Changed the phase up sound.

Added a new "tech complete" sound for ALL techs.

Added some new armor techs for infantry and spearmen.

This was SVN commit r13849.
This commit is contained in:
Michael D. Hafer 2013-09-15 07:53:01 +00:00
parent 466900b898
commit de68973191
97 changed files with 315 additions and 93 deletions

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@ -3,9 +3,13 @@
<castshadow/> <castshadow/>
<group> <group>
<variant name="road temperate intersect X"> <variant name="road temperate intersect X">
<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/> <decal angle="0" depth="20" offsetx="0" offsetz="0" width="20"/>
<textures><texture file="props/road_temperate_intersect_X.dds" name="baseTex"/></textures> <textures>
<texture file="props/road_temperate_intersect_X.dds" name="baseTex"/>
<texture file="props/road_temperate_intersect_X_norm.png" name="normTex"/>
<texture file="props/road_temperate_intersect_X_spec.png" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>terrain_base.xml</material> <material>terrain_norm_spec.xml</material>
</actor> </actor>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>0.1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.1</GainUpper>
<GainLower>0.08</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmvictory_1.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmvictory_1.ogg</Sound>
</SoundGroup>

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@ -2,7 +2,7 @@
<SoundGroup> <SoundGroup>
<Omnipresent>1</Omnipresent> <Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy> <HeardBy>owner</HeardBy>
<Gain>1</Gain> <Gain>0.075</Gain>
<Pitch>1</Pitch> <Pitch>1</Pitch>
<Priority>100</Priority> <Priority>100</Priority>
<ConeGain>1</ConeGain> <ConeGain>1</ConeGain>
@ -11,8 +11,8 @@
<Looping>0</Looping> <Looping>0</Looping>
<RandOrder>1</RandOrder> <RandOrder>1</RandOrder>
<RandGain>1</RandGain> <RandGain>1</RandGain>
<GainUpper>1</GainUpper> <GainUpper>0.1</GainUpper>
<GainLower>0.8</GainLower> <GainLower>0.075</GainLower>
<RandPitch>1</RandPitch> <RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper> <PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower> <PitchLower>0.9</PitchLower>

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@ -1,6 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup> <SoundGroup>
<Gain>1</Gain> <Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>0.25</Gain>
<Pitch>1</Pitch> <Pitch>1</Pitch>
<Priority>100</Priority> <Priority>100</Priority>
<ConeGain>1</ConeGain> <ConeGain>1</ConeGain>
@ -9,8 +11,8 @@
<Looping>0</Looping> <Looping>0</Looping>
<RandOrder>1</RandOrder> <RandOrder>1</RandOrder>
<RandGain>1</RandGain> <RandGain>1</RandGain>
<GainUpper>1</GainUpper> <GainUpper>0.25</GainUpper>
<GainLower>0.8</GainLower> <GainLower>0.2</GainLower>
<RandPitch>1</RandPitch> <RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper> <PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower> <PitchLower>0.9</PitchLower>

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@ -15,5 +15,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
"modifications": [{"value": "Armour/Hack", "add": 1.0}], "modifications": [{"value": "Armour/Hack", "add": 1.0}],
"affects": ["Cavalry"] "affects": ["Cavalry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -0,0 +1,28 @@
{
"pair": "pair_inf_armor_01",
"genericName": "Quilted Body Armor",
"specificName": {
"hele": "Spolas",
"mace": "Spolas",
"spart": "Spolas",
"athen": "Spolas",
"pers": "Spolas",
"rome": "Spolas",
"cart": "Spolas",
"iber": "Spolas",
"maur": "Spolas",
"celt": "Spolas",
"brit": "Spolas",
"gaul": "Spolas"
},
"description": "Quilted linen or leather body armor for infantrymen.",
"cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "armor_cuirass_empire.png",
"researchTime": 40,
"tooltip": "All Infantry +1 Hack Armor Level.",
"modifications": [{"value": "Armour/Hack", "add": 1.0}],
"affects": ["Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

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@ -0,0 +1,23 @@
{
"pair": "pair_inf_armor_02",
"genericName": "Laminated Linen Body Armor",
"specificName": {
"hele": "Linothorakes",
"mace": "Linothorakes",
"spart": "Linothorakes",
"athen": "Linothorakes",
"pers": "Linothorakes",
"rome": "Linothorakes",
"cart": "Linothorakes"
},
"description": "Reinforced laminated linen body armor for infantrymen.",
"cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "armor_plates_gold.png",
"researchTime": 40,
"tooltip": "All Infantry +1 Hack Armor Level.",
"modifications": [{"value": "Armour/Hack", "add": 1.0}],
"affects": ["Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

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@ -0,0 +1,28 @@
{
"pair": "pair_inf_armor_01",
"genericName": "Plywood Shield Construction",
"specificName": {
"hele": "Aspidiskè",
"mace": "Aspidiskè",
"spart": "Aspidiskè",
"athen": "Aspidiskè",
"pers": "Plywood Shield Construction",
"rome": "Plywood Shield Construction",
"cart": "Plywood Shield Construction",
"iber": "Plywood Shield Construction",
"maur": "Plywood Shield Construction",
"celt": "Plywood Shield Construction",
"brit": "Plywood Shield Construction",
"gaul": "Plywood Shield Construction"
},
"description": "Plywood construction for large shields.",
"cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "shields_generic_wood.png",
"researchTime": 40,
"tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
"modifications": [{"value": "Armour/Pierce", "add": 2.0}],
"affects": ["Infantry Spear"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

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@ -0,0 +1,20 @@
{
"pair": "pair_inf_armor_02",
"genericName": "Reinforced Shield",
"specificName": {
"hele": "Aspides",
"mace": "Aspides",
"spart": "Aspides",
"athen": "Aspides"
},
"description": "Plywood construction for large shields.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "shields_generic_bronze.png",
"researchTime": 40,
"tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
"modifications": [{"value": "Armour/Pierce", "add": 2.0}],
"affects": ["Infantry Spear"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

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@ -13,5 +13,6 @@
{"value": "Armour/Pierce", "add": 2.0}, {"value": "Armour/Pierce", "add": 2.0},
{"value": "Armour/Crush", "add": 2.0} {"value": "Armour/Crush", "add": 2.0}
], ],
"affects": ["Ship"] "affects": ["Ship"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -13,5 +13,6 @@
{"value": "Armour/Pierce", "add": 2.0}, {"value": "Armour/Pierce", "add": 2.0},
{"value": "Armour/Crush", "add": 2.0} {"value": "Armour/Crush", "add": 2.0}
], ],
"affects": ["Ship"] "affects": ["Ship"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -12,5 +12,6 @@
{"value": "Armour/Pierce", "add": 2.0}, {"value": "Armour/Pierce", "add": 2.0},
{"value": "Armour/Crush", "add": 2.0} {"value": "Armour/Crush", "add": 2.0}
], ],
"affects": ["Ship"] "affects": ["Ship"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -10,5 +10,6 @@
"modifications": [ "modifications": [
{"value": "Armour/Hack", "add": 2.0}, {"value": "Armour/Hack", "add": 2.0},
{"value": "Armour/Pierce", "add": 2.0}], {"value": "Armour/Pierce", "add": 2.0}],
"affects": ["Trader"] "affects": ["Trader"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -16,5 +16,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}], "modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
"affects": ["Cavalry Melee"] "affects": ["Cavalry Melee"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -18,5 +18,6 @@
"modifications": [ "modifications": [
{"value": "Attack/Melee/Hack", "add": 2.0, "affects": ["Champion Melee"]}, {"value": "Attack/Melee/Hack", "add": 2.0, "affects": ["Champion Melee"]},
{"value": "Attack/Ranged/Pierce", "add": 2.0, "affects": ["Champion Ranged"]} {"value": "Attack/Ranged/Pierce", "add": 2.0, "affects": ["Champion Ranged"]}
] ],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -17,5 +17,6 @@
"modifications": [ "modifications": [
{"value": "Attack/Melee/Hack", "add": 2.0, "affects": ["CitizenSoldier Melee"]}, {"value": "Attack/Melee/Hack", "add": 2.0, "affects": ["CitizenSoldier Melee"]},
{"value": "Attack/Ranged/Pierce", "add": 2.0, "affects": ["CitizenSoldier Ranged"]} {"value": "Attack/Ranged/Pierce", "add": 2.0, "affects": ["CitizenSoldier Ranged"]}
] ],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -12,5 +12,6 @@
"researchTime": 60, "researchTime": 60,
"tooltip": "+2 attack for all sword units.", "tooltip": "+2 attack for all sword units.",
"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}], "modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
"affects": ["Sword"] "affects": ["Sword"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
"modifications": [{"value": "BuildingAI/GarrisonArrowMultiplier", "multiplier": 1.4}], "modifications": [{"value": "BuildingAI/GarrisonArrowMultiplier", "multiplier": 1.4}],
"affects": ["Defensive Tower"] "affects": ["Defensive Tower"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Post night's watchmen to double the number of default arrows in ungarrisoned Towers.", "tooltip": "Post night's watchmen to double the number of default arrows in ungarrisoned Towers.",
"modifications": [{"value": "BuildingAI/DefaultArrowCount", "add": 1.0}], "modifications": [{"value": "BuildingAI/DefaultArrowCount", "add": 1.0}],
"affects": ["Defensive Tower"] "affects": ["Defensive Tower"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -12,5 +12,6 @@
{"value": "Cost/BuildTime", "multiplier": 0.8}, {"value": "Cost/BuildTime", "multiplier": 0.8},
{"value": "Armour/Crush", "add": -1.0} {"value": "Armour/Crush", "add": -1.0}
], ],
"affects": ["StoneWall"] "affects": ["StoneWall"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}], "modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"affects": ["Celt Mercenary"] "affects": ["Celt Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}], "modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"affects": ["Celt Mercenary"] "affects": ["Celt Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}], "modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"affects": ["Iberian Mercenary"] "affects": ["Iberian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}], "modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"affects": ["Iberian Mercenary"] "affects": ["Iberian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}], "modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"affects": ["Italian Mercenary"] "affects": ["Italian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}], "modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"affects": ["Italian Mercenary"] "affects": ["Italian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -8,5 +8,6 @@
"researchTime": 60, "researchTime": 60,
"tooltip": "Carthaginians were colonizers. Civilization Centers, Temples, and Houses -25% build time.", "tooltip": "Carthaginians were colonizers. Civilization Centers, Temples, and Houses -25% build time.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.75}], "modifications": [{"value": "Cost/BuildTime", "multiplier": 0.75}],
"affects": ["Civic"] "affects": ["Civic"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -8,5 +8,6 @@
"researchTime": 60, "researchTime": 60,
"tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
"modifications": [{"value": "Vision/Range", "multiplier": 1.25}], "modifications": [{"value": "Vision/Range", "multiplier": 1.25}],
"affects": ["Trader", "Ship"] "affects": ["Trader", "Ship"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -8,5 +8,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Shipyard increased batch construction speed bonus.", "tooltip": "Shipyard increased batch construction speed bonus.",
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
"affects": ["Shipyard"] "affects": ["Shipyard"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}], "modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Celt Mercenary"] "affects": ["Celt Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}], "modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Celt Mercenary"] "affects": ["Celt Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}], "modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Iberian Mercenary"] "affects": ["Iberian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Subjugate Spain to reduce recruit time -20% for Iberian mercenaries.", "tooltip": "Subjugate Spain to reduce recruit time -20% for Iberian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}], "modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Iberian Mercenary"] "affects": ["Iberian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}], "modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Italian Mercenary"] "affects": ["Italian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}], "modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
"affects": ["Italian Mercenary"] "affects": ["Italian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -8,5 +8,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Increase the yield of your farms. +25% farming rate.", "tooltip": "Increase the yield of your farms. +25% farming rate.",
"modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiplier": 1.25}], "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiplier": 1.25}],
"affects": ["Worker"] "affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -8,5 +8,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Territory decay -50% for Outposts.", "tooltip": "Territory decay -50% for Outposts.",
"modifications": [{"value": "TerritoryDecay/HealthDecayRate", "multiplier": 0.5}], "modifications": [{"value": "TerritoryDecay/HealthDecayRate", "multiplier": 0.5}],
"affects": ["Outpost"] "affects": ["Outpost"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -7,5 +7,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.75}], "modifications": [{"value": "Cost/BuildTime", "multiplier": 0.75}],
"affects": ["Domestic"] "affects": ["Domestic"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -14,5 +14,6 @@
{"value": "ResourceGatherer/Capacities/stone", "add": 5}, {"value": "ResourceGatherer/Capacities/stone", "add": 5},
{"value": "ResourceGatherer/Capacities/metal", "add": 5} {"value": "ResourceGatherer/Capacities/metal", "add": 5}
], ],
"affects": ["Worker"] "affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -8,5 +8,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Equip your workers with iron ploughs. +25% farming rate.", "tooltip": "Equip your workers with iron ploughs. +25% farming rate.",
"modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiplier": 1.25}], "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiplier": 1.25}],
"affects": ["Worker"] "affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Workers +25% lumbering rate for trees.", "tooltip": "Workers +25% lumbering rate for trees.",
"modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiplier": 1.25}], "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiplier": 1.25}],
"affects": ["Worker"] "affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -15,5 +15,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiplier": 1.25}], "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiplier": 1.25}],
"affects": ["Worker"] "affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -15,5 +15,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "+25% stone gathering rate.", "tooltip": "+25% stone gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiplier": 1.25}], "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiplier": 1.25}],
"affects": ["Worker"] "affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Develop shaft mining. +25% metal gathering rate.", "tooltip": "Develop shaft mining. +25% metal gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.25}], "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.25}],
"affects": ["Worker"] "affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -12,5 +12,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.25}], "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.25}],
"affects": ["Worker"] "affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -15,5 +15,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiplier": 1.25}], "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiplier": 1.25}],
"affects": ["Worker"] "affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "+25% metal gathering rate.", "tooltip": "+25% metal gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.25}], "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.25}],
"affects": ["Worker"] "affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -7,5 +7,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
"modifications": [{"value": "ResourceGatherer/Rates/food.fruit", "multiplier": 1.5}], "modifications": [{"value": "ResourceGatherer/Rates/food.fruit", "multiplier": 1.5}],
"affects": ["Worker"] "affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -15,5 +15,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Healers +4 Healing Range.", "tooltip": "Healers +4 Healing Range.",
"modifications": [{"value": "Heal/Range", "add": 4.0}], "modifications": [{"value": "Heal/Range", "add": 4.0}],
"affects": ["Healer"] "affects": ["Healer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -15,5 +15,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Healers +4 Healing Range.", "tooltip": "Healers +4 Healing Range.",
"modifications": [{"value": "Heal/Range", "add": 4.0}], "modifications": [{"value": "Heal/Range", "add": 4.0}],
"affects": ["Healer"] "affects": ["Healer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -15,5 +15,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Healers +25% healing rate.", "tooltip": "Healers +25% healing rate.",
"modifications": [{"value": "Heal/Rate", "add": -500.0}], "modifications": [{"value": "Heal/Rate", "add": -500.0}],
"affects": ["Healer"] "affects": ["Healer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -15,5 +15,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Healers +25% healing rate.", "tooltip": "Healers +25% healing rate.",
"modifications": [{"value": "Heal/Rate", "add": -500.0}], "modifications": [{"value": "Heal/Rate", "add": -500.0}],
"affects": ["Healer"] "affects": ["Healer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -14,5 +14,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Temples +50% garrisoned healing rate.", "tooltip": "Temples +50% garrisoned healing rate.",
"modifications": [{"value": "GarrisonHolder/BuffHeal", "multiplier": 1.5}], "modifications": [{"value": "GarrisonHolder/BuffHeal", "multiplier": 1.5}],
"affects": ["Temple"] "affects": ["Temple"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -12,5 +12,6 @@
{"value": "Cost/BuildTime", "multiplier": 1.1}, {"value": "Cost/BuildTime", "multiplier": 1.1},
{"value": "Armour/Crush", "add": 2.0} {"value": "Armour/Crush", "add": 2.0}
], ],
"affects": ["StoneWall"] "affects": ["StoneWall"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -11,5 +11,6 @@
{"value": "Health/Max", "multiplier": 1.25}, {"value": "Health/Max", "multiplier": 1.25},
{"value": "Cost/BuildTime", "multiplier": 1.1} {"value": "Cost/BuildTime", "multiplier": 1.1}
], ],
"affects": ["Spear Infantry"] "affects": ["Spear Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -11,5 +11,6 @@
{"value": "BuildingAI/DefaultArrowCount", "multiplier": 2.0}, {"value": "BuildingAI/DefaultArrowCount", "multiplier": 2.0},
{"value": "Health/Max", "multiplier": 2.0} {"value": "Health/Max", "multiplier": 2.0}
], ],
"affects": ["CivCentre"] "affects": ["CivCentre"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -6,5 +6,6 @@
"requirementsTooltip": "Unlocked in City Phase.", "requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_crest.png", "icon": "helmet_corinthian_crest.png",
"researchTime": 60, "researchTime": 60,
"tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers." "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -10,5 +10,6 @@
"modifications": [ "modifications": [
{"value": "BuildRestrictions/Territory", "replace": ["own", "neutral"]} {"value": "BuildRestrictions/Territory", "replace": ["own", "neutral"]}
], ],
"affects": ["StoneWall"] "affects": ["StoneWall"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -8,5 +8,6 @@
"researchTime": 60, "researchTime": 60,
"tooltip": "The Hellenic culture is very influential. +25% territory effect for all buildings.", "tooltip": "The Hellenic culture is very influential. +25% territory effect for all buildings.",
"modifications": [{"value": "TerritoryInfluence/Radius", "multiplier": 1.25}], "modifications": [{"value": "TerritoryInfluence/Radius", "multiplier": 1.25}],
"affects": ["Structure"] "affects": ["Structure"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -16,5 +16,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Spearmen +2 hack attack.", "tooltip": "Spearmen +2 hack attack.",
"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}], "modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
"affects": ["Infantry Spear"] "affects": ["Infantry Spear"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -16,5 +16,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Melee infantry +1 hack attack.", "tooltip": "Melee infantry +1 hack attack.",
"modifications": [{"value": "Attack/Melee/Hack", "add": 1.0}], "modifications": [{"value": "Attack/Melee/Hack", "add": 1.0}],
"affects": ["Infantry Melee"] "affects": ["Infantry Melee"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -0,0 +1,5 @@
{
"genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
"top": "armor_infantry_hack_01",
"bottom": "armor_infantryspearmen_pierce_01"
}

View File

@ -0,0 +1,6 @@
{
"genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
"top": "armor_infantry_hack_02",
"bottom": "armor_infantryspearmen_pierce_02",
"supersedes": "pair_inf_armor_01"
}

View File

@ -11,5 +11,6 @@
{"value": "Cost/BuildTime", "multiplier": 0.5}, {"value": "Cost/BuildTime", "multiplier": 0.5},
{"value": "Health/Max", "add": -20} {"value": "Health/Max", "add": -20}
], ],
"affects": ["Champion Infantry"] "affects": ["Champion Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -10,5 +10,6 @@
{"value": "Cost/BuildTime", "multiplier": 1.20}, {"value": "Cost/BuildTime", "multiplier": 1.20},
{"value": "Health/Max", "multiplier": 1.25} {"value": "Health/Max", "multiplier": 1.25}
], ],
"affects": ["Structure"] "affects": ["Structure"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Stables increased batch training speed bonus.", "tooltip": "Stables increased batch training speed bonus.",
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
"affects": ["Stables"] "affects": ["Stables"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Barracks increased batch training speed bonus.", "tooltip": "Barracks increased batch training speed bonus.",
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
"affects": ["Barracks"] "affects": ["Barracks"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -11,5 +11,6 @@
{"value": "Cost/BuildTime", "multiplier": 0.9}, {"value": "Cost/BuildTime", "multiplier": 0.9},
{"value": "Health/Max", "add": -10} {"value": "Health/Max", "add": -10}
], ],
"affects": ["Cavalry"] "affects": ["Cavalry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -11,5 +11,6 @@
{"value": "Cost/BuildTime", "multiplier": 0.9}, {"value": "Cost/BuildTime", "multiplier": 0.9},
{"value": "Health/Max", "add": -5} {"value": "Health/Max", "add": -5}
], ],
"affects": ["Infantry"] "affects": ["Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -4,5 +4,5 @@
"autoResearch": true, "autoResearch": true,
"modifications": [{"value": "TerritoryInfluence/Radius", "multiplier": 1.50}], "modifications": [{"value": "TerritoryInfluence/Radius", "multiplier": 1.50}],
"affects": ["CivCentre"], "affects": ["CivCentre"],
"soundComplete": "interface/alarm/alarm_techcomplete.xml" "soundComplete": "interface/alarm/alarm_phase.xml"
} }

View File

@ -13,5 +13,5 @@
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.", "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.1}], "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.1}],
"affects": ["Worker"], "affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_techcomplete.xml" "soundComplete": "interface/alarm/alarm_phase.xml"
} }

View File

@ -7,5 +7,5 @@
"icon": "city_phase.png", "icon": "city_phase.png",
"researchTime": 80, "researchTime": 80,
"tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civilisation Centres increased by another +50%", "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civilisation Centres increased by another +50%",
"soundComplete": "interface/alarm/alarm_techcomplete.xml" "soundComplete": "interface/alarm/alarm_phase.xml"
} }

View File

@ -7,5 +7,5 @@
"icon": "city_phase.png", "icon": "city_phase.png",
"researchTime": 80, "researchTime": 80,
"tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilisation Centres increased by another +50%", "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilisation Centres increased by another +50%",
"soundComplete": "interface/alarm/alarm_techcomplete.xml" "soundComplete": "interface/alarm/alarm_phase.xml"
} }

View File

@ -14,5 +14,5 @@
"icon": "city_phase.png", "icon": "city_phase.png",
"researchTime": 80, "researchTime": 80,
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +50%", "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +50%",
"soundComplete": "interface/alarm/alarm_techcomplete.xml" "soundComplete": "interface/alarm/alarm_phase.xml"
} }

View File

@ -15,5 +15,5 @@
{"value": "Promotion/RequiredXp", "multiplier": 0.1, "affects": ["CitizenSoldier"]}, {"value": "Promotion/RequiredXp", "multiplier": 0.1, "affects": ["CitizenSoldier"]},
{"value": "Player/MaxPopulation", "multiplier": 0.9} {"value": "Player/MaxPopulation", "multiplier": 0.9}
], ],
"soundComplete": "interface/alarm/alarm_techcomplete.xml" "soundComplete": "interface/alarm/alarm_phase.xml"
} }

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@ -4,5 +4,5 @@
"autoResearch": true, "autoResearch": true,
"modifications": [{"value": "TerritoryInfluence/Radius", "multiplier": 1.30}], "modifications": [{"value": "TerritoryInfluence/Radius", "multiplier": 1.30}],
"affects": ["CivCentre"], "affects": ["CivCentre"],
"soundComplete": "interface/alarm/alarm_techcomplete.xml" "soundComplete": "interface/alarm/alarm_phase.xml"
} }

View File

@ -13,5 +13,5 @@
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.", "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.1}], "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.1}],
"affects": ["Worker"], "affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_techcomplete.xml" "soundComplete": "interface/alarm/alarm_phase.xml"
} }

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@ -8,5 +8,5 @@
"icon": "town_phase.png", "icon": "town_phase.png",
"researchTime": 80, "researchTime": 80,
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by +30%", "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by +30%",
"soundComplete": "interface/alarm/alarm_techcomplete.xml" "soundComplete": "interface/alarm/alarm_phase.xml"
} }

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@ -16,5 +16,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Ranged infantry +2 pierce attack.", "tooltip": "Ranged infantry +2 pierce attack.",
"modifications": [{"value": "Attack/Ranged/Pierce", "add": 2.0}], "modifications": [{"value": "Attack/Ranged/Pierce", "add": 2.0}],
"affects": ["Infantry Ranged"] "affects": ["Infantry Ranged"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -16,5 +16,6 @@
"researchTime": 30, "researchTime": 30,
"tooltip": "Skirmisher infantry +2 pierce attack.", "tooltip": "Skirmisher infantry +2 pierce attack.",
"modifications": [{"value": "Attack/Ranged/Pierce", "add": 2.0}], "modifications": [{"value": "Attack/Ranged/Pierce", "add": 2.0}],
"affects": ["Infantry Javelin"] "affects": ["Infantry Javelin"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -8,5 +8,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "All Siege weapons +2 Hack armor levels.", "tooltip": "All Siege weapons +2 Hack armor levels.",
"modifications": [{"value": "Armour/Hack", "add": 2.0}], "modifications": [{"value": "Armour/Hack", "add": 2.0}],
"affects": ["Siege"] "affects": ["Siege"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -10,5 +10,6 @@
"modifications": [ "modifications": [
{"value": "Attack/Melee/Crush", "add": 3}, {"value": "Attack/Melee/Crush", "add": 3},
{"value": "Attack/Ranged/Crush", "add": 3}], {"value": "Attack/Ranged/Crush", "add": 3}],
"affects": ["Siege"] "affects": ["Siege"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -8,5 +8,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Bolt shooter accuracy increased 25%", "tooltip": "Bolt shooter accuracy increased 25%",
"modifications": [{"value": "Attack/Ranged/Spread", "multiplier": 0.75}], "modifications": [{"value": "Attack/Ranged/Spread", "multiplier": 0.75}],
"affects": ["Bolt Shooter"] "affects": ["Bolt Shooter"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -8,5 +8,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Siege weapons cost 20% less metal", "tooltip": "Siege weapons cost 20% less metal",
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.80}], "modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.80}],
"affects": ["Siege"] "affects": ["Siege"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -8,5 +8,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Siege weapons cost 20% less wood", "tooltip": "Siege weapons cost 20% less wood",
"modifications": [{"value": "Cost/Resources/wood", "multiplier": 0.80}], "modifications": [{"value": "Cost/Resources/wood", "multiplier": 0.80}],
"affects": ["Siege"] "affects": ["Siege"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

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@ -8,5 +8,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Immobile siege weapons pack/unpack 25% faster", "tooltip": "Immobile siege weapons pack/unpack 25% faster",
"modifications": [{"value": "Pack/Time", "multiplier": 0.75}], "modifications": [{"value": "Pack/Time", "multiplier": 0.75}],
"affects": ["Siege"] "affects": ["Siege"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -9,5 +9,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Barracks increased batch training speed bonus.", "tooltip": "Barracks increased batch training speed bonus.",
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
"affects": ["Barracks"] "affects": ["Barracks"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -12,5 +12,6 @@
{"value": "Cost/BuildTime", "multiplier": 0.9}, {"value": "Cost/BuildTime", "multiplier": 0.9},
{"value": "Health/Max", "add": -10} {"value": "Health/Max", "add": -10}
], ],
"affects": ["Cavalry"] "affects": ["Cavalry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -12,5 +12,6 @@
{"value": "Cost/BuildTime", "multiplier": 0.9}, {"value": "Cost/BuildTime", "multiplier": 0.9},
{"value": "Health/Max", "add": -5} {"value": "Health/Max", "add": -5}
], ],
"affects": ["Infantry"] "affects": ["Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -8,5 +8,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Docks increased batch construction speed bonus.", "tooltip": "Docks increased batch construction speed bonus.",
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
"affects": ["Dock"] "affects": ["Dock"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -13,5 +13,6 @@
"requirementsTooltip": "Unlocked in City Phase.", "requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_crest.png", "icon": "helmet_corinthian_crest.png",
"researchTime": 40, "researchTime": 40,
"tooltip": "Unlock the ability to train Champions at the barracks." "tooltip": "Unlock the ability to train Champions at the barracks.",
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -12,5 +12,6 @@
"requirementsTooltip": "Unlocked in Town Phase.", "requirementsTooltip": "Unlocked in Town Phase.",
"icon": "wives_festival.png", "icon": "wives_festival.png",
"researchTime": 40, "researchTime": 40,
"tooltip": "Unlock the ability to train women from houses." "tooltip": "Unlock the ability to train women from houses.",
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -7,5 +7,6 @@
"researchTime": 40, "researchTime": 40,
"tooltip": "Vision Range +50% for Outposts.", "tooltip": "Vision Range +50% for Outposts.",
"modifications": [{"value": "Vision/Range", "multiplier": 1.5}], "modifications": [{"value": "Vision/Range", "multiplier": 1.5}],
"affects": ["Outpost"] "affects": ["Outpost"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
} }

View File

@ -50,6 +50,8 @@
<Technologies datatype="tokens"> <Technologies datatype="tokens">
pair_inf_01 pair_inf_01
pair_inf_02 pair_inf_02
pair_inf_armor_01
pair_inf_armor_02
pair_cav_01 pair_cav_01
</Technologies> </Technologies>
</ProductionQueue> </ProductionQueue>