Introduce axeman templates
Introduces axeman parent templates, used to differentiate axemen from swordsmen (which they had been "under the hood" up until now), and update entity templates and maps where applicable. Artwork (actors, icons) is not touched here - see D2688 for that. Patch by: Nescio Reviewed By: s0600204 Differential Revision: https://code.wildfiregames.com/D1355 This was SVN commit r23780.
This commit is contained in:
parent
1f68e4d740
commit
dd5c7edea3
@ -159,7 +159,7 @@ var mercenaryCampGuards = {
|
||||
"generic/desert": [
|
||||
{ "Template" : "structures/ptol_mercenary_camp" },
|
||||
{ "Template" : "units/pers_infantry_javelinist_b", "Count" : 4 },
|
||||
{ "Template" : "units/pers_cavalry_swordsman_e", "Count" : 3 },
|
||||
{ "Template" : "units/pers_cavalry_axeman_e", "Count" : 3 },
|
||||
{ "Template" : "units/pers_infantry_archer_a", "Count" : 4 },
|
||||
{ "Template" : "units/pers_champion_infantry", "Count" : 3 }
|
||||
],
|
||||
|
BIN
binaries/data/mods/public/maps/scenarios/cinema_demo.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/cinema_demo.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/sandbox_persians.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/sandbox_persians.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/serengeti.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/serengeti.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/siwa_oasis.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/siwa_oasis.xml
(Stored with Git LFS)
Binary file not shown.
@ -34,10 +34,12 @@
|
||||
<Entities datatype="tokens">
|
||||
units/{civ}_infantry_spearman_b
|
||||
units/{civ}_infantry_pikeman_b
|
||||
units/{civ}_infantry_axeman_b
|
||||
units/{civ}_infantry_swordsman_b
|
||||
units/{civ}_infantry_javelinist_b
|
||||
units/{civ}_infantry_slinger_b
|
||||
units/{civ}_infantry_archer_b
|
||||
units/{civ}_cavalry_axeman_b
|
||||
units/{civ}_cavalry_swordsman_b
|
||||
units/{civ}_cavalry_spearman_b
|
||||
units/{civ}_cavalry_javelinist_b
|
||||
|
@ -35,6 +35,7 @@
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.8</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
units/{civ}_cavalry_axeman_b
|
||||
units/{civ}_cavalry_swordsman_b
|
||||
units/{civ}_cavalry_spearman_b
|
||||
units/{civ}_cavalry_javelinist_b
|
||||
|
@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_cavalry_melee">
|
||||
<Armour>
|
||||
<Hack>3</Hack>
|
||||
<Pierce>2</Pierce>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Melee>
|
||||
<Damage>
|
||||
<Hack>6.9</Hack>
|
||||
<Crush>2.3</Crush>
|
||||
</Damage>
|
||||
<PreferredClasses datatype="tokens">Siege</PreferredClasses>
|
||||
</Melee>
|
||||
</Attack>
|
||||
<Cost>
|
||||
<Resources>
|
||||
<wood>40</wood>
|
||||
<metal>10</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<VisibleClasses datatype="tokens">Axeman</VisibleClasses>
|
||||
<GenericName>Cavalry Axeman</GenericName>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>4</wood>
|
||||
<metal>1</metal>
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.2</WalkSpeed>
|
||||
</UnitMotion>
|
||||
</Entity>
|
@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_champion_cavalry">
|
||||
<Armour>
|
||||
<Pierce op="add">2</Pierce>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Melee>
|
||||
<Damage>
|
||||
<Hack>13.8</Hack>
|
||||
<Pierce>0</Pierce>
|
||||
<Crush>4.6</Crush>
|
||||
</Damage>
|
||||
<MaxRange>3.5</MaxRange>
|
||||
<PrepareTime>500</PrepareTime>
|
||||
<RepeatTime>1000</RepeatTime>
|
||||
<PreferredClasses datatype="tokens">Human Siege</PreferredClasses>
|
||||
</Melee>
|
||||
</Attack>
|
||||
<Cost>
|
||||
<Resources>
|
||||
<wood>100</wood>
|
||||
<metal>100</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Health>
|
||||
<Max>300</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<VisibleClasses datatype="tokens">Melee Axeman</VisibleClasses>
|
||||
<GenericName>Champion Cavalry Axeman</GenericName>
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.2</WalkSpeed>
|
||||
</UnitMotion>
|
||||
</Entity>
|
@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_champion_infantry">
|
||||
<Armour>
|
||||
<Hack op="add">2</Hack>
|
||||
<Pierce op="add">3</Pierce>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Melee>
|
||||
<Damage>
|
||||
<Hack>12</Hack>
|
||||
<Pierce>0</Pierce>
|
||||
<Crush>4</Crush>
|
||||
</Damage>
|
||||
<MaxRange>3.5</MaxRange>
|
||||
<PrepareTime>500</PrepareTime>
|
||||
<RepeatTime>1000</RepeatTime>
|
||||
<PreferredClasses datatype="tokens">Human Siege</PreferredClasses>
|
||||
</Melee>
|
||||
</Attack>
|
||||
<Cost>
|
||||
<Resources>
|
||||
<wood>100</wood>
|
||||
<metal>75</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Health>
|
||||
<Max>200</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<VisibleClasses datatype="tokens">Melee Axeman</VisibleClasses>
|
||||
<GenericName>Champion Axeman</GenericName>
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.4</WalkSpeed>
|
||||
</UnitMotion>
|
||||
</Entity>
|
@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_hero_cavalry">
|
||||
<Armour>
|
||||
<Pierce op="add">1</Pierce>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Melee>
|
||||
<Damage>
|
||||
<Hack>27.6</Hack>
|
||||
<Pierce>0</Pierce>
|
||||
<Crush>9.2</Crush>
|
||||
</Damage>
|
||||
<MaxRange>3.5</MaxRange>
|
||||
<PrepareTime>500</PrepareTime>
|
||||
<RepeatTime>1000</RepeatTime>
|
||||
<PreferredClasses datatype="tokens">Human Siege</PreferredClasses>
|
||||
</Melee>
|
||||
</Attack>
|
||||
<Identity>
|
||||
<VisibleClasses datatype="tokens">Melee Axeman</VisibleClasses>
|
||||
<GenericName>Hero Cavalry Axeman</GenericName>
|
||||
</Identity>
|
||||
</Entity>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_hero_infantry">
|
||||
<Armour>
|
||||
<Hack op="add">3</Hack>
|
||||
<Pierce op="add">4</Pierce>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Melee>
|
||||
<Damage>
|
||||
<Hack>24</Hack>
|
||||
<Pierce>0</Pierce>
|
||||
<Crush>8</Crush>
|
||||
</Damage>
|
||||
<MaxRange>3.5</MaxRange>
|
||||
<PrepareTime>500</PrepareTime>
|
||||
<RepeatTime>1000</RepeatTime>
|
||||
<PreferredClasses datatype="tokens">Human Siege</PreferredClasses>
|
||||
</Melee>
|
||||
</Attack>
|
||||
<Identity>
|
||||
<VisibleClasses datatype="tokens">Melee Axeman</VisibleClasses>
|
||||
<GenericName>Hero Axeman</GenericName>
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.05</WalkSpeed>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>80</Range>
|
||||
</Vision>
|
||||
</Entity>
|
@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_melee">
|
||||
<Armour>
|
||||
<Hack>4</Hack>
|
||||
<Pierce>5</Pierce>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Melee>
|
||||
<Damage>
|
||||
<Hack>6</Hack>
|
||||
<Crush>2</Crush>
|
||||
</Damage>
|
||||
<PreferredClasses datatype="tokens">Siege</PreferredClasses>
|
||||
</Melee>
|
||||
</Attack>
|
||||
<Cost>
|
||||
<Resources>
|
||||
<wood>40</wood>
|
||||
<metal>10</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<VisibleClasses datatype="tokens">Axeman</VisibleClasses>
|
||||
<GenericName>Axeman</GenericName>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>4</wood>
|
||||
<metal>1</metal>
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.05</WalkSpeed>
|
||||
</UnitMotion>
|
||||
</Entity>
|
@ -1,26 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_champion_infantry_swordsman">
|
||||
<Armour>
|
||||
<Hack op="add">-1</Hack>
|
||||
<Pierce op="add">-1</Pierce>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Melee>
|
||||
<Bonuses>
|
||||
<Bonus1>
|
||||
<Classes>Champion Hero</Classes>
|
||||
<Multiplier>1.3</Multiplier>
|
||||
</Bonus1>
|
||||
</Bonuses>
|
||||
</Melee>
|
||||
</Attack>
|
||||
<Entity parent="template_unit_champion_infantry_axeman">
|
||||
<Identity>
|
||||
<Civ>kush</Civ>
|
||||
<Classes datatype="tokens">ApedemakGuard</Classes>
|
||||
<VisibleClasses datatype="tokens">-Swordsman Axeman</VisibleClasses>
|
||||
<GenericName>Meroitic Temple Guard</GenericName>
|
||||
<SpecificName>rs ʿIprmk</SpecificName>
|
||||
<Tooltip>Armor-piercing Axes: Counters 1.3x vs. Champions and Heroes.</Tooltip>
|
||||
<Classes datatype="tokens">ApedemakGuard</Classes>
|
||||
<Icon>units/kush_champion_apedemak.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
|
@ -1,10 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/pers_cavalry_swordsman_b">
|
||||
<Entity parent="units/pers_cavalry_axeman_b">
|
||||
<Identity>
|
||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/pers_cavalry_swordsman_e</Entity>
|
||||
<Entity>units/pers_cavalry_axeman_e</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/persians/cavalry_swordsman_a_m.xml</Actor>
|
@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/pers_cavalry_swordsman_a">
|
||||
<Entity parent="units/pers_cavalry_axeman_a">
|
||||
<Identity>
|
||||
<RequiredTechnology>persians/special_equine_transports</RequiredTechnology>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/pers_cavalry_swordsman_e_trireme</Entity>
|
||||
<Entity>units/pers_cavalry_axeman_e_trireme</Entity>
|
||||
</Promotion>
|
||||
</Entity>
|
@ -1,16 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_cavalry_melee_swordsman">
|
||||
<Entity parent="template_unit_cavalry_melee_axeman">
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<Lang>persian</Lang>
|
||||
<SelectionGroupName>units/pers_cavalry_swordsman_b</SelectionGroupName>
|
||||
<SelectionGroupName>units/pers_cavalry_axeman_b</SelectionGroupName>
|
||||
<GenericName>Hyrcanian Cavalry</GenericName>
|
||||
<SpecificName>Asabāra Varkaniya</SpecificName>
|
||||
<Icon>units/pers_cavalry_swordsman.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/pers_cavalry_swordsman_a</Entity>
|
||||
<Entity>units/pers_cavalry_axeman_a</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/persians/cavalry_swordsman_b_m.xml</Actor>
|
@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/pers_cavalry_swordsman_b">
|
||||
<Entity parent="units/pers_cavalry_axeman_b">
|
||||
<Identity>
|
||||
<RequiredTechnology>persians/special_equine_transports</RequiredTechnology>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/pers_cavalry_swordsman_a_trireme</Entity>
|
||||
<Entity>units/pers_cavalry_axeman_a_trireme</Entity>
|
||||
</Promotion>
|
||||
</Entity>
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/pers_cavalry_swordsman_a">
|
||||
<Entity parent="units/pers_cavalry_axeman_a">
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/pers_cavalry_swordsman_e">
|
||||
<Entity parent="units/pers_cavalry_axeman_e">
|
||||
<Identity>
|
||||
<RequiredTechnology>persians/special_equine_transports</RequiredTechnology>
|
||||
</Identity>
|
@ -14,7 +14,7 @@
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.8</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
units/pers_cavalry_swordsman_b_trireme
|
||||
units/pers_cavalry_axeman_b_trireme
|
||||
units/pers_cavalry_javelinist_b_trireme
|
||||
</Entities>
|
||||
<TechCostMultiplier>
|
||||
|
Loading…
Reference in New Issue
Block a user