Changed the phase up sound.
Added a new "tech complete" sound for ALL techs. Added some new armor techs for infantry and spearmen. This was SVN commit r13849.
This commit is contained in:
parent
466900b898
commit
de68973191
@ -3,9 +3,13 @@
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<castshadow/>
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<group>
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<variant name="road temperate intersect X">
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<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
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<textures><texture file="props/road_temperate_intersect_X.dds" name="baseTex"/></textures>
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<decal angle="0" depth="20" offsetx="0" offsetz="0" width="20"/>
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<textures>
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<texture file="props/road_temperate_intersect_X.dds" name="baseTex"/>
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<texture file="props/road_temperate_intersect_X_norm.png" name="normTex"/>
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<texture file="props/road_temperate_intersect_X_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/textures/skins/props/road_temperate_intersect_X_norm.png
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binaries/data/mods/public/art/textures/skins/props/road_temperate_intersect_X_norm.png
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binaries/data/mods/public/art/textures/skins/props/road_temperate_intersect_X_spec.png
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binaries/data/mods/public/art/textures/skins/props/road_temperate_intersect_X_spec.png
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@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Omnipresent>1</Omnipresent>
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<HeardBy>owner</HeardBy>
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<Gain>0.1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>0.1</GainUpper>
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<GainLower>0.08</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<Threshold>1</Threshold>
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<Decay>3</Decay>
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<Replacement>alarmvictory_1.ogg</Replacement>
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<Path>audio/interface/alarm/</Path>
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<Sound>alarmvictory_1.ogg</Sound>
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</SoundGroup>
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@ -2,7 +2,7 @@
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<SoundGroup>
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<Omnipresent>1</Omnipresent>
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<HeardBy>owner</HeardBy>
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<Gain>1</Gain>
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<Gain>0.075</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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@ -11,8 +11,8 @@
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>1</GainUpper>
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<GainLower>0.8</GainLower>
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<GainUpper>0.1</GainUpper>
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<GainLower>0.075</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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@ -1,6 +1,8 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Omnipresent>1</Omnipresent>
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<HeardBy>owner</HeardBy>
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<Gain>0.25</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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@ -9,8 +11,8 @@
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>1</GainUpper>
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<GainLower>0.8</GainLower>
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<GainUpper>0.25</GainUpper>
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<GainLower>0.2</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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BIN
binaries/data/mods/public/maps/scenarios/Sandbox - Athenians.xml
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binaries/data/mods/public/maps/scenarios/Sandbox - Athenians.xml
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@ -15,5 +15,6 @@
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"researchTime": 40,
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"tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
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"modifications": [{"value": "Armour/Hack", "add": 1.0}],
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"affects": ["Cavalry"]
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"affects": ["Cavalry"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -0,0 +1,28 @@
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{
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"pair": "pair_inf_armor_01",
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"genericName": "Quilted Body Armor",
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"specificName": {
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"hele": "Spolas",
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"mace": "Spolas",
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"spart": "Spolas",
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"athen": "Spolas",
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"pers": "Spolas",
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"rome": "Spolas",
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"cart": "Spolas",
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"iber": "Spolas",
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"maur": "Spolas",
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"celt": "Spolas",
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"brit": "Spolas",
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"gaul": "Spolas"
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},
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"description": "Quilted linen or leather body armor for infantrymen.",
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"cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "armor_cuirass_empire.png",
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"researchTime": 40,
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"tooltip": "All Infantry +1 Hack Armor Level.",
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"modifications": [{"value": "Armour/Hack", "add": 1.0}],
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"affects": ["Infantry"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -0,0 +1,23 @@
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{
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"pair": "pair_inf_armor_02",
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"genericName": "Laminated Linen Body Armor",
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"specificName": {
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"hele": "Linothorakes",
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"mace": "Linothorakes",
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"spart": "Linothorakes",
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"athen": "Linothorakes",
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"pers": "Linothorakes",
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"rome": "Linothorakes",
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"cart": "Linothorakes"
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},
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"description": "Reinforced laminated linen body armor for infantrymen.",
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"cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "armor_plates_gold.png",
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"researchTime": 40,
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"tooltip": "All Infantry +1 Hack Armor Level.",
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"modifications": [{"value": "Armour/Hack", "add": 1.0}],
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"affects": ["Infantry"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{
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"pair": "pair_inf_armor_01",
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"genericName": "Plywood Shield Construction",
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"specificName": {
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"hele": "Aspidiskè",
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"mace": "Aspidiskè",
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"spart": "Aspidiskè",
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"athen": "Aspidiskè",
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"pers": "Plywood Shield Construction",
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"rome": "Plywood Shield Construction",
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"cart": "Plywood Shield Construction",
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"iber": "Plywood Shield Construction",
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"maur": "Plywood Shield Construction",
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"celt": "Plywood Shield Construction",
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"brit": "Plywood Shield Construction",
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"gaul": "Plywood Shield Construction"
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},
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"description": "Plywood construction for large shields.",
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"cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "shields_generic_wood.png",
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"researchTime": 40,
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"tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
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"modifications": [{"value": "Armour/Pierce", "add": 2.0}],
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"affects": ["Infantry Spear"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{
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"pair": "pair_inf_armor_02",
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"genericName": "Reinforced Shield",
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"specificName": {
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"hele": "Aspides",
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"mace": "Aspides",
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"spart": "Aspides",
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"athen": "Aspides"
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},
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"description": "Plywood construction for large shields.",
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "shields_generic_bronze.png",
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"researchTime": 40,
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"tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
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"modifications": [{"value": "Armour/Pierce", "add": 2.0}],
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"affects": ["Infantry Spear"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -13,5 +13,6 @@
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{"value": "Armour/Pierce", "add": 2.0},
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{"value": "Armour/Crush", "add": 2.0}
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],
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"affects": ["Ship"]
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"affects": ["Ship"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{"value": "Armour/Pierce", "add": 2.0},
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{"value": "Armour/Crush", "add": 2.0}
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],
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"affects": ["Ship"]
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"affects": ["Ship"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{"value": "Armour/Pierce", "add": 2.0},
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{"value": "Armour/Crush", "add": 2.0}
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],
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"affects": ["Ship"]
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"affects": ["Ship"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"modifications": [
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{"value": "Armour/Hack", "add": 2.0},
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{"value": "Armour/Pierce", "add": 2.0}],
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"affects": ["Trader"]
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"affects": ["Trader"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 40,
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"tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
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"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
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"affects": ["Cavalry Melee"]
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"affects": ["Cavalry Melee"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"modifications": [
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{"value": "Attack/Melee/Hack", "add": 2.0, "affects": ["Champion Melee"]},
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{"value": "Attack/Ranged/Pierce", "add": 2.0, "affects": ["Champion Ranged"]}
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]
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],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"modifications": [
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{"value": "Attack/Melee/Hack", "add": 2.0, "affects": ["CitizenSoldier Melee"]},
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{"value": "Attack/Ranged/Pierce", "add": 2.0, "affects": ["CitizenSoldier Ranged"]}
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]
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],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 60,
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"tooltip": "+2 attack for all sword units.",
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"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
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"affects": ["Sword"]
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"affects": ["Sword"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 40,
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"tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
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"modifications": [{"value": "BuildingAI/GarrisonArrowMultiplier", "multiplier": 1.4}],
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"affects": ["Defensive Tower"]
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"affects": ["Defensive Tower"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 40,
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"tooltip": "Post night's watchmen to double the number of default arrows in ungarrisoned Towers.",
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"modifications": [{"value": "BuildingAI/DefaultArrowCount", "add": 1.0}],
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"affects": ["Defensive Tower"]
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"affects": ["Defensive Tower"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{"value": "Cost/BuildTime", "multiplier": 0.8},
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{"value": "Armour/Crush", "add": -1.0}
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],
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"affects": ["StoneWall"]
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"affects": ["StoneWall"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 40,
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"tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
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"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
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"affects": ["Celt Mercenary"]
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"affects": ["Celt Mercenary"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 40,
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"tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
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"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
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"affects": ["Celt Mercenary"]
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"affects": ["Celt Mercenary"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 40,
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"tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
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"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
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"affects": ["Iberian Mercenary"]
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"affects": ["Iberian Mercenary"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 40,
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"tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
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"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
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"affects": ["Iberian Mercenary"]
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"affects": ["Iberian Mercenary"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 40,
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"tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
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"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
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"affects": ["Italian Mercenary"]
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"affects": ["Italian Mercenary"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 40,
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"tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
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"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
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"affects": ["Italian Mercenary"]
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"affects": ["Italian Mercenary"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 60,
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"tooltip": "Carthaginians were colonizers. Civilization Centers, Temples, and Houses -25% build time.",
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"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.75}],
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"affects": ["Civic"]
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"affects": ["Civic"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 60,
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"tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
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"modifications": [{"value": "Vision/Range", "multiplier": 1.25}],
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"affects": ["Trader", "Ship"]
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"affects": ["Trader", "Ship"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 40,
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"tooltip": "Shipyard increased batch construction speed bonus.",
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"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
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"affects": ["Shipyard"]
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"affects": ["Shipyard"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 40,
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"tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
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"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
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"affects": ["Celt Mercenary"]
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"affects": ["Celt Mercenary"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 40,
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"tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
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"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
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"affects": ["Celt Mercenary"]
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"affects": ["Celt Mercenary"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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"researchTime": 40,
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"tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
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"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
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"affects": ["Iberian Mercenary"]
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"affects": ["Iberian Mercenary"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
|
@ -9,5 +9,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Subjugate Spain to reduce recruit time -20% for Iberian mercenaries.",
|
||||
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
|
||||
"affects": ["Iberian Mercenary"]
|
||||
"affects": ["Iberian Mercenary"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -9,5 +9,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
|
||||
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
|
||||
"affects": ["Italian Mercenary"]
|
||||
"affects": ["Italian Mercenary"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -9,5 +9,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
|
||||
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.8}],
|
||||
"affects": ["Italian Mercenary"]
|
||||
"affects": ["Italian Mercenary"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -8,5 +8,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Increase the yield of your farms. +25% farming rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiplier": 1.25}],
|
||||
"affects": ["Worker"]
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -8,5 +8,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Territory decay -50% for Outposts.",
|
||||
"modifications": [{"value": "TerritoryDecay/HealthDecayRate", "multiplier": 0.5}],
|
||||
"affects": ["Outpost"]
|
||||
"affects": ["Outpost"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -7,5 +7,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
|
||||
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.75}],
|
||||
"affects": ["Domestic"]
|
||||
"affects": ["Domestic"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -14,5 +14,6 @@
|
||||
{"value": "ResourceGatherer/Capacities/stone", "add": 5},
|
||||
{"value": "ResourceGatherer/Capacities/metal", "add": 5}
|
||||
],
|
||||
"affects": ["Worker"]
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -8,5 +8,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Equip your workers with iron ploughs. +25% farming rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiplier": 1.25}],
|
||||
"affects": ["Worker"]
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -9,5 +9,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Workers +25% lumbering rate for trees.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiplier": 1.25}],
|
||||
"affects": ["Worker"]
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -15,5 +15,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiplier": 1.25}],
|
||||
"affects": ["Worker"]
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -15,5 +15,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "+25% stone gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiplier": 1.25}],
|
||||
"affects": ["Worker"]
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -9,5 +9,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Develop shaft mining. +25% metal gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.25}],
|
||||
"affects": ["Worker"]
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -12,5 +12,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.25}],
|
||||
"affects": ["Worker"]
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -15,5 +15,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiplier": 1.25}],
|
||||
"affects": ["Worker"]
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -9,5 +9,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "+25% metal gathering rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.25}],
|
||||
"affects": ["Worker"]
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -7,5 +7,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/food.fruit", "multiplier": 1.5}],
|
||||
"affects": ["Worker"]
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -15,5 +15,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Healers +4 Healing Range.",
|
||||
"modifications": [{"value": "Heal/Range", "add": 4.0}],
|
||||
"affects": ["Healer"]
|
||||
"affects": ["Healer"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -15,5 +15,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Healers +4 Healing Range.",
|
||||
"modifications": [{"value": "Heal/Range", "add": 4.0}],
|
||||
"affects": ["Healer"]
|
||||
"affects": ["Healer"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -15,5 +15,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Healers +25% healing rate.",
|
||||
"modifications": [{"value": "Heal/Rate", "add": -500.0}],
|
||||
"affects": ["Healer"]
|
||||
"affects": ["Healer"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -15,5 +15,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Healers +25% healing rate.",
|
||||
"modifications": [{"value": "Heal/Rate", "add": -500.0}],
|
||||
"affects": ["Healer"]
|
||||
"affects": ["Healer"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -14,5 +14,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Temples +50% garrisoned healing rate.",
|
||||
"modifications": [{"value": "GarrisonHolder/BuffHeal", "multiplier": 1.5}],
|
||||
"affects": ["Temple"]
|
||||
"affects": ["Temple"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -12,5 +12,6 @@
|
||||
{"value": "Cost/BuildTime", "multiplier": 1.1},
|
||||
{"value": "Armour/Crush", "add": 2.0}
|
||||
],
|
||||
"affects": ["StoneWall"]
|
||||
"affects": ["StoneWall"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -11,5 +11,6 @@
|
||||
{"value": "Health/Max", "multiplier": 1.25},
|
||||
{"value": "Cost/BuildTime", "multiplier": 1.1}
|
||||
],
|
||||
"affects": ["Spear Infantry"]
|
||||
"affects": ["Spear Infantry"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -11,5 +11,6 @@
|
||||
{"value": "BuildingAI/DefaultArrowCount", "multiplier": 2.0},
|
||||
{"value": "Health/Max", "multiplier": 2.0}
|
||||
],
|
||||
"affects": ["CivCentre"]
|
||||
"affects": ["CivCentre"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -6,5 +6,6 @@
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "helmet_corinthian_crest.png",
|
||||
"researchTime": 60,
|
||||
"tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers."
|
||||
"tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -10,5 +10,6 @@
|
||||
"modifications": [
|
||||
{"value": "BuildRestrictions/Territory", "replace": ["own", "neutral"]}
|
||||
],
|
||||
"affects": ["StoneWall"]
|
||||
"affects": ["StoneWall"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -8,5 +8,6 @@
|
||||
"researchTime": 60,
|
||||
"tooltip": "The Hellenic culture is very influential. +25% territory effect for all buildings.",
|
||||
"modifications": [{"value": "TerritoryInfluence/Radius", "multiplier": 1.25}],
|
||||
"affects": ["Structure"]
|
||||
"affects": ["Structure"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -16,5 +16,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Spearmen +2 hack attack.",
|
||||
"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
|
||||
"affects": ["Infantry Spear"]
|
||||
"affects": ["Infantry Spear"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -16,5 +16,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Melee infantry +1 hack attack.",
|
||||
"modifications": [{"value": "Attack/Melee/Hack", "add": 1.0}],
|
||||
"affects": ["Infantry Melee"]
|
||||
"affects": ["Infantry Melee"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,5 @@
|
||||
{
|
||||
"genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
|
||||
"top": "armor_infantry_hack_01",
|
||||
"bottom": "armor_infantryspearmen_pierce_01"
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
{
|
||||
"genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
|
||||
"top": "armor_infantry_hack_02",
|
||||
"bottom": "armor_infantryspearmen_pierce_02",
|
||||
"supersedes": "pair_inf_armor_01"
|
||||
}
|
@ -11,5 +11,6 @@
|
||||
{"value": "Cost/BuildTime", "multiplier": 0.5},
|
||||
{"value": "Health/Max", "add": -20}
|
||||
],
|
||||
"affects": ["Champion Infantry"]
|
||||
"affects": ["Champion Infantry"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -10,5 +10,6 @@
|
||||
{"value": "Cost/BuildTime", "multiplier": 1.20},
|
||||
{"value": "Health/Max", "multiplier": 1.25}
|
||||
],
|
||||
"affects": ["Structure"]
|
||||
"affects": ["Structure"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -9,5 +9,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Stables increased batch training speed bonus.",
|
||||
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
|
||||
"affects": ["Stables"]
|
||||
"affects": ["Stables"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -9,5 +9,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Barracks increased batch training speed bonus.",
|
||||
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
|
||||
"affects": ["Barracks"]
|
||||
"affects": ["Barracks"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -11,5 +11,6 @@
|
||||
{"value": "Cost/BuildTime", "multiplier": 0.9},
|
||||
{"value": "Health/Max", "add": -10}
|
||||
],
|
||||
"affects": ["Cavalry"]
|
||||
"affects": ["Cavalry"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -11,5 +11,6 @@
|
||||
{"value": "Cost/BuildTime", "multiplier": 0.9},
|
||||
{"value": "Health/Max", "add": -5}
|
||||
],
|
||||
"affects": ["Infantry"]
|
||||
"affects": ["Infantry"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -4,5 +4,5 @@
|
||||
"autoResearch": true,
|
||||
"modifications": [{"value": "TerritoryInfluence/Radius", "multiplier": 1.50}],
|
||||
"affects": ["CivCentre"],
|
||||
"soundComplete": "interface/alarm/alarm_techcomplete.xml"
|
||||
"soundComplete": "interface/alarm/alarm_phase.xml"
|
||||
}
|
||||
|
@ -13,5 +13,5 @@
|
||||
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.1}],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_techcomplete.xml"
|
||||
"soundComplete": "interface/alarm/alarm_phase.xml"
|
||||
}
|
||||
|
@ -7,5 +7,5 @@
|
||||
"icon": "city_phase.png",
|
||||
"researchTime": 80,
|
||||
"tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civilisation Centres increased by another +50%",
|
||||
"soundComplete": "interface/alarm/alarm_techcomplete.xml"
|
||||
"soundComplete": "interface/alarm/alarm_phase.xml"
|
||||
}
|
||||
|
@ -7,5 +7,5 @@
|
||||
"icon": "city_phase.png",
|
||||
"researchTime": 80,
|
||||
"tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilisation Centres increased by another +50%",
|
||||
"soundComplete": "interface/alarm/alarm_techcomplete.xml"
|
||||
"soundComplete": "interface/alarm/alarm_phase.xml"
|
||||
}
|
||||
|
@ -14,5 +14,5 @@
|
||||
"icon": "city_phase.png",
|
||||
"researchTime": 80,
|
||||
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +50%",
|
||||
"soundComplete": "interface/alarm/alarm_techcomplete.xml"
|
||||
"soundComplete": "interface/alarm/alarm_phase.xml"
|
||||
}
|
||||
|
@ -15,5 +15,5 @@
|
||||
{"value": "Promotion/RequiredXp", "multiplier": 0.1, "affects": ["CitizenSoldier"]},
|
||||
{"value": "Player/MaxPopulation", "multiplier": 0.9}
|
||||
],
|
||||
"soundComplete": "interface/alarm/alarm_techcomplete.xml"
|
||||
"soundComplete": "interface/alarm/alarm_phase.xml"
|
||||
}
|
||||
|
@ -4,5 +4,5 @@
|
||||
"autoResearch": true,
|
||||
"modifications": [{"value": "TerritoryInfluence/Radius", "multiplier": 1.30}],
|
||||
"affects": ["CivCentre"],
|
||||
"soundComplete": "interface/alarm/alarm_techcomplete.xml"
|
||||
"soundComplete": "interface/alarm/alarm_phase.xml"
|
||||
}
|
||||
|
@ -13,5 +13,5 @@
|
||||
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
|
||||
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.1}],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_techcomplete.xml"
|
||||
"soundComplete": "interface/alarm/alarm_phase.xml"
|
||||
}
|
||||
|
@ -8,5 +8,5 @@
|
||||
"icon": "town_phase.png",
|
||||
"researchTime": 80,
|
||||
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by +30%",
|
||||
"soundComplete": "interface/alarm/alarm_techcomplete.xml"
|
||||
"soundComplete": "interface/alarm/alarm_phase.xml"
|
||||
}
|
||||
|
@ -16,5 +16,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Ranged infantry +2 pierce attack.",
|
||||
"modifications": [{"value": "Attack/Ranged/Pierce", "add": 2.0}],
|
||||
"affects": ["Infantry Ranged"]
|
||||
"affects": ["Infantry Ranged"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -16,5 +16,6 @@
|
||||
"researchTime": 30,
|
||||
"tooltip": "Skirmisher infantry +2 pierce attack.",
|
||||
"modifications": [{"value": "Attack/Ranged/Pierce", "add": 2.0}],
|
||||
"affects": ["Infantry Javelin"]
|
||||
"affects": ["Infantry Javelin"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -8,5 +8,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "All Siege weapons +2 Hack armor levels.",
|
||||
"modifications": [{"value": "Armour/Hack", "add": 2.0}],
|
||||
"affects": ["Siege"]
|
||||
"affects": ["Siege"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -10,5 +10,6 @@
|
||||
"modifications": [
|
||||
{"value": "Attack/Melee/Crush", "add": 3},
|
||||
{"value": "Attack/Ranged/Crush", "add": 3}],
|
||||
"affects": ["Siege"]
|
||||
"affects": ["Siege"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -8,5 +8,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Bolt shooter accuracy increased 25%",
|
||||
"modifications": [{"value": "Attack/Ranged/Spread", "multiplier": 0.75}],
|
||||
"affects": ["Bolt Shooter"]
|
||||
"affects": ["Bolt Shooter"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -8,5 +8,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Siege weapons cost 20% less metal",
|
||||
"modifications": [{"value": "Cost/Resources/metal", "multiplier": 0.80}],
|
||||
"affects": ["Siege"]
|
||||
"affects": ["Siege"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -8,5 +8,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Siege weapons cost 20% less wood",
|
||||
"modifications": [{"value": "Cost/Resources/wood", "multiplier": 0.80}],
|
||||
"affects": ["Siege"]
|
||||
"affects": ["Siege"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -8,5 +8,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Immobile siege weapons pack/unpack 25% faster",
|
||||
"modifications": [{"value": "Pack/Time", "multiplier": 0.75}],
|
||||
"affects": ["Siege"]
|
||||
"affects": ["Siege"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -9,5 +9,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Barracks increased batch training speed bonus.",
|
||||
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
|
||||
"affects": ["Barracks"]
|
||||
"affects": ["Barracks"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -12,5 +12,6 @@
|
||||
{"value": "Cost/BuildTime", "multiplier": 0.9},
|
||||
{"value": "Health/Max", "add": -10}
|
||||
],
|
||||
"affects": ["Cavalry"]
|
||||
"affects": ["Cavalry"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -12,5 +12,6 @@
|
||||
{"value": "Cost/BuildTime", "multiplier": 0.9},
|
||||
{"value": "Health/Max", "add": -5}
|
||||
],
|
||||
"affects": ["Infantry"]
|
||||
"affects": ["Infantry"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -8,5 +8,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Docks increased batch construction speed bonus.",
|
||||
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
|
||||
"affects": ["Dock"]
|
||||
"affects": ["Dock"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -13,5 +13,6 @@
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "helmet_corinthian_crest.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Unlock the ability to train Champions at the barracks."
|
||||
"tooltip": "Unlock the ability to train Champions at the barracks.",
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -12,5 +12,6 @@
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "wives_festival.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Unlock the ability to train women from houses."
|
||||
"tooltip": "Unlock the ability to train women from houses.",
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -7,5 +7,6 @@
|
||||
"researchTime": 40,
|
||||
"tooltip": "Vision Range +50% for Outposts.",
|
||||
"modifications": [{"value": "Vision/Range", "multiplier": 1.5}],
|
||||
"affects": ["Outpost"]
|
||||
"affects": ["Outpost"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -50,6 +50,8 @@
|
||||
<Technologies datatype="tokens">
|
||||
pair_inf_01
|
||||
pair_inf_02
|
||||
pair_inf_armor_01
|
||||
pair_inf_armor_02
|
||||
pair_cav_01
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
|
Loading…
Reference in New Issue
Block a user