#New Greek Wall Tower by Brightgalrs. Continued work on a new map.

This was SVN commit r8087.
This commit is contained in:
Michael D. Hafer 2010-09-07 01:56:05 +00:00
parent fb9ed7d1f9
commit db47fa94b4
7 changed files with 25 additions and 17 deletions

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@ -1,13 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/hele_wt.pmd</mesh>
<texture>structural/hele_struct_2.dds</texture>
<mesh>props/hele_wall_tower_props.dae</mesh>
<texture>props/hele_props_a.dds</texture>
</variant>
</group>
</actor>

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@ -1,16 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_wt.pmd</mesh>
<mesh>structural/hele_wall_tower.dae</mesh>
<props>
<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="props_main"/>
<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
<texture>structural/hele_struct_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -11,6 +11,13 @@
<Health>
<Max>2750</Max>
</Health>
<Footprint>
<Square width="8.5" depth="8.5"/>
<Height>15.0</Height>
</Footprint>
<Obstruction>
<Static width="8.0" depth="8.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/wall_turret.xml</Actor>
</VisualActor>