[Gameplay] Complete Naval Overhaul (UnitAI and Warship Classes)
Warships now use the Unit AI instead of the Building AI. This allows players to specifically target fire onto desired targets. Warship combat now revamped with completely new Warship classes, which soft counter each other, and new behavior for Fire Ships. With an all-new ship tech tree at the Dock. Commit includes fixing maps to switch from the old to the new ship templates. Also includes revamped Cycladic Archipelago skirmish maps and some other special surprises. And improved/additional ship UI portraits. New Warship classes: Scout Ship Arrow Ship Ramming Ship Siege Ship Forum discussion: https://wildfiregames.com/forum/topic/104332-naval-overhaul-alpha-27/#comment-539713 Patch by: @wowgetoffyourcellphone Accepted by: @real_tabasco_sauce Comments and suggestions by: @borg-, @phosit (more comments and discussion at the forum link) Differential Revision: https://code.wildfiregames.com/D5213 Refs #4000 for a sound issue for actors without an attack animation. This was SVN commit r27996.
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binaries/data/mods/public/art/actors/particle/coin.xml
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binaries/data/mods/public/art/actors/particle/coin.xml
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="Base">
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<particles file="coin.xml"/>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="Base">
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<particles file="coin_high.xml"/>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="Base">
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<particles file="light_ray.xml"/>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="shipwreck ram bow">
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<mesh>props/special/shipwreck_ram_bow.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="texture">
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<textures>
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<texture file="props/wooden_shipwreck.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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<texture file="props/ao/shipwreck_ram_bow_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="normal">
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<props>
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<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
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<prop actor="particle/light_ray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="inside1"/>
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<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="inside2"/>
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<prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="outside1"/>
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</props>
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</variant>
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</group>
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<material>basic_trans_ao_norm_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Black Sails">
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<mesh>props/kyrenia_sail.dae</mesh>
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<textures>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="sail_stripes_1">
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<textures>
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<texture file="props/sail_stripes_1_black.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="sail_stripes_2">
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<textures>
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<texture file="props/sail_stripes_2_black.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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@ -3,11 +3,11 @@
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<castshadow/>
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<castshadow/>
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<float/>
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<float/>
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<group>
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<group>
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<variant frequency="1" file="others/ships/hele_bireme_oars.xml" name="Hellenic bireme">
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<variant frequency="1" file="others/ships/hele_bireme_oars.xml" name="Athenian Pentekonter">
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<mesh>structural/hele_ship_bireme.dae</mesh>
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<mesh>structural/hele_ship_bireme.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/athenians/bireme_main_sail.xml" attachpoint="sail"/>
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<prop actor="props/structures/athenians/bireme_main_sail.xml" attachpoint="sail"/>
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<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
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</props>
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</props>
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<textures>
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<textures>
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<texture file="structural/hele_bireme.png" name="baseTex"/>
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<texture file="structural/hele_bireme.png" name="baseTex"/>
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@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="Hellenic bireme">
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<mesh>structural/hele_ship_bireme.dae</mesh>
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<props>
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<prop actor="props/structures/athenians/bireme_main_sail.xml" attachpoint="sail"/>
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<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="loaded-projectile"/>
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</props>
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<textures>
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<texture file="structural/hele_bireme.png" name="baseTex"/>
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<texture file="structural/hele_bireme_spec.png" name="specTex"/>
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<texture file="structural/hele_bireme_norm.png" name="normTex"/>
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<texture file="structural/ao/hele_bireme.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -3,13 +3,13 @@
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<castshadow/>
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<castshadow/>
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<float/>
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<float/>
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<group>
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<group>
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<variant frequency="1" file="others/ships/athen_trireme_oars.xml" name="Greek Trireme">
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<variant frequency="1" file="others/ships/athen_trireme_oars.xml" name="Athenian Trireme">
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<mesh>structural/athen_ship_trireme.dae</mesh>
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<mesh>structural/athen_ship_trireme.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/athenians/trireme_main_sail.xml" attachpoint="sail"/>
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<prop actor="props/structures/athenians/trireme_main_sail.xml" attachpoint="sail"/>
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<prop actor="props/structures/hellenes/trireme_fore_sail.xml" attachpoint="fore_sail"/>
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<prop actor="props/structures/hellenes/trireme_fore_sail.xml" attachpoint="fore_sail"/>
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<prop actor="props/structures/hellenes/trireme_blanket.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/trireme_blanket.xml" attachpoint="root"/>
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<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
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<prop actor="" attachpoint="ram"/>
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<prop actor="" attachpoint="ram"/>
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</props>
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</props>
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<textures>
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<textures>
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@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" file="others/ships/athen_trireme_oars.xml" name="Greek Ramming Trireme">
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<mesh>structural/athen_ship_trireme.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/trireme_blanket.xml" attachpoint="root"/>
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<prop actor="" attachpoint="ram"/>
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</props>
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<textures>
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<texture file="structural/hele_trireme.png" name="baseTex"/>
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<texture file="structural/hele_trireme_spec.png" name="specTex"/>
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<texture file="structural/hele_trireme_norm.png" name="normTex"/>
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<texture file="structural/ao/hele_trireme.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -7,7 +7,7 @@
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<mesh>structural/kart_ship_bireme.dae</mesh>
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<mesh>structural/kart_ship_bireme.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/carthaginians/bireme_main_sail.xml" attachpoint="main_sail"/>
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<prop actor="props/structures/carthaginians/bireme_main_sail.xml" attachpoint="main_sail"/>
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<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
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</props>
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</props>
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<textures>
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<textures>
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<texture file="structural/kart_bireme.png" name="baseTex"/>
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<texture file="structural/kart_bireme.png" name="baseTex"/>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="Carthaginian Scout Ship">
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<mesh>structural/kart_ship_bireme.dae</mesh>
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<props>
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<prop actor="props/structures/carthaginians/bireme_main_sail.xml" attachpoint="main_sail"/>
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<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/kart_bireme.png" name="baseTex"/>
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<texture file="structural/kart_bireme_spec.png" name="specTex"/>
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<texture file="structural/kart_bireme_norm.png" name="normTex"/>
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<texture file="structural/ao/kart_bireme.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" file="others/ships/kart_bireme_shields_01.xml" name="Carthaginian Bireme Shields-01"/>
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<variant frequency="100" file="others/ships/kart_bireme_shields_02.xml" name="Carthaginian Bireme Shields-02"/>
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<variant frequency="100" file="others/ships/kart_bireme_shields_03.xml" name="Carthaginian Bireme Shields-03"/>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<prop actor="props/structures/carthaginians/ship_standard.xml" attachpoint="standard"/>
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<prop actor="props/structures/carthaginians/ship_standard.xml" attachpoint="standard"/>
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<prop actor="props/structures/carthaginians/trireme_fore_sail.xml" attachpoint="fore_sail"/>
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<prop actor="props/structures/carthaginians/trireme_fore_sail.xml" attachpoint="fore_sail"/>
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<prop actor="props/structures/carthaginians/trireme_main_sail.xml" attachpoint="main_sail"/>
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<prop actor="props/structures/carthaginians/trireme_main_sail.xml" attachpoint="main_sail"/>
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<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
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</props>
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</props>
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<textures>
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<textures>
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<texture file="structural/kart_trireme.png" name="baseTex"/>
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<texture file="structural/kart_trireme.png" name="baseTex"/>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" file="others/ships/kart_trireme_oars.xml" name="Carthaginian Ramming Trireme">
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<mesh>structural/kart_ship_trireme.dae</mesh>
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<props>
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<prop actor="props/structures/carthaginians/ship_standard.xml" attachpoint="standard"/>
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</props>
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<textures>
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<texture file="structural/kart_trireme.png" name="baseTex"/>
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<texture file="structural/kart_trireme_spec.png" name="specTex"/>
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<texture file="structural/kart_trireme_norm.png" name="normTex"/>
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<texture file="structural/ao/kart_trireme.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" file="others/ships/kart_trireme_shields_01.xml" name="Carthaginian trireme Shields-01"/>
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<variant frequency="100" file="others/ships/kart_trireme_shields_02.xml" name="Carthaginian trireme Shields-02"/>
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<variant frequency="100" file="others/ships/kart_trireme_shields_03.xml" name="Carthaginian trireme Shields-03"/>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<mesh>structural/celt_skiff.dae</mesh>
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<mesh>structural/celt_skiff.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/celts/skiff_sail.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/skiff_sail.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
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</props>
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</props>
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<textures>
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<textures>
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<texture file="structural/celt_ship.png" name="baseTex"/>
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<texture file="structural/celt_ship.png" name="baseTex"/>
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<mesh>structural/celt_warship.dae</mesh>
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<mesh>structural/celt_warship.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/celts/warship_sail.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/warship_sail.xml" attachpoint="root"/>
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<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
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</props>
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</props>
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<textures>
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<textures>
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<texture file="structural/celt_ship.png" name="baseTex"/>
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<texture file="structural/celt_ship.png" name="baseTex"/>
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@ -21,7 +21,8 @@
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</variant>
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</variant>
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<variant name="scaffold">
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<variant name="scaffold">
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<props>
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<props>
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<prop actor="props/structures/construction/scaf_7x7.xml" attachpoint="root"/>
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<prop actor="props/structures/construction/scaf_8x8.xml" attachpoint="root"/>
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<prop actor="props/structures/construction/scaf_5x5_1.xml" attachpoint="root"/>
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<prop actor="props/structures/construction/found_dock_super_chains.xml" attachpoint="root"/>
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<prop actor="props/structures/construction/found_dock_super_chains.xml" attachpoint="root"/>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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</props>
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<castshadow/>
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<castshadow/>
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<float/>
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<float/>
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<group>
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<group>
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<variant name="Chinese Bireme">
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<variant name="Chinese Scout Ship">
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<mesh>structural/han_ship_bireme.dae</mesh>
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<mesh>structural/han_ship_bireme.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
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<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
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@ -3,10 +3,10 @@
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<castshadow/>
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<castshadow/>
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<float/>
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<float/>
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<group>
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<group>
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<variant name="Chinese Towership">
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<variant name="Chinese Siege Ship">
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<mesh>structural/han_ship_tower.dae</mesh>
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<mesh>structural/han_ship_tower.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
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<prop actor="props/structures/han/tower_sail.xml" attachpoint="root"/>
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<prop actor="props/structures/han/tower_sail.xml" attachpoint="root"/>
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<prop actor="props/structures/han/ship_oar_short_left.xml" attachpoint="oar_1"/>
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<prop actor="props/structures/han/ship_oar_short_left.xml" attachpoint="oar_1"/>
|
||||||
<prop actor="props/structures/han/ship_oar_short_left.xml" attachpoint="oar_2"/>
|
<prop actor="props/structures/han/ship_oar_short_left.xml" attachpoint="oar_2"/>
|
||||||
|
@ -3,11 +3,11 @@
|
|||||||
<castshadow/>
|
<castshadow/>
|
||||||
<float/>
|
<float/>
|
||||||
<group>
|
<group>
|
||||||
<variant name="Chinese Trireme">
|
<variant name="Chinese Arrow Ship">
|
||||||
<mesh>structural/han_ship_trireme.dae</mesh>
|
<mesh>structural/han_ship_trireme.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/han/trireme_sail.xml" attachpoint="root"/>
|
<prop actor="props/structures/han/trireme_sail.xml" attachpoint="root"/>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/han_ship.png" name="baseTex"/>
|
<texture file="structural/han_ship.png" name="baseTex"/>
|
||||||
|
@ -5,7 +5,6 @@
|
|||||||
<variant>
|
<variant>
|
||||||
<mesh>structural/hele_kyrenia.dae</mesh>
|
<mesh>structural/hele_kyrenia.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/hellenes/merchantship_sail.xml" attachpoint="root"/>
|
|
||||||
<prop actor="props/structures/hellenes/merchantship_cargo.xml" attachpoint="root"/>
|
<prop actor="props/structures/hellenes/merchantship_cargo.xml" attachpoint="root"/>
|
||||||
<prop actor="props/structures/hellenes/merchantship_shield.xml" attachpoint="root"/>
|
<prop actor="props/structures/hellenes/merchantship_shield.xml" attachpoint="root"/>
|
||||||
<prop actor="props/structures/hellenes/merchantship_sail.xml" attachpoint="root"/>
|
<prop actor="props/structures/hellenes/merchantship_sail.xml" attachpoint="root"/>
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
</animations>
|
</animations>
|
||||||
<mesh>structural/hele_ship_pentekonter.dae</mesh>
|
<mesh>structural/hele_ship_pentekonter.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
<prop actor="props/structures/hellenes/pentekonter_mainsail.xml" attachpoint="sail"/>
|
<prop actor="props/structures/hellenes/pentekonter_mainsail.xml" attachpoint="sail"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
</animations>
|
</animations>
|
||||||
<mesh>structural/hele_ship_trireme.dae</mesh>
|
<mesh>structural/hele_ship_trireme.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
<prop actor="props/structures/hellenes/trireme_mainsail.xml" attachpoint="sail"/>
|
<prop actor="props/structures/hellenes/trireme_mainsail.xml" attachpoint="sail"/>
|
||||||
<prop actor="props/structures/hellenes/trireme_foresail.xml" attachpoint="sail"/>
|
<prop actor="props/structures/hellenes/trireme_foresail.xml" attachpoint="sail"/>
|
||||||
<prop actor="props/structures/hellenes/trireme_shroud.xml" attachpoint="sail"/>
|
<prop actor="props/structures/hellenes/trireme_shroud.xml" attachpoint="sail"/>
|
||||||
|
@ -0,0 +1,26 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<float/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="Greek Trireme">
|
||||||
|
<animations>
|
||||||
|
<animation file="mechanical/hele_ship_trireme_idle.dae" name="Idle" speed="30"/>
|
||||||
|
<animation file="mechanical/hele_ship_trireme_move.dae" name="Walk" speed="6"/>
|
||||||
|
<animation file="mechanical/hele_ship_trireme_move.dae" name="Run" speed="8"/>
|
||||||
|
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
|
||||||
|
</animations>
|
||||||
|
<mesh>structural/hele_ship_trireme.dae</mesh>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="Blue Eye">
|
||||||
|
<textures>
|
||||||
|
<texture file="structural/hele_trireme_big.dds" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/hele_trireme_big.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_norm_spec.xml</material>
|
||||||
|
</actor>
|
@ -3,11 +3,11 @@
|
|||||||
<castshadow/>
|
<castshadow/>
|
||||||
<float/>
|
<float/>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="100" name="ship mesh">
|
<variant frequency="100" name="Arrow Ship">
|
||||||
<mesh>structural/celt_warship.dae</mesh>
|
<mesh>structural/celt_warship.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/celts/warship_sail.xml" attachpoint="root"/>
|
<prop actor="props/structures/celts/warship_sail.xml" attachpoint="root"/>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/celt_ship.png" name="baseTex"/>
|
<texture file="structural/celt_ship.png" name="baseTex"/>
|
||||||
|
@ -5,9 +5,13 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" file="others/ships/kush_bireme_oars.xml" name="Kushite Trireme">
|
<variant frequency="1" file="others/ships/kush_bireme_oars.xml" name="Kushite Trireme">
|
||||||
<mesh>structural/kush_bireme.dae</mesh>
|
<mesh>structural/kush_bireme.dae</mesh>
|
||||||
|
<animations>
|
||||||
|
<!-- Note: Ship attacks don't have dae animations, but animations are required to trigger sound effects. Perhaps in the future it should use the C++ code instead. -->
|
||||||
|
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
|
||||||
|
</animations>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/kushites/bireme_main_sail.xml" attachpoint="sail"/>
|
<prop actor="props/structures/kushites/bireme_main_sail.xml" attachpoint="sail"/>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/kush_bireme.png" name="baseTex"/>
|
<texture file="structural/kush_bireme.png" name="baseTex"/>
|
||||||
|
@ -0,0 +1,21 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<float/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="Kushite Scout Ship">
|
||||||
|
<mesh>structural/kush_bireme.dae</mesh>
|
||||||
|
<props>
|
||||||
|
<prop actor="props/structures/kushites/bireme_main_sail.xml" attachpoint="sail"/>
|
||||||
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="structural/kush_bireme.png" name="baseTex"/>
|
||||||
|
<texture file="structural/kush_bireme_spec.png" name="specTex"/>
|
||||||
|
<texture file="structural/kush_bireme_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/ao/kush_bireme.png" name="aoTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_ao_parallax_spec.xml</material>
|
||||||
|
</actor>
|
@ -3,12 +3,12 @@
|
|||||||
<castshadow/>
|
<castshadow/>
|
||||||
<float/>
|
<float/>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Kushite Trireme">
|
<variant frequency="1" name="Kushite Arrow Ship">
|
||||||
<mesh>structural/kush_trireme.dae</mesh>
|
<mesh>structural/kush_trireme.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/kushites/trireme_main_sail.xml" attachpoint="sail"/>
|
<prop actor="props/structures/kushites/trireme_main_sail.xml" attachpoint="sail"/>
|
||||||
<prop actor="props/structures/kushites/trireme_structure.xml" attachpoint="root"/>
|
<prop actor="props/structures/kushites/trireme_structure.xml" attachpoint="root"/>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/kush_trireme.png" name="baseTex"/>
|
<texture file="structural/kush_trireme.png" name="baseTex"/>
|
||||||
|
@ -5,9 +5,13 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" file="others/ships/hele_bireme_oars.xml" name="Hellenic bireme">
|
<variant frequency="1" file="others/ships/hele_bireme_oars.xml" name="Hellenic bireme">
|
||||||
<mesh>structural/hele_ship_bireme.dae</mesh>
|
<mesh>structural/hele_ship_bireme.dae</mesh>
|
||||||
|
<animations>
|
||||||
|
<!-- Note: Ship attacks don't have dae animations, but animations are required to trigger sound effects. Perhaps in the future it should use the C++ code instead. -->
|
||||||
|
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
|
||||||
|
</animations>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/macedonians/bireme_main_sail.xml" attachpoint="sail"/>
|
<prop actor="props/structures/macedonians/bireme_main_sail.xml" attachpoint="sail"/>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_bireme.png" name="baseTex"/>
|
<texture file="structural/hele_bireme.png" name="baseTex"/>
|
||||||
|
@ -0,0 +1,21 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<float/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="Macedonian Scout Ship">
|
||||||
|
<mesh>structural/hele_ship_bireme.dae</mesh>
|
||||||
|
<props>
|
||||||
|
<prop actor="props/structures/macedonians/bireme_main_sail.xml" attachpoint="sail"/>
|
||||||
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="structural/hele_bireme.png" name="baseTex"/>
|
||||||
|
<texture file="structural/hele_bireme_spec.png" name="specTex"/>
|
||||||
|
<texture file="structural/hele_bireme_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/ao/hele_bireme.png" name="aoTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_ao_parallax_spec.xml</material>
|
||||||
|
</actor>
|
@ -5,11 +5,15 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" file="others/ships/mace_trireme_oars.xml" name="Macedonian Trireme">
|
<variant frequency="1" file="others/ships/mace_trireme_oars.xml" name="Macedonian Trireme">
|
||||||
<mesh>structural/mace_ship_trireme.dae</mesh>
|
<mesh>structural/mace_ship_trireme.dae</mesh>
|
||||||
|
<animations>
|
||||||
|
<!-- Note: Ship attacks don't have dae animations, but animations are required to trigger sound effects. Perhaps in the future it should use the C++ code instead. -->
|
||||||
|
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
|
||||||
|
</animations>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/macedonians/trireme_shields.xml" attachpoint="root"/>
|
<prop actor="props/structures/macedonians/trireme_shields.xml" attachpoint="root"/>
|
||||||
<prop actor="props/structures/macedonians/trireme_main_sail.xml" attachpoint="sail"/>
|
<prop actor="props/structures/macedonians/trireme_main_sail.xml" attachpoint="sail"/>
|
||||||
<prop actor="props/structures/hellenes/trireme_fore_sail.xml" attachpoint="fore_sail"/>
|
<prop actor="props/structures/hellenes/trireme_fore_sail.xml" attachpoint="fore_sail"/>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/mace_trireme.png" name="baseTex"/>
|
<texture file="structural/mace_trireme.png" name="baseTex"/>
|
||||||
|
@ -0,0 +1,20 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<float/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" file="others/ships/mace_trireme_oars.xml" name="Macedonian Ramming Trireme">
|
||||||
|
<mesh>structural/mace_ship_trireme.dae</mesh>
|
||||||
|
<props>
|
||||||
|
<prop actor="props/structures/macedonians/trireme_shields.xml" attachpoint="root"/>
|
||||||
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="structural/mace_trireme.png" name="baseTex"/>
|
||||||
|
<texture file="structural/mace_trireme_spec.png" name="specTex"/>
|
||||||
|
<texture file="structural/mace_trireme_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/ao/mace_trireme.png" name="aoTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_ao_parallax_spec.xml</material>
|
||||||
|
</actor>
|
@ -2,12 +2,10 @@
|
|||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Mauryan Bireme">
|
<variant frequency="1" name="Mauryan Scout Ship">
|
||||||
<animations>
|
|
||||||
</animations>
|
|
||||||
<mesh>structural/maur_bireme.dae</mesh>
|
<mesh>structural/maur_bireme.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
|
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
|
||||||
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
|
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
|
||||||
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a3"/>
|
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a3"/>
|
||||||
@ -25,7 +23,7 @@
|
|||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Blue Eye">
|
<variant frequency="1" name="Textures">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/maur_bireme.png" name="baseTex"/>
|
<texture file="structural/maur_bireme.png" name="baseTex"/>
|
||||||
<texture file="default_norm.png" name="normTex"/>
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
@ -2,12 +2,10 @@
|
|||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Mauryan Trireme">
|
<variant frequency="1" name="Mauryan Arrow Ship">
|
||||||
<animations>
|
|
||||||
</animations>
|
|
||||||
<mesh>structural/maur_trireme.dae</mesh>
|
<mesh>structural/maur_trireme.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
|
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
|
||||||
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
|
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
|
||||||
<prop actor="props/special/eyecandy/sack_1.xml" attachpoint="wrld_sack1"/>
|
<prop actor="props/special/eyecandy/sack_1.xml" attachpoint="wrld_sack1"/>
|
||||||
@ -27,7 +25,7 @@
|
|||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Blue Eye">
|
<variant frequency="1" name="Textures">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/maur_trireme.png" name="baseTex"/>
|
<texture file="structural/maur_trireme.png" name="baseTex"/>
|
||||||
<texture file="structural/maur_trireme_spec.png" name="specTex"/>
|
<texture file="structural/maur_trireme_spec.png" name="specTex"/>
|
||||||
|
@ -5,9 +5,13 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" file="others/ships/pers_bireme_oars.xml" name="Persian bireme">
|
<variant frequency="1" file="others/ships/pers_bireme_oars.xml" name="Persian bireme">
|
||||||
<mesh>structural/pers_ship_bireme.dae</mesh>
|
<mesh>structural/pers_ship_bireme.dae</mesh>
|
||||||
|
<animations>
|
||||||
|
<!-- Note: Ship attacks don't have dae animations, but animations are required to trigger sound effects. Perhaps in the future it should use the C++ code instead. -->
|
||||||
|
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
|
||||||
|
</animations>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/persians/bireme_main_sail.xml" attachpoint="sail"/>
|
<prop actor="props/structures/persians/bireme_main_sail.xml" attachpoint="sail"/>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/pers_bireme.png" name="baseTex"/>
|
<texture file="structural/pers_bireme.png" name="baseTex"/>
|
||||||
|
@ -0,0 +1,21 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<float/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="Persian Scout Ship">
|
||||||
|
<mesh>structural/pers_ship_bireme.dae</mesh>
|
||||||
|
<props>
|
||||||
|
<prop actor="props/structures/persians/bireme_main_sail.xml" attachpoint="sail"/>
|
||||||
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="structural/pers_bireme.png" name="baseTex"/>
|
||||||
|
<texture file="structural/pers_bireme_spec.png" name="specTex"/>
|
||||||
|
<texture file="structural/pers_bireme_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/ao/pers_bireme.png" name="aoTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_ao_parallax_spec.xml</material>
|
||||||
|
</actor>
|
@ -5,9 +5,13 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" file="others/ships/pers_trireme_oars.xml" name="Persian Trireme">
|
<variant frequency="1" file="others/ships/pers_trireme_oars.xml" name="Persian Trireme">
|
||||||
<mesh>structural/pers_ship_trireme.dae</mesh>
|
<mesh>structural/pers_ship_trireme.dae</mesh>
|
||||||
|
<animations>
|
||||||
|
<!-- Note: Ship attacks don't have dae animations, but animations are required to trigger sound effects. Perhaps in the future it should use the C++ code instead. -->
|
||||||
|
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
|
||||||
|
</animations>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/persians/trireme_main_sail.xml" attachpoint="main_sail"/>
|
<prop actor="props/structures/persians/trireme_main_sail.xml" attachpoint="main_sail"/>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/pers_trireme.png" name="baseTex"/>
|
<texture file="structural/pers_trireme.png" name="baseTex"/>
|
||||||
|
@ -0,0 +1,20 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<float/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" file="others/ships/pers_trireme_oars.xml" name="Persian Ramming Trireme">
|
||||||
|
<mesh>structural/pers_ship_trireme.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="structural/pers_trireme.png" name="baseTex"/>
|
||||||
|
<texture file="structural/pers_trireme_spec.png" name="specTex"/>
|
||||||
|
<texture file="structural/pers_trireme_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/ao/pers_trireme.png" name="aoTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<group>
|
||||||
|
<variant file="others/ships/pers_trireme_shields.xml" name="Persian Trireme Shields"/>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_ao_parallax_spec.xml</material>
|
||||||
|
</actor>
|
@ -7,7 +7,7 @@
|
|||||||
<mesh>structural/pers_ship_bireme.dae</mesh>
|
<mesh>structural/pers_ship_bireme.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/pirates/bireme_main_sail.xml" attachpoint="sail"/>
|
<prop actor="props/structures/pirates/bireme_main_sail.xml" attachpoint="sail"/>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/pers_bireme.png" name="baseTex"/>
|
<texture file="structural/pers_bireme.png" name="baseTex"/>
|
||||||
|
@ -0,0 +1,29 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<group>
|
||||||
|
<variant>
|
||||||
|
<mesh>structural/hele_kyrenia.dae</mesh>
|
||||||
|
<props>
|
||||||
|
<prop actor="props/structures/hellenes/merchantship_cargo.xml" attachpoint="root"/>
|
||||||
|
<prop actor="props/structures/hellenes/merchantship_shield.xml" attachpoint="root"/>
|
||||||
|
<prop actor="props/structures/pirates/merchantship_sail_black.xml" attachpoint="root"/>
|
||||||
|
<prop actor="particle/coin_high.xml" attachpoint="root"/>
|
||||||
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="structural/kyrenia.dds" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<group>
|
||||||
|
<variant frequency="0" name="garrisoned">
|
||||||
|
<props>
|
||||||
|
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||||
|
</props>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="ungarrisoned"/>
|
||||||
|
</group>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
|
</actor>
|
@ -8,7 +8,7 @@
|
|||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/pirates/trireme_fore_sail.xml" attachpoint="fore_sail"/>
|
<prop actor="props/structures/pirates/trireme_fore_sail.xml" attachpoint="fore_sail"/>
|
||||||
<prop actor="props/structures/pirates/trireme_main_sail.xml" attachpoint="main_sail"/>
|
<prop actor="props/structures/pirates/trireme_main_sail.xml" attachpoint="main_sail"/>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/kart_trireme.png" name="baseTex"/>
|
<texture file="structural/kart_trireme.png" name="baseTex"/>
|
||||||
|
@ -3,15 +3,15 @@
|
|||||||
<castshadow/>
|
<castshadow/>
|
||||||
<float/>
|
<float/>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="100" name="quinquereme">
|
<variant frequency="100" name="Ptolemaic Bireme">
|
||||||
|
<mesh>structural/ptol_ship_bireme.dae</mesh>
|
||||||
<animations>
|
<animations>
|
||||||
<animation file="mechanical/kart_ship_quinquereme_idle.dae" name="Idle" speed="30"/>
|
<animation file="mechanical/kart_ship_quinquereme_idle.dae" name="Idle" speed="30"/>
|
||||||
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Walk" speed="6"/>
|
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Walk" speed="6"/>
|
||||||
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Run" speed="8"/>
|
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Run" speed="8"/>
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>structural/ptol_ship_bireme.dae</mesh>
|
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
<prop actor="props/structures/ptolemies/bireme_sail.xml" attachpoint="root"/>
|
<prop actor="props/structures/ptolemies/bireme_sail.xml" attachpoint="root"/>
|
||||||
<prop actor="props/structures/ptolemies/bireme_shields.xml" attachpoint="root"/>
|
<prop actor="props/structures/ptolemies/bireme_shields.xml" attachpoint="root"/>
|
||||||
<prop actor="props/structures/ptolemies/bireme_tent.xml" attachpoint="root"/>
|
<prop actor="props/structures/ptolemies/bireme_tent.xml" attachpoint="root"/>
|
||||||
|
@ -3,15 +3,15 @@
|
|||||||
<castshadow/>
|
<castshadow/>
|
||||||
<float/>
|
<float/>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="100" name="quinquereme">
|
<variant frequency="100" name="Arrow Ship">
|
||||||
|
<mesh>structural/ptol_ship_trireme.dae</mesh>
|
||||||
<animations>
|
<animations>
|
||||||
<animation file="mechanical/kart_ship_quinquereme_idle.dae" name="Idle" speed="30"/>
|
<animation file="mechanical/kart_ship_quinquereme_idle.dae" name="Idle" speed="30"/>
|
||||||
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Walk" speed="6"/>
|
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Walk" speed="6"/>
|
||||||
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Run" speed="8"/>
|
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Run" speed="8"/>
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>structural/ptol_ship_trireme.dae</mesh>
|
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
<prop actor="props/structures/ptolemies/trireme_sail.xml" attachpoint="root"/>
|
<prop actor="props/structures/ptolemies/trireme_sail.xml" attachpoint="root"/>
|
||||||
<prop actor="props/structures/ptolemies/trireme_tent.xml" attachpoint="root"/>
|
<prop actor="props/structures/ptolemies/trireme_tent.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
|
@ -0,0 +1,22 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<float/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="100" name="Egyptian Ramming Trireme">
|
||||||
|
<animations>
|
||||||
|
<animation file="mechanical/kart_ship_quinquereme_idle.dae" name="Idle" speed="30"/>
|
||||||
|
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Walk" speed="6"/>
|
||||||
|
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Run" speed="8"/>
|
||||||
|
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
|
||||||
|
</animations>
|
||||||
|
<mesh>structural/ptol_ship_trireme.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="structural/ptol_trireme.png" name="baseTex"/>
|
||||||
|
<texture file="structural/ptol_trireme_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/ptol_trireme_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_parallax_spec.xml</material>
|
||||||
|
</actor>
|
@ -8,7 +8,7 @@
|
|||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/romans/bireme_main_sail.xml" attachpoint="main_sail"/>
|
<prop actor="props/structures/romans/bireme_main_sail.xml" attachpoint="main_sail"/>
|
||||||
<prop actor="props/structures/romans/rome_bridge_base.xml" attachpoint="bridge"/>
|
<prop actor="props/structures/romans/rome_bridge_base.xml" attachpoint="bridge"/>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/rome_bireme.png" name="baseTex"/>
|
<texture file="structural/rome_bireme.png" name="baseTex"/>
|
||||||
|
@ -0,0 +1,26 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<float/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="Rome Bireme Scout">
|
||||||
|
<mesh>structural/rome_ship_bireme.dae</mesh>
|
||||||
|
<props>
|
||||||
|
<prop actor="props/structures/romans/bireme_main_sail.xml" attachpoint="main_sail"/>
|
||||||
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="structural/rome_bireme.png" name="baseTex"/>
|
||||||
|
<texture file="structural/rome_bireme_spec.png" name="specTex"/>
|
||||||
|
<texture file="structural/rome_bireme_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/ao/rome_bireme.png" name="aoTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<group>
|
||||||
|
<variant frequency="100" file="others/ships/rome_bireme_shields_01.xml" name="Roman Bireme Shields-01"/>
|
||||||
|
<variant frequency="100" file="others/ships/rome_bireme_shields_02.xml" name="Roman Bireme Shields-02"/>
|
||||||
|
<variant frequency="100" file="others/ships/rome_bireme_shields_03.xml" name="Roman Bireme Shields-03"/>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_ao_parallax_spec.xml</material>
|
||||||
|
</actor>
|
@ -6,9 +6,8 @@
|
|||||||
<variant frequency="1" file="others/ships/rome_quinquereme_oars.xml" name="Roman Quinquereme">
|
<variant frequency="1" file="others/ships/rome_quinquereme_oars.xml" name="Roman Quinquereme">
|
||||||
<mesh>structural/rome_ship_quinquereme.dae</mesh>
|
<mesh>structural/rome_ship_quinquereme.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/romans/quinquereme_main_sail.xml" attachpoint="main_sail"/>
|
|
||||||
<prop actor="props/structures/romans/rome_bridge_base.xml" attachpoint="bridge"/>
|
|
||||||
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
|
||||||
|
<prop actor="props/structures/romans/quinquereme_main_sail.xml" attachpoint="main_sail"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/rome_quinquereme.png" name="baseTex"/>
|
<texture file="structural/rome_quinquereme.png" name="baseTex"/>
|
||||||
|
@ -0,0 +1,25 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<float/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" file="others/ships/rome_quinquereme_oars.xml" name="Roman Quinquereme">
|
||||||
|
<mesh>structural/rome_ship_quinquereme.dae</mesh>
|
||||||
|
<props>
|
||||||
|
<prop actor="props/structures/romans/quinquereme_main_sail.xml" attachpoint="main_sail"/>
|
||||||
|
<prop actor="props/structures/romans/rome_bridge_base.xml" attachpoint="bridge"/>
|
||||||
|
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
|
||||||
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="structural/rome_quinquereme.png" name="baseTex"/>
|
||||||
|
<texture file="structural/rome_quinquereme_spec.png" name="specTex"/>
|
||||||
|
<texture file="structural/rome_quinquereme_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/ao/rome_quinquereme.png" name="aoTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<group>
|
||||||
|
<variant file="others/ships/rome_quinquereme_shields.xml" name="Roman Quinquereme Shields"/>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_ao_parallax_spec.xml</material>
|
||||||
|
</actor>
|
@ -8,8 +8,7 @@
|
|||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/romans/trireme_fore_sail.xml" attachpoint="fore_sail"/>
|
<prop actor="props/structures/romans/trireme_fore_sail.xml" attachpoint="fore_sail"/>
|
||||||
<prop actor="props/structures/romans/trireme_main_sail.xml" attachpoint="main_sail"/>
|
<prop actor="props/structures/romans/trireme_main_sail.xml" attachpoint="main_sail"/>
|
||||||
<prop actor="props/structures/romans/rome_bridge_base.xml" attachpoint="bridge"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/rome_trireme.png" name="baseTex"/>
|
<texture file="structural/rome_trireme.png" name="baseTex"/>
|
||||||
|
@ -0,0 +1,25 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<float/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" file="others/ships/rome_trireme_oars.xml" name="Rome Trireme">
|
||||||
|
<mesh>structural/rome_ship_trireme.dae</mesh>
|
||||||
|
<props>
|
||||||
|
<prop actor="props/structures/romans/rome_bridge_base.xml" attachpoint="bridge"/>
|
||||||
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="structural/rome_trireme.png" name="baseTex"/>
|
||||||
|
<texture file="structural/rome_trireme_spec.png" name="specTex"/>
|
||||||
|
<texture file="structural/rome_trireme_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/ao/rome_trireme.png" name="aoTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" file="others/ships/rome_trireme_shields_01.xml" name="Roman Trireme Shields-01"/>
|
||||||
|
<variant frequency="1" file="others/ships/rome_trireme_shields_02.xml" name="Roman Trireme Shields-02"/>
|
||||||
|
<variant frequency="1" file="others/ships/rome_trireme_shields_03.xml" name="Roman Trireme Shields-02"/>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_ao_norm_spec.xml</material>
|
||||||
|
</actor>
|
@ -0,0 +1,22 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<float/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" file="others/ships/rome_trireme_oars.xml" name="Rome Trireme">
|
||||||
|
<mesh>structural/rome_ship_trireme.dae</mesh>
|
||||||
|
<textures>
|
||||||
|
<texture file="structural/rome_trireme.png" name="baseTex"/>
|
||||||
|
<texture file="structural/rome_trireme_spec.png" name="specTex"/>
|
||||||
|
<texture file="structural/rome_trireme_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/ao/rome_trireme.png" name="aoTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" file="others/ships/rome_trireme_shields_01.xml" name="Roman Trireme Shields-01"/>
|
||||||
|
<variant frequency="1" file="others/ships/rome_trireme_shields_02.xml" name="Roman Trireme Shields-02"/>
|
||||||
|
<variant frequency="1" file="others/ships/rome_trireme_shields_03.xml" name="Roman Trireme Shields-02"/>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_ao_norm_spec.xml</material>
|
||||||
|
</actor>
|
@ -4,12 +4,12 @@
|
|||||||
<float/>
|
<float/>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Seleucid Quinquereme">
|
<variant frequency="1" name="Seleucid Quinquereme">
|
||||||
|
<mesh>structural/ptol_ship_quinquereme.dae</mesh>
|
||||||
<animations>
|
<animations>
|
||||||
<animation file="mechanical/kart_ship_quinquereme_idle.dae" name="Idle" speed="30"/>
|
<animation file="mechanical/kart_ship_quinquereme_idle.dae" name="Idle" speed="30"/>
|
||||||
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Walk" speed="6"/>
|
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Walk" speed="6"/>
|
||||||
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Run" speed="8"/>
|
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Run" speed="8"/>
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>structural/ptol_ship_quinquereme.dae</mesh>
|
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
|
||||||
<prop actor="props/structures/seleucids/quinq_sail.xml" attachpoint="root"/>
|
<prop actor="props/structures/seleucids/quinq_sail.xml" attachpoint="root"/>
|
||||||
|
@ -3,13 +3,13 @@
|
|||||||
<castshadow/>
|
<castshadow/>
|
||||||
<float/>
|
<float/>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" file="others/ships/mace_trireme_oars.xml" name="Macedonian Trireme">
|
<variant frequency="1" file="others/ships/mace_trireme_oars.xml" name="Seleucid Trireme">
|
||||||
<mesh>structural/mace_ship_trireme.dae</mesh>
|
<mesh>structural/mace_ship_trireme.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/seleucids/trireme_shields.xml" attachpoint="root"/>
|
<prop actor="props/structures/seleucids/trireme_shields.xml" attachpoint="root"/>
|
||||||
<prop actor="props/structures/seleucids/trireme_main_sail.xml" attachpoint="sail"/>
|
<prop actor="props/structures/seleucids/trireme_main_sail.xml" attachpoint="sail"/>
|
||||||
<prop actor="props/structures/hellenes/trireme_fore_sail.xml" attachpoint="fore_sail"/>
|
<prop actor="props/structures/hellenes/trireme_fore_sail.xml" attachpoint="fore_sail"/>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/mace_trireme.png" name="baseTex"/>
|
<texture file="structural/mace_trireme.png" name="baseTex"/>
|
||||||
|
@ -0,0 +1,20 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<float/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" file="others/ships/mace_trireme_oars.xml" name="Macedonian Trireme">
|
||||||
|
<mesh>structural/mace_ship_trireme.dae</mesh>
|
||||||
|
<props>
|
||||||
|
<prop actor="props/structures/seleucids/trireme_shields.xml" attachpoint="root"/>
|
||||||
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="structural/mace_trireme.png" name="baseTex"/>
|
||||||
|
<texture file="structural/mace_trireme_spec.png" name="specTex"/>
|
||||||
|
<texture file="structural/mace_trireme_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/ao/mace_trireme.png" name="aoTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_ao_parallax_spec.xml</material>
|
||||||
|
</actor>
|
@ -7,7 +7,7 @@
|
|||||||
<mesh>structural/hele_ship_bireme.dae</mesh>
|
<mesh>structural/hele_ship_bireme.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/spartans/bireme_main_sail.xml" attachpoint="sail"/>
|
<prop actor="props/structures/spartans/bireme_main_sail.xml" attachpoint="sail"/>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_bireme.png" name="baseTex"/>
|
<texture file="structural/hele_bireme.png" name="baseTex"/>
|
||||||
|
@ -0,0 +1,21 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<float/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="Spartan Scout Ship">
|
||||||
|
<mesh>structural/hele_ship_bireme.dae</mesh>
|
||||||
|
<props>
|
||||||
|
<prop actor="props/structures/spartans/bireme_main_sail.xml" attachpoint="sail"/>
|
||||||
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="structural/hele_bireme.png" name="baseTex"/>
|
||||||
|
<texture file="structural/hele_bireme_spec.png" name="specTex"/>
|
||||||
|
<texture file="structural/hele_bireme_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/ao/hele_bireme.png" name="aoTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_ao_parallax_spec.xml</material>
|
||||||
|
</actor>
|
@ -9,7 +9,7 @@
|
|||||||
<prop actor="props/structures/spartans/trireme_main_sail.xml" attachpoint="sail"/>
|
<prop actor="props/structures/spartans/trireme_main_sail.xml" attachpoint="sail"/>
|
||||||
<prop actor="props/structures/hellenes/trireme_fore_sail.xml" attachpoint="fore_sail"/>
|
<prop actor="props/structures/hellenes/trireme_fore_sail.xml" attachpoint="fore_sail"/>
|
||||||
<prop actor="props/structures/spartans/trireme_blanket.xml" attachpoint="root"/>
|
<prop actor="props/structures/spartans/trireme_blanket.xml" attachpoint="root"/>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/spart_trireme.png" name="baseTex"/>
|
<texture file="structural/spart_trireme.png" name="baseTex"/>
|
||||||
|
@ -0,0 +1,20 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<actor version="1">
|
||||||
|
<castshadow/>
|
||||||
|
<float/>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" file="others/ships/spart_trireme_oars.xml" name="Spartan Ramming Trireme">
|
||||||
|
<mesh>structural/spart_ship_trireme.dae</mesh>
|
||||||
|
<props>
|
||||||
|
<prop actor="props/structures/spartans/trireme_blanket.xml" attachpoint="root"/>
|
||||||
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="structural/spart_trireme.png" name="baseTex"/>
|
||||||
|
<texture file="structural/spart_trireme_spec.png" name="specTex"/>
|
||||||
|
<texture file="structural/spart_trireme_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/ao/spart_trireme.png" name="aoTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<material>player_trans_ao_parallax_spec.xml</material>
|
||||||
|
</actor>
|
@ -5,8 +5,13 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Longship">
|
<variant frequency="1" name="Longship">
|
||||||
<mesh>structural/viking_longship.dae</mesh>
|
<mesh>structural/viking_longship.dae</mesh>
|
||||||
|
<animations>
|
||||||
|
<!-- Note: Ship attacks don't have dae animations, but animations are required to trigger sound effects. Perhaps in the future it should use the C++ code instead. -->
|
||||||
|
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
|
||||||
|
</animations>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||||
|
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="loaded-projectile"/>
|
||||||
<prop actor="props/structures/viking/longship_sail.xml" attachpoint="root"/>
|
<prop actor="props/structures/viking/longship_sail.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
|
19
binaries/data/mods/public/art/particles/coin.xml
Normal file
19
binaries/data/mods/public/art/particles/coin.xml
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<particles>
|
||||||
|
|
||||||
|
<texture>art/textures/particles/coin.png</texture>
|
||||||
|
<blend mode="over"/>
|
||||||
|
|
||||||
|
<constant name="emissionrate" value="0.2"/>
|
||||||
|
<uniform name="lifetime" min="6.0" max="6.1"/>
|
||||||
|
|
||||||
|
<uniform name="position.x" min="-0.1" max="0.1"/>
|
||||||
|
<uniform name="position.y" min="7.0" max="7.1"/>
|
||||||
|
<uniform name="position.z" min="-0.1" max="0.1"/>
|
||||||
|
|
||||||
|
|
||||||
|
<uniform name="velocity.y" min="1.1" max="1.2"/>
|
||||||
|
|
||||||
|
<constant name="size" value="3"/>
|
||||||
|
|
||||||
|
</particles>
|
19
binaries/data/mods/public/art/particles/coin_high.xml
Normal file
19
binaries/data/mods/public/art/particles/coin_high.xml
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<particles>
|
||||||
|
|
||||||
|
<texture>art/textures/particles/coin.png</texture>
|
||||||
|
<blend mode="over"/>
|
||||||
|
|
||||||
|
<constant name="emissionrate" value="0.2"/>
|
||||||
|
<uniform name="lifetime" min="6.0" max="6.1"/>
|
||||||
|
|
||||||
|
<uniform name="position.x" min="-0.1" max="0.1"/>
|
||||||
|
<uniform name="position.y" min="14.0" max="14.1"/>
|
||||||
|
<uniform name="position.z" min="-0.1" max="0.1"/>
|
||||||
|
|
||||||
|
|
||||||
|
<uniform name="velocity.y" min="1.1" max="1.2"/>
|
||||||
|
|
||||||
|
<constant name="size" value="3"/>
|
||||||
|
|
||||||
|
</particles>
|
15
binaries/data/mods/public/art/particles/light_ray.xml
Normal file
15
binaries/data/mods/public/art/particles/light_ray.xml
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<particles>
|
||||||
|
<texture>art/textures/particles/light_ray.png</texture>
|
||||||
|
<blend mode="add"/>
|
||||||
|
<constant name="emissionrate" value="20.0"/>
|
||||||
|
<uniform name="lifetime" min="1" max="10"/>
|
||||||
|
<uniform name="position.x" min="-1.5" max="1.5"/>
|
||||||
|
<uniform name="position.y" min="-1" max="15"/>
|
||||||
|
<uniform name="position.z" min="-1.5" max="1.5"/>
|
||||||
|
<uniform name="velocity.y" value="1.0"/>
|
||||||
|
<uniform name="size" min="1.3" max="5.4"/>
|
||||||
|
<uniform name="color.b" min="9.8" max="10.0"/>
|
||||||
|
<copy name="color.g" from="color.b"/>
|
||||||
|
<copy name="color.r" from="color.b"/>
|
||||||
|
</particles>
|
BIN
binaries/data/mods/public/art/textures/particles/coin.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/particles/coin.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/particles/light_ray.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/particles/light_ray.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/sail_stripes_1_black.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/sail_stripes_1_black.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/sail_stripes_2_black.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/sail_stripes_2_black.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/loading/tips/quinquereme.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/ui/loading/tips/quinquereme.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/loading/tips/ramming_ships.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/loading/tips/ramming_ships.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/icons/mappreview/cycladic_archipelago_skirm_3.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/ui/session/icons/mappreview/cycladic_archipelago_skirm_3.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arsenal_of_philon.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/technologies/arsenal_of_philon.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/athen/ship_ram.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/athen/ship_ram.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/cart/ship_ram.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/cart/ship_ram.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/celt/ship_scout.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/celt/ship_scout.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/hele/ship_ram.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/hele/ship_ram.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/mace/ship_ram.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/mace/ship_ram.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/mace/ship_scout.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/mace/ship_scout.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/mace/ship_siege.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/mace/ship_siege.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/pers/ship_bireme.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/pers/ship_bireme.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/pers/ship_ram.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/pers/ship_ram.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/pers/ship_scout.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/pers/ship_scout.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/pirates/ship_arrow.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/pirates/ship_arrow.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/pirates/ship_merchant.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/pirates/ship_merchant.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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Reference in New Issue
Block a user