Used Hele portrait sheet for units that begin with "camp"
Made button layout ever so slightly more efficient Fixed some more Hellene animation speeds This was SVN commit r7713.
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@ -7,11 +7,11 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="200"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="200"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="100"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="100"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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@ -7,11 +7,11 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="200"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="200"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="100"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="100"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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@ -7,11 +7,11 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="200"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="200"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="120"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="120"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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@ -13,7 +13,7 @@
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
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@ -2,6 +2,7 @@ const GEOLOGY = "geology";
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const FLORA = "flora";
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const FAUNA = "fauna";
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const SPECIAL = "special";
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const CAMP = "camp";
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const GAIA = "Gaia"
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const CART = "Cart";
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@ -268,6 +269,8 @@ function getPortraitSheetName(type)
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return portraitSheetName += "AnimalGaia";
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case SPECIAL:
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return portraitSheetName += "SpecialGaia";
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case CAMP:
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return portraitSheetName += "Hele"; // not sure what sheet should be used with the "camp" category
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default:
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return portraitSheetName += toTitleCase(type);
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}
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@ -104,7 +104,7 @@ function setupUnitPanel(guiName, usedPanels, playerState, unitEntState, items, c
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button.onpress = (function(e) { return function() { callback(e) } })(item); // (need nested functions to get the closure right)
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// Get icon sheet
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icon.sprite = getPortraitSheetName(getTemplateCategory(entType));
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icon.sprite = getPortraitSheetName(getTemplateCategory(entType)); // unit specific icon sheet
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if (typeof template.icon_cell == "undefined")
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icon.cell_id = 0;
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@ -124,7 +124,7 @@ function setupUnitPanel(guiName, usedPanels, playerState, unitEntState, items, c
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if ((guiName == "Queue")) // or garrison
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getGUIObjectByName("unit"+guiName+"Panel").size = "0 -60 100% 100%-166";
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layoutButtonRow(0, guiName, buttonSideLength, buttonSpacer, 0, 8);
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layoutButtonRow(0, guiName, buttonSideLength, buttonSpacer, 0, numButtons);
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}
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else if (numButtons < 17) // Row 1
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{
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@ -132,7 +132,7 @@ function setupUnitPanel(guiName, usedPanels, playerState, unitEntState, items, c
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getGUIObjectByName("unit"+guiName+"Panel").size = "0 -105 100% 100%-166";
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layoutButtonRow(0, guiName, buttonSideLength, buttonSpacer, 0, 8);
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layoutButtonRow(1, guiName, buttonSideLength, buttonSpacer, 8, 16);
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layoutButtonRow(1, guiName, buttonSideLength, buttonSpacer, 8, numButtons);
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}
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else // Row 2
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{
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@ -142,7 +142,7 @@ function setupUnitPanel(guiName, usedPanels, playerState, unitEntState, items, c
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layoutButtonRow(0, guiName, buttonSideLength, buttonSpacer, 0, 8);
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layoutButtonRow(1, guiName, buttonSideLength, buttonSpacer, 8, 16);
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if (guiName != "Selection")
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layoutButtonRow(2, guiName, buttonSideLength, buttonSpacer, 16, 24);
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layoutButtonRow(2, guiName, buttonSideLength, buttonSpacer, 16, numButtons);
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}
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// Hide any buttons we're no longer using
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