Some more fish animations

This was SVN commit r10756.
This commit is contained in:
Pureon 2011-12-17 23:40:47 +00:00
parent c8243a50dc
commit dd3a9b1915
8 changed files with 17 additions and 9 deletions

View File

@ -4,9 +4,9 @@
<group>
<variant frequency="100" name="fish mesh">
<animations>
<animation file="other/fish_generic.dae" name="Idle" speed="30"/>
<animation file="other/fish_generic.dae" name="Idle" speed="40"/>
<animation file="other/fish_generic.dae" name="Idle" speed="50"/>
<animation file="other/fish_generic_idle_a.dae" name="Idle" speed="50"/>
<animation file="other/fish_generic_idle_b.dae" name="Idle" speed="50"/>
<animation file="other/fish_generic_idle_c.dae" name="Idle" speed="50"/>
</animations>
<mesh>skeletal/fish_generic.dae</mesh>
</variant>

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@ -917,6 +917,7 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
<bone name="motion_back"></bone>
<bone name="jump_first"></bone>
<bone name="jump_second"></bone>
<bone name="jump_third"></bone>
</bone>
</standard_skeleton>
@ -930,6 +931,7 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
<bone name="motion_back"><target>motion_back</target></bone>
<bone name="jump_first"><target>jump_first</target></bone>
<bone name="jump_second"><target>jump_second</target></bone>
<bone name="jump_third"><target>jump_third</target></bone>
</bone>
</skeleton>

View File

@ -15,7 +15,7 @@
<BlockPathfinding>false</BlockPathfinding>
</Obstruction>
<Position>
<Altitude>-1.0</Altitude>
<Altitude>0.0</Altitude>
<Floating>true</Floating>
</Position>
<ResourceSupply>