This was SVN commit r4922.

This commit is contained in:
Michael D. Hafer 2007-02-20 07:02:59 +00:00
parent 7ddf629659
commit dbf350b172
13 changed files with 53 additions and 30 deletions

View File

@ -14,7 +14,7 @@
</variant>
<variant frequency="1" name="Helmet-Thracian-Early">
<mesh>props/helmet/rome_helmet_n.pmd</mesh>
<texture>props/helmet/rome-c.dds</texture>
<texture>props/helmet/mace_c.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Chalcidean-Crested">
<mesh>props/helmet/hele_helmet_q.pmd</mesh>

View File

@ -9,6 +9,8 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="200"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -9,6 +9,8 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="200"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
@ -20,7 +22,7 @@
</group>
<group>
<variant>
<variant frequency="1" name="Texture">
<texture>skeletal/hele_isp_b.dds</texture>
</variant>
</group>

View File

@ -7,10 +7,13 @@
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="200"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="200"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="150"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="150"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

View File

@ -9,6 +9,8 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="200"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
@ -21,10 +23,10 @@
</group>
<group>
<variant name="armor-cavsword_e">
<variant frequency="1" name="armor-cavsword_e">
<texture>skeletal/hele_csw_e.dds</texture>
</variant>
<variant name="armor-infspear_a">
<variant frequency="1" name="armor-infspear_a">
<texture>skeletal/hele_isp_a.dds</texture>
</variant>
</group>

View File

@ -16,14 +16,12 @@
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
</animations>
<props>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
@ -33,7 +31,7 @@
</group>
<group>
<variant frequency="2" name="Helmet-Corinthian-Varieties">
<variant frequency="3" name="Helmet-Corinthian-Varieties">
<props>
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>

View File

@ -7,7 +7,6 @@
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>

View File

@ -9,14 +9,12 @@
<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="300"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="350"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="350"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="18"/>
<animation file="biped/not used/inf_salute_b.psa" name="idle" speed="210"/>
<animation file="biped/not used/inf_salute_c.psa" name="idle" speed="195"/>
@ -34,6 +32,25 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Walk">
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>