Add garrisoned
and projectile
prop points to the han farmstead and storehouse.
Reported by: @Langbart Refs: #4581 This was SVN commit r26951.
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parent
8ee8e63bcc
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@ -15,6 +15,14 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="ungarrisoned"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_han.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="alive"/>
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<variant file="structures/destruction_small.xml"/>
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@ -21,6 +21,14 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="ungarrisoned"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_han.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="50" name="many">
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<props>
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BIN
binaries/data/mods/public/art/meshes/structural/han_farmstead.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/han_farmstead.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/han_storehouse.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/han_storehouse.dae
(Stored with Git LFS)
Binary file not shown.
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