plac_head_pers.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/dude_head.pmd</mesh>
<props/>
<texture>props/plac_head_rome.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/head_beard.pmd</mesh>
<props/>
<texture>props/plac_head_kart.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Attic-Crested-Bronze">
<mesh>props/helmet/hele_helmet_s.pmd</mesh>
<texture>props/helmet/rome_attic_bronze.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Attic-Crested-Bronze">
<mesh>props/helmet/rome_attic_a_feathers.dae</mesh>
<texture>props/helmet/rome_attic_hero1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Attic-Crested_Silver">
<mesh>props/helmet/hele_helmet_s.pmd</mesh>
<texture>props/helmet/rome_attic_silver.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Boeotian-Plume">
<mesh>props/helmet/hele_helmet_u.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Boeotian-NoPlume">
<mesh>props/helmet/hele_helmet_t.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="helmet-etrusco-corinthian-j">
<mesh>props/helmet/rome_helmet_j.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-etrusco-corinthian-k">
<mesh>props/helmet/rome_helmet_k.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-etrusco-corinthian-l">
<mesh>props/helmet/rome_helmet_l.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-etrusco-corinthian-m">
<mesh>props/helmet/rome_helmet_m.pmd</mesh>
</variant>
</group>
<group>
<variant name="texture">
<texture>props/helmet/rome-a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="helmet-etrusco-corinthian-k">
<mesh>props/helmet/rome_helmet_k.pmd</mesh>
</variant>
</group>
<group>
<variant name="texture">
<texture>props/helmet/rome-a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="helmet-etrusco-corinthian-j">
<mesh>props/helmet/rome_helmet_j.pmd</mesh>
</variant>
</group>
<group>
<variant name="texture">
<texture>props/helmet/rome-a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="helmet-etrusco-corinthian-plume-feathers">
<mesh>props/helmet/rome_helmet_l.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-etrusco-corinthian-crested-feathers">
<mesh>props/helmet/rome_helmet_m.pmd</mesh>
</variant>
</group>
<group>
<variant name="texture">
<texture>props/helmet/rome-a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="base">
<colour>234 234 234</colour>
<mesh>props/head_hero_a.pmd</mesh>
<texture>props/head/rome_hero_scipio.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="base">
<colour>234 234 234</colour>
<mesh>props/head_hero_a.pmd</mesh>
<texture>props/head/rome_veteran.dds</texture>
</variant>
</group>
<group>
<variant name="hair-color-brown">
<colour>255 205 125</colour>
</variant>
<variant name="hair-color-brunette">
<colour>184 151 98</colour>
</variant>
<variant name="hair-color-black">
<colour>8 8 8</colour>
</variant>
<variant name="hair-color-blond">
<colour>255 250 187</colour>
</variant>
<variant name="hair-color-red">
<colour>250 130 78</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/helmet/rome_helmet_a.pmd</mesh>
<props/>
<texture>props/plac_helmet_e.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>temp/plac_helmet_e.pmd</mesh>
<texture>props/helmet/hele_xenophon.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Boeotian">
<mesh>props/helmet/hele_helmet_t.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Boeotian-plumed">
<mesh>props/helmet/hele_helmet_u.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,42 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="helmet-feathers-temple">
<mesh>props/helmet/rome_helmet_d.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-feathers-top">
<mesh>props/helmet/rome_helmet_e.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-feathers-all">
<mesh>props/helmet/rome_helmet_f.pmd</mesh>
</variant>
<variant frequency="2" name="helmet-plume">
<mesh>props/helmet/rome_helmet_g.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-plume-feathers-top">
<mesh>props/helmet/rome_helmet_h.pmd</mesh>
</variant>
<variant frequency="2" name="helmet-all">
<mesh>props/helmet/rome_helmet_i.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="helmet-cross-brace">
<texture>props/helmet/rome-b.dds</texture>
</variant>
<variant frequency="2" name="helmet-smooth">
<texture>props/helmet/rome-d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant name="plume-temple">
<mesh>props/helmet/rome_helmet_d.pmd</mesh>
</variant>
<variant name="plume-top">
<mesh>props/helmet/rome_helmet_e.pmd</mesh>
</variant>
<variant name="plume-temple_top">
<mesh>props/helmet/rome_helmet_f.pmd</mesh>
</variant>
</group>
<group>
<variant name="texture">
<texture>props/helmet/rome-d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/helmet/rome_helmet_c.pmd</mesh>
</variant>
</group>
<group>
<variant name="helmet-montefortino">
<texture>props/helmet/rome-d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="3" name="plume">
<mesh>props/helmet/rome_helmet_g.pmd</mesh>
</variant>
<variant frequency="2" name="plume_feathers_top">
<mesh>props/helmet/rome_helmet_h.pmd</mesh>
</variant>
<variant frequency="1" name="plume_feathers_all">
<mesh>props/helmet/rome_helmet_i.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="helmet-cross-brace">
<texture>props/helmet/rome-b.dds</texture>
</variant>
<variant frequency="2" name="helmet-smooth">
<texture>props/helmet/rome-d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="helmet-montefortino-simple-no feathers">
<mesh>props/helmet/rome_helmet_a.pmd</mesh>
</variant>
<variant frequency="2" name="helmet-montefortino-simple-feathers">
<mesh>props/helmet/rome_helmet_b.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/rome-c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-montefortino-4feathers">
<mesh>props/helmet/rome_montefortino_x.dae</mesh>
<texture>props/helmet/rome-e-coolus.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-thracian-n">
<mesh>props/helmet/rome_helmet_n.pmd</mesh>
</variant>
<variant frequency="2" name="helmet-thracian-o">
<mesh>props/helmet/rome_helmet_o.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-p">
<mesh>props/helmet/rome_helmet_p.pmd</mesh>
</variant>
<variant frequency="3" name="helmet-thracian-q">
<mesh>props/helmet/rome_helmet_q.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/rome-c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="3" name="plume">
<mesh>props/helmet/samn_helmet_a.pmd</mesh>
</variant>
<variant frequency="2" name="plume_feathers_top">
<mesh>props/helmet/samn_helmet_b.pmd</mesh>
</variant>
<variant frequency="1" name="plume_feathers_all">
<mesh>props/helmet/samn_helmet_c.pmd</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/helmet/samnite_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>